fysxasteroids/asteroids/AsteroidsEvents.h

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#ifndef ASTEROIDSEVENTS_H
#define ASTEROIDSEVENTS_H
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#include "EnumToString.h"
namespace asteroids {
BEGIN_ENUM(Event)
{
DECL_ENUM_ELEMENT(EventAccelerateStart),
DECL_ENUM_ELEMENT(EventAccelerateStop),
DECL_ENUM_ELEMENT(EventLevelComplete),
DECL_ENUM_ELEMENT(EventChangeViewState),
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DECL_ENUM_ELEMENT(EventGameOver),
DECL_ENUM_ELEMENT(EventShipExplode),
DECL_ENUM_ELEMENT(EventPlayerDied),
DECL_ENUM_LAST (Event)
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}
END_ENUM(Event)
}
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#endif /* ASTEROIDSEVENTS_H */