fysxasteroids/asteroids/Physics.h

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2010-04-05 23:38:59 +02:00
#ifndef _PHYSICS_H
#define _PHYSICS_H
#include "PhysicsBase.h"
namespace Engine {
class Model;
}
namespace asteroids {
class Physics : public Engine::PhysicsBase {
public:
virtual int Simulate (float msec, Engine::ModelBase* model = NULL);
void SetWorldSize (float width, float height) {
mWorldWidth = width;
mWorldHeight = height;
}
float GetWorldWidth () { return mWorldWidth; }
float GetWorldHeight () { return mWorldHeight; }
protected:
virtual int OnInit (int argc, char* argv[]);
private:
float mWorldWidth;
float mWorldHeight;
};
}
#endif // _PHYSICS_H