@tool extends EditorPlugin const MainPanel = preload("res://addons/blendalot/blendalot_main_panel.tscn") var main_panel_instance:BlendalotMainPanel func _enable_plugin() -> void: # Add autoloads here. pass func _disable_plugin() -> void: # Remove autoloads here. pass func _enter_tree() -> void: main_panel_instance = MainPanel.instantiate() # Add the main panel to the editor's main viewport. EditorInterface.get_editor_main_screen().add_child(main_panel_instance) # Hide the main panel. Very much required. _make_visible(false) func _exit_tree() -> void: if main_panel_instance: main_panel_instance.queue_free() func _has_main_screen(): return true func _make_visible(visible): if main_panel_instance: main_panel_instance.visible = visible func _get_plugin_name(): return "Blendalot" func _get_plugin_icon(): return EditorInterface.get_editor_theme().get_icon("Node", "EditorIcons") func _handles(obj: Object) -> bool: return obj is BLTAnimationNodeBlendTree func _edit(object: Object): if object is BLTAnimationNodeBlendTree: main_panel_instance.edit_blend_tree(object) return print("Cannot (yet) edit object " + str(object))