blendalot_animgraph/blendalot_animation_node.cpp

570 lines
19 KiB
C++

//
// Created by martin on 03.12.25.
//
#include "blendalot_animation_node.h"
void BLTAnimationNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_changed"));
ADD_SIGNAL(MethodInfo("animation_node_renamed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
ADD_SIGNAL(MethodInfo("animation_node_removed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "name")));
}
void BLTAnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
}
Variant BLTAnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
return Variant();
}
bool BLTAnimationNode::is_parameter_read_only(const StringName &p_parameter) const {
return false;
}
void BLTAnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) {
}
Variant BLTAnimationNode::get_parameter(const StringName &p_name) const {
return Variant();
}
void BLTAnimationNode::_tree_changed() {
emit_signal(SNAME("tree_changed"));
}
void BLTAnimationNode::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
emit_signal(SNAME("animation_node_renamed"), p_oid, p_old_name, p_new_name);
}
void BLTAnimationNode::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
emit_signal(SNAME("animation_node_removed"), p_oid, p_node);
}
void BLTAnimationNodeBlendTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_node", "animation_node"), &BLTAnimationNodeBlendTree::add_node);
ClassDB::bind_method(D_METHOD("get_output_node"), &BLTAnimationNodeBlendTree::get_output_node);
ClassDB::bind_method(D_METHOD("add_connection", "source_node", "target_node", "target_port_name"), &BLTAnimationNodeBlendTree::add_connection);
BIND_CONSTANT(CONNECTION_OK);
BIND_CONSTANT(CONNECTION_ERROR_GRAPH_ALREADY_INITIALIZED);
BIND_CONSTANT(CONNECTION_ERROR_NO_SOURCE_NODE);
BIND_CONSTANT(CONNECTION_ERROR_NO_TARGET_NODE);
BIND_CONSTANT(CONNECTION_ERROR_PARENT_EXISTS);
BIND_CONSTANT(CONNECTION_ERROR_TARGET_PORT_NOT_FOUND);
BIND_CONSTANT(CONNECTION_ERROR_TARGET_PORT_ALREADY_CONNECTED);
BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_CREATES_LOOP);
}
void BLTAnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Ref<BLTAnimationNode> &node : tree_graph.nodes) {
String prop_name = node->name;
if (prop_name != "Output") {
p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
bool BLTAnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_value) const {
String prop_name = p_name;
if (prop_name.begins_with("nodes/")) {
String node_name = prop_name.get_slicec('/', 1);
String what = prop_name.get_slicec('/', 2);
int node_index = find_node_index_by_name(node_name);
if (what == "node") {
if (node_index != -1) {
r_value = tree_graph.nodes[node_index];
return true;
}
}
if (what == "position") {
if (node_index != -1) {
r_value = tree_graph.nodes[node_index]->position;
return true;
}
}
} else if (prop_name == "node_connections") {
Array conns;
conns.resize(tree_graph.connections.size() * 3);
int idx = 0;
for (const BLTBlendTreeConnection &connection : tree_graph.connections) {
conns[idx * 3 + 0] = connection.target_node->name;
conns[idx * 3 + 1] = connection.target_node->get_input_index(connection.target_port_name);
conns[idx * 3 + 2] = connection.source_node->name;
idx++;
}
r_value = conns;
return true;
}
return false;
}
bool BLTAnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
String prop_name = p_name;
if (prop_name.begins_with("nodes/")) {
String node_name = prop_name.get_slicec('/', 1);
String what = prop_name.get_slicec('/', 2);
if (what == "node") {
Ref<BLTAnimationNode> anode = p_value;
if (anode.is_valid()) {
anode->name = node_name;
add_node(anode);
}
return true;
}
if (what == "position") {
int node_index = find_node_index_by_name(node_name);
if (node_index > -1) {
tree_graph.nodes[node_index]->position = p_value;
}
return true;
}
} else if (prop_name == "node_connections") {
Array conns = p_value;
ERR_FAIL_COND_V(conns.size() % 3 != 0, false);
for (int i = 0; i < conns.size(); i += 3) {
int target_node_index = find_node_index_by_name(conns[i]);
int target_node_port_index = conns[i + 1];
int source_node_index = find_node_index_by_name(conns[i + 2]);
Ref<BLTAnimationNode> target_node = tree_graph.nodes[target_node_index];
Vector<StringName> target_input_names;
target_node->get_input_names(target_input_names);
add_connection(tree_graph.nodes[source_node_index], target_node, target_input_names[target_node_port_index]);
}
return true;
}
return false;
}
void AnimationData::sample_from_animation(const Ref<Animation> &animation, const Skeleton3D *skeleton_3d, double p_time) {
GodotProfileZone("AnimationData::sample_from_animation");
const LocalVector<Animation::Track *> tracks = animation->get_tracks();
Animation::Track *const *tracks_ptr = tracks.ptr();
int count = tracks.size();
for (int i = 0; i < count; i++) {
const Animation::Track *animation_track = tracks_ptr[i];
if (!animation_track->enabled) {
continue;
}
Animation::TrackType ttype = animation_track->type;
switch (ttype) {
case Animation::TYPE_POSITION_3D:
case Animation::TYPE_ROTATION_3D: {
TransformTrackValue *transform_track_value = get_value<TransformTrackValue>(animation_track->thash);
if (transform_track_value->bone_idx != -1) {
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
animation->try_position_track_interpolate(i, p_time, &transform_track_value->loc);
transform_track_value->loc_used = true;
break;
}
case Animation::TYPE_ROTATION_3D: {
animation->try_rotation_track_interpolate(i, p_time, &transform_track_value->rot);
transform_track_value->rot_used = true;
break;
}
default: {
assert(false && !"Not yet implemented");
break;
}
}
} else {
// TODO
assert(false && !"Not yet implemented");
}
break;
}
default: {
// TODO
assert(false && !"Not yet implemented");
break;
}
}
}
}
void AnimationData::allocate_track_value(const Animation::Track *animation_track, const Skeleton3D *skeleton_3d) {
switch (animation_track->type) {
case Animation::TrackType::TYPE_ROTATION_3D:
case Animation::TrackType::TYPE_POSITION_3D: {
size_t value_offset = 0;
AnimationData::TransformTrackValue *transform_track_value = nullptr;
if (value_buffer_offset.has(animation_track->thash)) {
value_offset = value_buffer_offset[animation_track->thash];
transform_track_value = reinterpret_cast<AnimationData::TransformTrackValue *>(&buffer[value_offset]);
} else {
value_offset = buffer.size();
value_buffer_offset.insert(animation_track->thash, buffer.size());
buffer.resize(buffer.size() + sizeof(AnimationData::TransformTrackValue));
transform_track_value = new (reinterpret_cast<AnimationData::TransformTrackValue *>(&buffer[value_offset])) AnimationData::TransformTrackValue();
}
assert(transform_track_value != nullptr);
if (animation_track->path.get_subname_count() == 1) {
transform_track_value->bone_idx = skeleton_3d->find_bone(animation_track->path.get_subname(0));
}
if (animation_track->type == Animation::TrackType::TYPE_POSITION_3D) {
transform_track_value->loc_used = true;
} else if (animation_track->type == Animation::TrackType::TYPE_ROTATION_3D) {
transform_track_value->rot_used = true;
}
break;
}
default:
break;
}
}
void AnimationData::allocate_track_values(const Ref<Animation> &animation, const Skeleton3D *skeleton_3d) {
GodotProfileZone("AnimationData::allocate_track_values");
const LocalVector<Animation::Track *> tracks = animation->get_tracks();
Animation::Track *const *tracks_ptr = tracks.ptr();
int count = tracks.size();
for (int i = 0; i < count; i++) {
const Animation::Track *animation_track = tracks_ptr[i];
if (!animation_track->enabled) {
continue;
}
allocate_track_value(animation_track, skeleton_3d);
}
}
void AnimationDataAllocator::register_track_values(const Ref<Animation> &animation, const Skeleton3D *skeleton_3d) {
default_data.allocate_track_values(animation, skeleton_3d);
}
bool BLTAnimationNodeSampler::initialize(GraphEvaluationContext &context) {
BLTAnimationNode::initialize(context);
animation = context.animation_player->get_animation(animation_name);
if (!animation.is_valid()) {
print_error(vformat("Cannot initialize node %s: animation '%s' not found in animation player.", name, animation_name));
return false;
}
context.animation_data_allocator.register_track_values(animation, context.skeleton_3d);
node_time_info.loop_mode = animation->get_loop_mode();
// Initialize Sync Track from marker
LocalVector<float> sync_markers;
int marker_index = 0;
StringName marker_name = itos(marker_index);
while (animation->has_marker(marker_name)) {
sync_markers.push_back(animation->get_marker_time(marker_name));
marker_index++;
marker_name = itos(marker_index);
}
if (sync_markers.size() > 0) {
node_time_info.sync_track = SyncTrack::create_from_markers(animation->get_length(), sync_markers);
} else {
node_time_info.sync_track = SyncTrack::create_from_markers(animation->get_length(), { 0 });
}
return true;
}
void BLTAnimationNodeSampler::update_time(double p_time) {
BLTAnimationNode::update_time(p_time);
if (node_time_info.is_synced) {
// Any potential looping has already been performed in the sync-controlling node.
return;
}
if (node_time_info.loop_mode != Animation::LOOP_NONE) {
if (node_time_info.loop_mode == Animation::LOOP_LINEAR) {
if (!Math::is_zero_approx(animation->get_length())) {
node_time_info.position = Math::fposmod(node_time_info.position, static_cast<double>(animation->get_length()));
}
} else {
assert(false && !"Ping-pong looping not yet supported");
}
}
}
void BLTAnimationNodeSampler::evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) {
GodotProfileZone("AnimationSamplerNode::evaluate");
assert(inputs.size() == 0);
if (node_time_info.is_synced) {
node_time_info.position = node_time_info.sync_track.calc_ratio_from_sync_time(node_time_info.sync_position) * animation->get_length();
}
output.sample_from_animation(animation, context.skeleton_3d, node_time_info.position);
}
void BLTAnimationNodeSampler::set_animation(const StringName &p_name) {
animation_name = p_name;
}
StringName BLTAnimationNodeSampler::get_animation() const {
return animation_name;
}
void BLTAnimationNodeSampler::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "name"), &BLTAnimationNodeSampler::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &BLTAnimationNodeSampler::get_animation);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
}
void BLTAnimationNodeBlend2::evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) {
GodotProfileZone("AnimationBlend2Node::evaluate");
output = std::move(*inputs[0]);
output.blend(*inputs[1], blend_weight);
}
void BLTAnimationNodeBlend2::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool BLTAnimationNodeBlend2::is_using_sync() const {
return sync;
}
void BLTAnimationNodeBlend2::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &BLTAnimationNodeBlend2::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &BLTAnimationNodeBlend2::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
void BLTAnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::FLOAT, blend_weight_pname, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
}
void BLTAnimationNodeBlend2::set_parameter(const StringName &p_name, const Variant &p_value) {
_set(p_name, p_value);
}
Variant BLTAnimationNodeBlend2::get_parameter(const StringName &p_name) const {
Variant result;
_get(p_name, result);
return result;
}
Variant BLTAnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == blend_weight_pname) {
return blend_weight;
}
return Variant();
}
void BLTAnimationNodeBlend2::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::FLOAT, blend_weight_pname, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
p_list->push_back(PropertyInfo(Variant::BOOL, sync_pname));
}
bool BLTAnimationNodeBlend2::_get(const StringName &p_name, Variant &r_value) const {
if (p_name == blend_weight_pname) {
r_value = blend_weight;
return true;
}
if (p_name == sync_pname) {
r_value = sync;
return true;
}
return false;
}
bool BLTAnimationNodeBlend2::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == blend_weight_pname) {
blend_weight = p_value;
return true;
}
if (p_name == sync_pname) {
sync = p_value;
return true;
}
return false;
}
BLTAnimationNodeBlendTree::BLTBlendTreeGraph::BLTBlendTreeGraph() {
Ref<BLTAnimationNodeOutput> output_node;
output_node.instantiate();
output_node->name = "Output";
add_node(output_node);
}
Ref<BLTAnimationNode> BLTAnimationNodeBlendTree::BLTBlendTreeGraph::get_output_node() {
return nodes[0];
}
int BLTAnimationNodeBlendTree::BLTBlendTreeGraph::find_node_index(const Ref<BLTAnimationNode> &node) const {
for (int i = 0; i < nodes.size(); i++) {
if (nodes[i] == node) {
return i;
}
}
return -1;
}
int BLTAnimationNodeBlendTree::BLTBlendTreeGraph::find_node_index_by_name(const StringName &name) const {
for (int i = 0; i < nodes.size(); i++) {
if (nodes[i]->name == name) {
return i;
}
}
return -1;
}
void BLTAnimationNodeBlendTree::BLTBlendTreeGraph::add_node(const Ref<BLTAnimationNode> &node) {
StringName node_base_name = node->name;
if (node_base_name.is_empty()) {
node_base_name = node->get_class_name();
}
node->name = node_base_name;
int number_suffix = 1;
while (find_node_index_by_name(node->name) != -1) {
node->name = vformat("%s %d", node_base_name, number_suffix);
number_suffix++;
}
nodes.push_back(node);
node_connection_info.push_back(NodeConnectionInfo(node.ptr()));
}
void BLTAnimationNodeBlendTree::BLTBlendTreeGraph::sort_nodes_and_references() {
LocalVector<int> sorted_node_indices = get_sorted_node_indices();
Vector<Ref<BLTAnimationNode>> sorted_nodes;
LocalVector<NodeConnectionInfo> old_node_connection_info = node_connection_info;
for (unsigned int i = 0; i < sorted_node_indices.size(); i++) {
int node_index = sorted_node_indices[i];
sorted_nodes.push_back(nodes[node_index]);
node_connection_info[i] = old_node_connection_info[node_index];
}
nodes = sorted_nodes;
for (NodeConnectionInfo &connection_info : node_connection_info) {
if (connection_info.parent_node_index != -1) {
connection_info.parent_node_index = sorted_node_indices[connection_info.parent_node_index];
}
connection_info.apply_node_mapping(sorted_node_indices);
}
}
LocalVector<int> BLTAnimationNodeBlendTree::BLTBlendTreeGraph::get_sorted_node_indices() {
LocalVector<int> result;
sort_nodes_recursive(0, result);
result.reverse();
return result;
}
void BLTAnimationNodeBlendTree::BLTBlendTreeGraph::sort_nodes_recursive(int node_index, LocalVector<int> &result) {
for (int input_node_index : node_connection_info[node_index].connected_child_node_index_at_port) {
if (input_node_index >= 0) {
sort_nodes_recursive(input_node_index, result);
}
}
result.push_back(node_index);
}
void BLTAnimationNodeBlendTree::BLTBlendTreeGraph::add_index_and_update_subtrees_recursive(int node, int node_parent) {
if (node_parent == -1) {
return;
}
node_connection_info[node_parent].input_subtree_node_indices.insert(node);
for (int index : node_connection_info[node].input_subtree_node_indices) {
node_connection_info[node_parent].input_subtree_node_indices.insert(index);
}
add_index_and_update_subtrees_recursive(node_parent, node_connection_info[node_parent].parent_node_index);
}
BLTAnimationNodeBlendTree::ConnectionError BLTAnimationNodeBlendTree::BLTBlendTreeGraph::add_connection(const Ref<BLTAnimationNode> &source_node, const Ref<BLTAnimationNode> &target_node, const StringName &target_port_name) {
ConnectionError result = is_connection_valid(source_node, target_node, target_port_name);
if (result != CONNECTION_OK) {
return result;
}
int source_node_index = find_node_index(source_node);
int target_node_index = find_node_index(target_node);
int target_input_port_index = target_node->get_input_index(target_port_name);
node_connection_info[source_node_index].parent_node_index = target_node_index;
node_connection_info[target_node_index].connected_child_node_index_at_port[target_input_port_index] = source_node_index;
connections.push_back(BLTBlendTreeConnection{ source_node, target_node, target_port_name });
add_index_and_update_subtrees_recursive(source_node_index, target_node_index);
return CONNECTION_OK;
}
BLTAnimationNodeBlendTree::ConnectionError BLTAnimationNodeBlendTree::BLTBlendTreeGraph::is_connection_valid(const Ref<BLTAnimationNode> &source_node, const Ref<BLTAnimationNode> &target_node, StringName target_port_name) const {
int source_node_index = find_node_index(source_node);
if (source_node_index == -1) {
print_error("Cannot connect nodes: source node not found.");
return CONNECTION_ERROR_NO_SOURCE_NODE;
}
if (node_connection_info[source_node_index].parent_node_index != -1) {
print_error("Cannot connect node: source node already has a parent.");
return CONNECTION_ERROR_PARENT_EXISTS;
}
int target_node_index = find_node_index(target_node);
if (target_node_index == -1) {
print_error("Cannot connect nodes: target node not found.");
return CONNECTION_ERROR_NO_TARGET_NODE;
}
Vector<StringName> target_inputs;
target_node->get_input_names(target_inputs);
if (!target_inputs.has(target_port_name)) {
print_error("Cannot connect nodes: target port not found.");
return CONNECTION_ERROR_TARGET_PORT_NOT_FOUND;
}
int target_input_port_index = target_node->get_input_index(target_port_name);
if (node_connection_info[target_node_index].connected_child_node_index_at_port[target_input_port_index] != -1) {
print_error("Cannot connect node: target port already connected");
return CONNECTION_ERROR_TARGET_PORT_ALREADY_CONNECTED;
}
if (node_connection_info[source_node_index].input_subtree_node_indices.has(target_node_index)) {
print_error("Cannot connect node: connection would create loop.");
return CONNECTION_ERROR_CONNECTION_CREATES_LOOP;
}
return CONNECTION_OK;
}