diff --git a/demo/addons/blendalot/blendalot_main_panel.gd b/demo/addons/blendalot/blendalot_main_panel.gd index b25746d..5d9334c 100644 --- a/demo/addons/blendalot/blendalot_main_panel.gd +++ b/demo/addons/blendalot/blendalot_main_panel.gd @@ -56,7 +56,7 @@ func create_node_for_blt_node(blt_node: BLTAnimationNode) -> GraphNode: result_graph_node.add_child(slot_label) result_graph_node.set_slot(i + result_slot_offset, true, 1, Color.WHITE, false, 1, Color.BLACK) - blt_node.node_changed.connect(_triggrer_animation_graph_initialize) + blt_node.node_changed.connect(_trigger_animation_graph_initialize) return result_graph_node @@ -74,7 +74,7 @@ func _on_blend_tree_graph_edit_delete_nodes_request(nodes: Array[StringName]) -> push_warning("Output node not allowed to be removed.") continue - blend_tree_node.node_changed.disconnect(_triggrer_animation_graph_initialize) + blend_tree_node.node_changed.disconnect(_trigger_animation_graph_initialize) var graph_node:GraphNode = blend_tree_node_to_graph_node[blend_tree_node] blend_tree.remove_node(blend_tree_node) diff --git a/demo/animation_tree_walk_limp.tres b/demo/animation_tree_walk_limp.tres index a41f2f6..82e9dd0 100644 --- a/demo/animation_tree_walk_limp.tres +++ b/demo/animation_tree_walk_limp.tres @@ -1,4 +1,4 @@ -[gd_resource type="AnimationNodeBlendTree" load_steps=4 format=3 uid="uid://dqy0dgwsm8t46"] +[gd_resource type="AnimationNodeBlendTree" format=3 uid="uid://dqy0dgwsm8t46"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h2yge"] animation = &"Limping-InPlace" diff --git a/demo/animation_tree_walk_run.tres b/demo/animation_tree_walk_run.tres index f8e0b34..fd1de9c 100644 --- a/demo/animation_tree_walk_run.tres +++ b/demo/animation_tree_walk_run.tres @@ -1,4 +1,4 @@ -[gd_resource type="AnimationNodeBlendTree" load_steps=4 format=3 uid="uid://vsf71o82lkld"] +[gd_resource type="AnimationNodeBlendTree" format=3 uid="uid://vsf71o82lkld"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h2yge"] animation = &"Run-InPlace" diff --git a/demo/main.tscn b/demo/main.tscn index e766978..22da37c 100644 --- a/demo/main.tscn +++ b/demo/main.tscn @@ -155,29 +155,29 @@ parameters/BLTAnimationNodeBlend2/blend_amount = 1.0 unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4, 0, 0) -[node name="Skeleton3D" parent="Characters/MixamoAmyWalkRunSynced/Armature" parent_id_path=PackedInt32Array(2088190993, 52334938) index="0" unique_id=2014991417] -bones/0/position = Vector3(2.3944292, 58.292915, 0) -bones/2/position = Vector3(2.3954058, -1.2283401, -67.867485) -bones/2/rotation = Quaternion(-0.7015852, -0.016084917, 0.002894751, 0.7123981) +[node name="Skeleton3D" parent="Characters/MixamoAmyWalkRunSynced/Armature" parent_id_path=PackedInt32Array(2088190993, 259532241) index="0" unique_id=1597913436] +bones/0/position = Vector3(0.03366956, 22.30488, 0) +bones/2/position = Vector3(0.021933563, -1.2283401, -66.54255) +bones/2/rotation = Quaternion(-0.7020165, -0.025985688, 0.0034645642, 0.7116779) bones/3/position = Vector3(1.8626451e-08, 3.9624305, -0.274297) -bones/3/rotation = Quaternion(-0.019988505, 0.0068857046, -0.0031864278, 0.9997697) +bones/3/rotation = Quaternion(-0.016682021, 0.014965671, -0.0026113286, 0.9997449) bones/4/position = Vector3(5.9604645e-08, 14.123348, 0.2644268) -bones/4/rotation = Quaternion(0.0014081367, 0.015367857, -0.008578158, 0.9998441) +bones/4/rotation = Quaternion(0.008006268, 0.031130861, -0.0048357854, 0.9994714) bones/5/position = Vector3(3.7252903e-08, 11.404536, 0.106110305) -bones/5/rotation = Quaternion(0.0014081355, 0.0153678525, -0.0085781645, 0.9998441) +bones/5/rotation = Quaternion(0.008006268, 0.03113088, -0.0048357914, 0.9994714) bones/6/position = Vector3(2.9802322e-08, 9.946667, 1.6090326e-08) -bones/6/rotation = Quaternion(0.039844688, -0.0022483557, 0.009721856, 0.9991561) +bones/6/rotation = Quaternion(0.043000314, -0.01605664, 0.0336432, 0.9983794) bones/7/position = Vector3(3.1292439e-07, 8.579114, 0.11416777) -bones/7/rotation = Quaternion(0.018197661, -0.0028079022, 0.025565712, 0.99950355) +bones/7/rotation = Quaternion(0.0067235962, -0.019416407, -0.004696545, 0.9997777) bones/8/position = Vector3(1.8626451e-09, 25.089184, 0.33387405) bones/9/position = Vector3(4.22409, 8.898366, -0.056614783) -bones/9/rotation = Quaternion(0.69302666, 0.2985537, -0.5364231, 0.3779267) +bones/9/rotation = Quaternion(0.6655204, 0.33482903, -0.54497546, 0.38467056) bones/10/position = Vector3(7.763405e-07, 8.86101, -1.885943e-05) -bones/10/rotation = Quaternion(0.36105165, -0.046350844, -0.1645193, 0.91674787) +bones/10/rotation = Quaternion(0.3856572, -0.029256662, -0.20285419, 0.8995903) bones/11/position = Vector3(-6.736064e-08, 18.975187, -5.359281e-06) -bones/11/rotation = Quaternion(0.03416674, 0.15374418, 0.242136, 0.9573729) +bones/11/rotation = Quaternion(0.0491358, 0.18193112, 0.21587172, 0.95806384) bones/12/position = Vector3(2.0505329e-06, 19.896036, 4.198435e-06) -bones/12/rotation = Quaternion(-0.02613752, 0.22233193, -0.068033114, 0.97224313) +bones/12/rotation = Quaternion(-0.10542738, 0.21719287, 0.097704284, 0.9654874) bones/13/position = Vector3(-2.0888743, 2.1412597, 1.2094326) bones/13/rotation = Quaternion(0.25766087, -0.0057431525, 0.24790713, 0.93387365) bones/14/position = Vector3(-0.3297696, 2.5601492, 5.6111962e-06) @@ -186,96 +186,96 @@ bones/15/position = Vector3(0.07692051, 2.7271638, -7.698024e-07) bones/15/rotation = Quaternion(0.041175473, -5.169663e-07, -3.3207877e-07, 0.99915195) bones/16/position = Vector3(0.25285125, 2.2376482, -2.5033949e-06) bones/17/position = Vector3(-2.5860305, 6.9422946, 0.029643927) -bones/17/rotation = Quaternion(0.3595198, 0.019201318, 0.093114324, 0.9282804) +bones/17/rotation = Quaternion(0.32230198, 0.013257779, 0.0790869, 0.9432342) bones/18/position = Vector3(0.0010065138, 2.844871, 2.6222544e-05) -bones/18/rotation = Quaternion(0.5266805, -0.009538538, 0.050116353, 0.8485306) +bones/18/rotation = Quaternion(0.51890975, -0.009350935, 0.048978366, 0.8533736) bones/19/position = Vector3(-0.001300633, 2.6654923, -3.370296e-06) bones/19/rotation = Quaternion(0.0067229928, -1.8172469e-07, -1.12402185e-08, 0.9999774) bones/20/position = Vector3(0.00029665232, 2.2974284, 2.6011842e-06) bones/21/position = Vector3(-0.81500757, 6.8271494, -0.11008961) -bones/21/rotation = Quaternion(0.4838051, -0.02263074, 0.097104214, 0.86947656) +bones/21/rotation = Quaternion(0.44832447, -0.029388895, 0.08389875, 0.8894394) bones/22/position = Vector3(-0.011725575, 3.256784, 9.871595e-06) -bones/22/rotation = Quaternion(0.70388824, -0.007956969, 0.07827657, 0.70593894) +bones/22/rotation = Quaternion(0.6974019, -0.007876825, 0.0774008, 0.71244484) bones/23/position = Vector3(-0.00070961565, 3.1778917, -4.440292e-06) bones/23/rotation = Quaternion(0.05807299, -2.1569534e-08, -4.8931874e-08, 0.99831235) bones/24/position = Vector3(0.012437165, 2.6951318, 2.2368273e-05) bones/25/position = Vector3(0.89882326, 6.7787366, -0.023027958) -bones/25/rotation = Quaternion(0.47609472, -0.10504542, 0.00788891, 0.87306076) +bones/25/rotation = Quaternion(0.43942147, -0.11050543, -0.00536839, 0.8914418) bones/26/position = Vector3(-0.0040293336, 2.958041, 1.3685599e-05) -bones/26/rotation = Quaternion(0.71283627, 0.0028766363, 0.06198941, 0.69857895) +bones/26/rotation = Quaternion(0.70637834, 0.0028474892, 0.061491687, 0.70515275) bones/27/position = Vector3(0.0024927258, 2.756927, -1.8636636e-05) bones/27/rotation = Quaternion(-0.0033205294, 3.9059813e-08, 6.5682637e-09, 0.9999945) bones/28/position = Vector3(0.0015397072, 2.3345788, 1.1771219e-05) bones/29/position = Vector3(2.5022223, 6.3907866, 0.08744741) -bones/29/rotation = Quaternion(0.5714825, -0.1510222, 0.0009240997, 0.8065963) +bones/29/rotation = Quaternion(0.5366728, -0.15708813, -0.01123394, 0.8289629) bones/30/position = Vector3(0.0032016933, 2.6237173, 5.5511973e-06) -bones/30/rotation = Quaternion(0.638921, 0.023284703, 0.05857911, 0.7666847) +bones/30/rotation = Quaternion(0.6318143, 0.022965502, 0.05855106, 0.7725639) bones/31/position = Vector3(0.003878951, 2.1320877, -1.2886679e-06) bones/31/rotation = Quaternion(-0.06925962, -1.0360488e-07, -7.0190005e-08, 0.9975987) bones/32/position = Vector3(-0.0070759356, 1.7932303, -8.8289596e-07) bones/33/position = Vector3(-4.2240915, 8.897269, -0.030230172) -bones/33/rotation = Quaternion(0.65103245, -0.34380102, 0.56754214, 0.36858305) +bones/33/rotation = Quaternion(0.65423024, -0.3460148, 0.5481125, 0.38965285) bones/34/position = Vector3(9.327891e-07, 8.8610115, -9.847447e-06) -bones/34/rotation = Quaternion(0.4207574, -0.005679023, 0.07089772, 0.9043808) +bones/34/rotation = Quaternion(0.33522785, 0.13258426, -0.06878553, 0.93022156) bones/35/position = Vector3(6.476337e-07, 18.973557, 5.8403616e-06) -bones/35/rotation = Quaternion(-0.0409054, -0.11762145, -0.36220855, 0.92374086) +bones/35/rotation = Quaternion(0.06291787, -0.06795199, -0.34171283, 0.9352305) bones/36/position = Vector3(-7.630494e-08, 19.89834, -1.8180976e-06) -bones/36/rotation = Quaternion(-0.18468891, -0.12580799, -0.09516018, 0.97005504) +bones/36/rotation = Quaternion(-0.13934937, -0.17929602, 0.059740018, 0.972042) bones/37/position = Vector3(2.0620086, 2.1477072, 1.2410417) -bones/37/rotation = Quaternion(0.1984708, 0.031765047, -0.28800797, 0.9362969) +bones/37/rotation = Quaternion(0.20313361, 0.020001005, -0.30569944, 0.9299916) bones/38/position = Vector3(0.2744484, 2.5658755, 3.7584634e-06) -bones/38/rotation = Quaternion(0.081494935, -0.19653738, 0.11717984, 0.9700518) +bones/38/rotation = Quaternion(0.07182112, -0.15283245, 0.11806564, 0.97854203) bones/39/position = Vector3(-0.076725245, 2.730221, -7.234994e-06) bones/39/rotation = Quaternion(0.037325032, -2.1781963e-08, 1.19075e-07, 0.99930316) bones/40/position = Vector3(-0.19772077, 2.2442596, 9.685756e-06) bones/41/position = Vector3(2.5699375, 7.0537868, 0.05093465) -bones/41/rotation = Quaternion(0.48021728, 0.0082633095, -0.045813248, 0.87591136) +bones/41/rotation = Quaternion(0.44285733, 0.008293978, -0.03807221, 0.89574504) bones/42/position = Vector3(-0.0015108623, 2.816315, -9.529522e-06) -bones/42/rotation = Quaternion(0.6120701, 0.02828741, -0.048200864, 0.78882384) +bones/42/rotation = Quaternion(0.5924978, 0.028048418, -0.045164384, 0.80381584) bones/43/position = Vector3(0.0011758618, 2.6396425, 2.472788e-06) bones/43/rotation = Quaternion(0.0026853334, 3.311302e-08, -5.8677845e-08, 0.9999965) bones/44/position = Vector3(0.00033191964, 2.2415001, 1.3194513e-06) bones/45/position = Vector3(0.76549155, 7.018211, -0.09038047) -bones/45/rotation = Quaternion(0.49598414, 0.036653362, -0.038273394, 0.8667126) +bones/45/rotation = Quaternion(0.46793976, 0.036938474, -0.033631414, 0.88234746) bones/46/position = Vector3(0.008488461, 3.3401706, -6.017696e-06) -bones/46/rotation = Quaternion(0.70486575, 0.040216748, -0.058438864, 0.70578283) +bones/46/rotation = Quaternion(0.6849328, 0.039953418, -0.055356182, 0.72540087) bones/47/position = Vector3(-0.007900611, 3.0566626, 5.4270527e-06) bones/47/rotation = Quaternion(-0.027461762, -2.0760188e-08, 5.6872928e-08, 0.9996229) bones/48/position = Vector3(-0.00058989227, 2.63951, 9.457464e-06) bones/49/position = Vector3(-0.8923034, 6.9110794, -0.12160769) -bones/49/rotation = Quaternion(0.49361324, 0.033564895, -0.017181082, 0.86886364) +bones/49/rotation = Quaternion(0.47066858, 0.033067867, -0.0154665, 0.8815544) bones/50/position = Vector3(-0.00297606, 2.923956, 1.7109673e-05) -bones/50/rotation = Quaternion(0.69540185, -0.01958265, -0.069078155, 0.7150251) +bones/50/rotation = Quaternion(0.6740056, -0.019516876, -0.06773796, 0.7353549) bones/51/position = Vector3(0.0026345253, 2.717951, -5.427028e-06) bones/51/rotation = Quaternion(0.009096339, 7.025756e-08, 2.6579988e-08, 0.99995863) bones/52/position = Vector3(0.0003426671, 2.379634, 1.4747493e-06) bones/53/position = Vector3(-2.4431183, 6.453577, 0.12551774) -bones/53/rotation = Quaternion(0.45701033, 0.026051568, -0.02899594, 0.8886062) +bones/53/rotation = Quaternion(0.4273077, 0.025455933, -0.032704208, 0.9031559) bones/54/position = Vector3(-0.0026362836, 2.6278691, 4.2827646e-06) -bones/54/rotation = Quaternion(0.7443899, -0.044672288, -0.09278318, 0.6597555) +bones/54/rotation = Quaternion(0.73083663, -0.044815022, -0.09265602, 0.6747476) bones/55/position = Vector3(-0.001860708, 2.1224687, 9.940322e-07) bones/55/rotation = Quaternion(-0.03619139, -1.1229469e-07, 2.121775e-08, 0.9993449) bones/56/position = Vector3(0.004502952, 1.7919822, 1.2924895e-05) bones/57/position = Vector3(7.557004, -4.826265, 0.30053553) -bones/57/rotation = Quaternion(-0.063634895, -0.18599084, -0.9804429, 0.009476706) +bones/57/rotation = Quaternion(-0.036588665, -0.34452513, -0.9375553, 0.030883614) bones/58/position = Vector3(-0.124621816, 24.06574, 0.10470339) -bones/58/rotation = Quaternion(-0.25773793, 0.06259592, -0.01817601, 0.9640138) +bones/58/rotation = Quaternion(-0.17203768, -0.022209316, 0.008335125, 0.98480475) bones/59/position = Vector3(-0.0060171685, 33.063114, 0.00394835) -bones/59/rotation = Quaternion(0.5448946, 0.0072068824, 0.026147991, 0.83806586) +bones/59/rotation = Quaternion(0.500414, -0.0045057763, 0.0039036346, 0.86576587) bones/60/position = Vector3(-0.0052775713, 12.893309, -0.5155027) -bones/60/rotation = Quaternion(0.3145146, -0.058151364, 0.021719113, 0.9472208) +bones/60/rotation = Quaternion(0.34159487, -0.05822111, 0.025601145, 0.9376929) bones/61/position = Vector3(0.014227723, 6.420835, 0.007887725) bones/62/position = Vector3(-7.557004, -4.826261, 0.30053535) -bones/62/rotation = Quaternion(-0.072349995, 0.14396061, 0.98645425, 0.030805206) +bones/62/rotation = Quaternion(-0.105550915, -0.06569394, 0.9920036, 0.021728868) bones/63/position = Vector3(0.12476807, 24.070103, -0.14491707) -bones/63/rotation = Quaternion(-0.49734375, 0.011248301, -0.008667116, 0.86743724) +bones/63/rotation = Quaternion(-0.21048684, -0.113292366, 0.05454326, 0.96947676) bones/64/position = Vector3(0.0060205855, 33.063133, 0.004499323) -bones/64/rotation = Quaternion(0.33301854, -0.06086632, -0.07533557, 0.9379331) +bones/64/rotation = Quaternion(0.5910368, -0.030297726, -0.04612658, 0.8047532) bones/65/position = Vector3(0.005378528, 12.718271, -0.52236915) -bones/65/rotation = Quaternion(0.49081448, 0.17055358, 0.0037184241, 0.8543996) +bones/65/rotation = Quaternion(0.4105115, 0.015659228, -0.01512902, 0.91159546) bones/66/position = Vector3(-0.014239848, 6.412128, 0.0079107955) -[node name="AnimationPlayer" parent="Characters/MixamoAmyWalkRunSynced" index="1" unique_id=945472897] +[node name="AnimationPlayer" parent="Characters/MixamoAmyWalkRunSynced" index="1" unique_id=99701443] active = false [node name="AnimationPlayer2" type="AnimationPlayer" parent="Characters/MixamoAmyWalkRunSynced" unique_id=1255239074]