#include "register_types.h" #include "core/object/class_db.h" #include "synced_animation_graph.h" void initialize_blendalot_animgraph_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); } void uninitialize_blendalot_animgraph_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } // Nothing to do here in this example. }