From f3db8b67d0403dccc6e0c92a3f76efb01033dba5 Mon Sep 17 00:00:00 2001 From: Martin Felis Date: Thu, 5 Feb 2026 21:55:18 +0100 Subject: [PATCH] Fixed compilation with latest master. --- blendalot_animation_node.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/blendalot_animation_node.cpp b/blendalot_animation_node.cpp index 6b7cc7e..de867df 100644 --- a/blendalot_animation_node.cpp +++ b/blendalot_animation_node.cpp @@ -166,7 +166,7 @@ bool BLTAnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_ void AnimationData::sample_from_animation(const Ref &animation, const Skeleton3D *skeleton_3d, double p_time) { GodotProfileZone("AnimationData::sample_from_animation"); - const LocalVector tracks = animation->get_tracks(); + const LocalVector &tracks = animation->get_tracks(); Animation::Track *const *tracks_ptr = tracks.ptr(); int count = tracks.size(); @@ -250,7 +250,7 @@ void AnimationData::allocate_track_value(const Animation::Track *animation_track void AnimationData::allocate_track_values(const Ref &animation, const Skeleton3D *skeleton_3d) { GodotProfileZone("AnimationData::allocate_track_values"); - const LocalVector tracks = animation->get_tracks(); + const LocalVector &tracks = animation->get_tracks(); Animation::Track *const *tracks_ptr = tracks.ptr(); int count = tracks.size(); @@ -597,7 +597,7 @@ void BLTAnimationNodeBlendTree::BLTBlendTreeGraph::sort_nodes_and_references() { LocalVector sorted_node_indices = get_sorted_node_indices(); LocalVector> sorted_nodes; - LocalVector old_node_connection_info = node_connection_info; + LocalVector old_node_connection_info(node_connection_info); for (unsigned int i = 0; i < sorted_node_indices.size(); i++) { int node_index = sorted_node_indices[i]; sorted_nodes.push_back(nodes[node_index]);