fysxasteroids/asteroids/AsteroidsEnums.h

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#if ( !defined(_ASTEROIDSENUMS_H) || defined(GENERATE_ENUM_STRINGS) )
#if ( !defined(GENERATE_ENUM_STRINGS))
#define _ASTEROIDSENUMS_H
#endif
#include "EnumToString.h"
namespace asteroids {
BEGIN_ENUM(GameEntityType)
{
DECL_ENUM_ELEMENT(GameEntityTypeUnknown),
DECL_ENUM_ELEMENT(GameEntityTypeShip),
DECL_ENUM_ELEMENT(GameEntityTypeRocket),
DECL_ENUM_ELEMENT(GameEntityTypeAsteroid),
DECL_ENUM_ELEMENT(GameEntityTypeShipPart),
DECL_ENUM_LAST(GameEntityType)
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}
END_ENUM(GameEntityType)
BEGIN_ENUM(ViewState)
{
DECL_ENUM_ELEMENT(ViewStateUnknown),
DECL_ENUM_ELEMENT(ViewStateMainMenu),
DECL_ENUM_ELEMENT(ViewStateGameRunning),
DECL_ENUM_ELEMENT(ViewStatePaused),
DECL_ENUM_ELEMENT(ViewStatePlayerDied),
DECL_ENUM_ELEMENT(ViewStateShipExplodeFade),
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DECL_ENUM_ELEMENT(ViewStateLevelIntro),
DECL_ENUM_ELEMENT(ViewStateLevelComplete),
DECL_ENUM_ELEMENT(ViewStateShowHighscore),
DECL_ENUM_ELEMENT(ViewStateEnterPlayername),
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DECL_ENUM_ELEMENT(ViewStateEditor),
DECL_ENUM_ELEMENT(ViewStateOptions),
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DECL_ENUM_ELEMENT(ViewStateCredits),
DECL_ENUM_ELEMENT(ViewStateGameOver),
DECL_ENUM_LAST(ViewState)
}
END_ENUM(ViewState)
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BEGIN_ENUM(GameState)
{
DECL_ENUM_ELEMENT(GameStateRunning),
DECL_ENUM_ELEMENT(GameStatePaused),
DECL_ENUM_LAST(GameState)
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}
END_ENUM(GameState)
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}
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#include "AsteroidsEvents.h"
#endif /* _ASTEROIDSENUMS_H */