13 Commits

Author SHA1 Message Date
Martin Felis
7255c99ef7 BLTAnimationNodeBlend2.sync is no more exposed as parameter, only as property. 2026-02-05 22:29:00 +01:00
Martin Felis
2cee55037b Renamed BLTAnimationNode::position to BLTAnimationNode::graph_offset and made it hidden in the editor by default. 2026-02-05 22:26:25 +01:00
Martin Felis
f3db8b67d0 Fixed compilation with latest master. 2026-02-05 21:55:18 +01:00
Martin Felis
00ea4b8b7e BlendTreeEditor starts to be usable. 2026-02-02 16:17:33 +01:00
Martin Felis
a764222c02 Added missing parameter to BLTAnimationNode::get_input_index binding. 2026-02-01 10:16:18 +01:00
Martin Felis
a2295680d1 Ensure nodes that are added to the tree but not within the subtree of the root are still referenced after sorting. 2026-02-01 10:15:48 +01:00
Martin Felis
0554691e46 WIP: making BlendTree Editor usable. 2026-01-30 15:33:27 +01:00
Martin Felis
89c3c38757 Made BlendTree Editor more robust. 2026-01-29 23:21:38 +01:00
Martin Felis
4c428a865a BlendTree nodes can now be removed. 2026-01-28 21:04:46 +01:00
Martin Felis
1e7dd4ba45 BlendTree connection can now be removed. 2026-01-25 00:05:32 +01:00
Martin Felis
fd13c53e52 Exposed additional functions to GDScript to implement a GDScript based EditorPlugin. 2026-01-24 15:38:27 +01:00
Martin Felis
625a3ae79f Started exposing more functions to GDScript and made BLTBlendTreeGraph part of BLTBlendTree such that return codes look nicer in Godot. 2026-01-18 23:02:06 +01:00
Martin Felis
0b6589f241 More distinctive naming to avoid name clashes with AnimationTree nodes. 2026-01-17 00:46:40 +01:00