extends Node3D @onready var mixamo_amy_walk_limp: Node3D = %MixamoAmyWalkLimp @onready var mixamo_amy_walk_limp_synced: Node3D = %MixamoAmyWalkLimpSynced @onready var mixamo_amy_walk_run: Node3D = %MixamoAmyWalkRun @onready var mixamo_amy_walk_run_synced: Node3D = %MixamoAmyWalkRunSynced @onready var blend_weight_slider: HSlider = %BlendWeightSlider @onready var blend_weight_label: Label = %BlendWeightLabel # Called when the node enters the scene tree for the first time. func _ready() -> void: blend_weight_slider.value = 0.5 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_blend_weight_slider_value_changed(value: float) -> void: mixamo_amy_walk_limp.get_node("AnimationTree").set("parameters/Blend2/blend_amount", value) mixamo_amy_walk_limp_synced.get_node("SyncedAnimationGraph").set("parameters/BLTAnimationNodeBlend2/blend_amount", value) mixamo_amy_walk_run.get_node("AnimationTree").set("parameters/Blend2/blend_amount", value) mixamo_amy_walk_run_synced.get_node("SyncedAnimationGraph").set("parameters/BLTAnimationNodeBlend2/blend_amount", value) blend_weight_label.text = str(value)