SyncTracks are now initialized from Markers, extended UnitTests and did some cleanup.
This commit is contained in:
parent
3bb0725e3e
commit
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Binary file not shown.
@ -2,8 +2,8 @@
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[ext_resource type="PackedScene" uid="uid://d1xcqdqr1qeu6" path="res://assets/MixamoAmy.glb" id="1_0xm2m"]
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[ext_resource type="PackedScene" uid="uid://d1xcqdqr1qeu6" path="res://assets/MixamoAmy.glb" id="1_0xm2m"]
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[ext_resource type="AnimationNodeBlendTree" uid="uid://dbkgln7hoxxc8" path="res://embedded_statemachine.tres" id="2_h2yge"]
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[ext_resource type="AnimationNodeBlendTree" uid="uid://dbkgln7hoxxc8" path="res://embedded_statemachine.tres" id="2_h2yge"]
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[ext_resource type="AnimationLibrary" uid="uid://dwubn740aqx51" path="res://animation_library.res" id="3_h2yge"]
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[ext_resource type="AnimationLibrary" uid="uid://bjyfy6m2sr2kp" path="res://animation_library.tres" id="3_1bvp3"]
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[ext_resource type="SyncedBlendTree" uid="uid://cjeho6848x43q" path="res://synced_blend_tree_node.tres" id="4_1bvp3"]
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[ext_resource type="SyncedBlendTree" uid="uid://bijslmj4wd7ap" path="res://synced_blend_tree_node_limping.tres" id="4_1bvp3"]
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[node name="Node3D" type="Node3D"]
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[node name="Node3D" type="Node3D"]
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@ -19,16 +19,15 @@ parameters/Blend2/blend_amount = 0.44
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"parameters/Embedded StateMachine/conditions/is_limping" = false
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"parameters/Embedded StateMachine/conditions/is_limping" = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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active = false
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root_node = NodePath("../MixamoAmy")
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root_node = NodePath("../MixamoAmy")
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libraries = {
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libraries = {
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&"animation_library": ExtResource("3_h2yge")
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&"animation_library": ExtResource("3_1bvp3")
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}
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}
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[node name="SyncedAnimationGraph" type="SyncedAnimationGraph" parent="."]
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[node name="SyncedAnimationGraph" type="SyncedAnimationGraph" parent="."]
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animation_player = NodePath("../AnimationPlayer")
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animation_player = NodePath("../AnimationPlayer")
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tree_root = ExtResource("4_1bvp3")
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tree_root = ExtResource("4_1bvp3")
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skeleton = NodePath("../MixamoAmy/Armature/Skeleton3D")
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skeleton = NodePath("../MixamoAmy/Armature/Skeleton3D")
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parameters/AnimationBlend2Node/blend_amount = 0.24
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parameters/AnimationBlend2Node/blend_amount = 0.0
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[editable path="MixamoAmy"]
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[editable path="MixamoAmy"]
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@ -1,12 +1,14 @@
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[gd_resource type="AnimationNodeBlendTree" load_steps=4 format=3 uid="uid://c7o0gt3li5p4g"]
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[gd_resource type="AnimationNodeBlendTree" load_steps=4 format=3 uid="uid://c7o0gt3li5p4b"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fpiwu"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fpiwu"]
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animation = &"Limping-InPlace"
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animation = &"animation_library/Limping-InPlace"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4sffn"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4sffn"]
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animation = &"Walk-InPlace"
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animation = &"animation_library/Walk-InPlace"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_w6plo"]
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_w6plo"]
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sync = true
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blend_amount = 0.5
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[resource]
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[resource]
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nodes/output/position = Vector2(860, 160)
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nodes/output/position = Vector2(860, 160)
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25
sync_track.h
25
sync_track.h
@ -7,17 +7,18 @@
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/** @class SyncTrack used for synced animation blending.
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/** @class SyncTrack used for synced animation blending.
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*
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*
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* A SyncTrack consists of multiple SyncInterval that are adjacent to each other.
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* A SyncTrack consists of multiple sync intervals that are adjacent to each other.
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*
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*
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* Important definitions:
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* Important definitions:
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*
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*
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* - Absolute Time: time within an animation duration in seconds.
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* - Absolute Time: time within an animation duration in seconds.
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* - Ratio: time relative to the animations duration, e.g. 0.5 corresponds to 50% of the duration.
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* - Ratio: time relative to the SyncTrack duration, e.g. 0.5 corresponds to 50% of the duration.
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* - SyncTime is a floating point value where the integer parts defines the SyncInterval and the
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* - SyncTime is a floating point value where the integer parts defines the sync interval and the
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* fractional part the fraction within the interval. I.e. a SyncTime of 5.332 means it is ~33%
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* fractional part the fraction within the interval. I.e. a SyncTime of 5.332 means it is ~33%
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* through interval 5.
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* through interval 5.
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*
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*
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* A SyncInterval is defined by a ratio of the starting point and the ratio of the interval's duration.
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* A sync interval is defined by a ratio of the starting point and the ratio of the interval's
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* duration. Blended SyncTracks always have their first interval start at t = 0.0s.
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*/
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*/
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struct SyncTrack {
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struct SyncTrack {
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static constexpr int cSyncTrackMaxIntervals = 8;
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static constexpr int cSyncTrackMaxIntervals = 8;
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@ -119,6 +120,10 @@ struct SyncTrack {
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return result;
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return result;
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}
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}
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/** Creates a blended SyncTrack from two input SyncTracks
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*
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* \note the first interval will always start at sync time 0, i.e. interval_start_ratio[0] = 0.0.
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*/
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static SyncTrack
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static SyncTrack
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blend(float weight, const SyncTrack &track_A, const SyncTrack &track_B) {
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blend(float weight, const SyncTrack &track_A, const SyncTrack &track_B) {
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assert(track_A.num_intervals == track_B.num_intervals);
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assert(track_A.num_intervals == track_B.num_intervals);
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@ -129,17 +134,7 @@ struct SyncTrack {
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result.duration =
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result.duration =
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(1.0f - weight) * track_A.duration + weight * track_B.duration;
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(1.0f - weight) * track_A.duration + weight * track_B.duration;
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float interval_0_offset =
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result.interval_start_ratio[0] = 0.f;
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track_B.interval_start_ratio[0] - track_A.interval_start_ratio[0];
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if (interval_0_offset > 0.5f) {
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interval_0_offset = -fmodf(1.f - interval_0_offset, 1.0f);
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} else if (interval_0_offset < -0.5) {
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interval_0_offset = fmodf(1.f + interval_0_offset, 1.0f);
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}
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result.interval_start_ratio[0] = fmodf(
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1.0 + (1.0f - weight) * track_A.interval_start_ratio[0] + weight * (track_A.interval_start_ratio[0] + interval_0_offset),
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1.0f);
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for (int i = 0; i < result.num_intervals; i++) {
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for (int i = 0; i < result.num_intervals; i++) {
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float interval_duration_A = track_A.interval_duration_ratio[i];
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float interval_duration_A = track_A.interval_duration_ratio[i];
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@ -201,43 +201,63 @@ void AnimationData::sample_from_animation(const Ref<Animation> &animation, const
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}
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}
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bool AnimationSamplerNode::initialize(GraphEvaluationContext &context) {
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bool AnimationSamplerNode::initialize(GraphEvaluationContext &context) {
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SyncedAnimationNode::initialize(context);
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animation = context.animation_player->get_animation(animation_name);
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animation = context.animation_player->get_animation(animation_name);
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if (!animation.is_valid()) {
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if (!animation.is_valid()) {
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print_error(vformat("Cannot initialize node %s: animation '%s' not found in animation player.", name, animation_name));
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print_error(vformat("Cannot initialize node %s: animation '%s' not found in animation player.", name, animation_name));
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return false;
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return false;
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}
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}
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if (animation_name == "animation_library/TestAnimationA") {
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node_time_info.loop_mode = animation->get_loop_mode();
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// Corresponds to the walking animation
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node_time_info.sync_track = SyncTrack::create_from_markers(animation->get_length(), { 0.8117, 0.314 });
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// Initialize Sync Track from marker
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print_line(vformat("Using hardcoded sync track for animation %s.", animation_name));
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LocalVector<float> sync_markers;
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} else if (animation_name == "animation_library/TestAnimationB") {
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int marker_index = 0;
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// Corresponds to the running animation
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StringName marker_name = itos(marker_index);
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node_time_info.sync_track = SyncTrack::create_from_markers(animation->get_length(), { 0.6256, 0.2721 });
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while (animation->has_marker(marker_name)) {
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print_line(vformat("Using hardcoded sync track for animation %s.", animation_name));
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sync_markers.push_back(animation->get_marker_time(marker_name));
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} else if (animation_name == "animation_library/TestAnimationC") {
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marker_index++;
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// Corresponds to the limping animation
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marker_name = itos(marker_index);
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node_time_info.sync_track = SyncTrack::create_from_markers(animation->get_length(), { 0.0674, 1.1047 });
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print_line(vformat("Using hardcoded sync track for animation %s.", animation_name));
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}
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}
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node_time_info.length = animation->get_length();
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if (sync_markers.size() > 0) {
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node_time_info.loop_mode = Animation::LOOP_LINEAR;
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node_time_info.sync_track = SyncTrack::create_from_markers(animation->get_length(), sync_markers);
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} else {
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node_time_info.sync_track = SyncTrack::create_from_markers(animation->get_length(), { 0 });
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}
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return true;
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return true;
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}
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}
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void AnimationSamplerNode::update_time(double p_time) {
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SyncedAnimationNode::update_time(p_time);
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if (node_time_info.is_synced) {
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// Any potential looping has already been performed in the sync-controlling node.
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return;
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}
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if (node_time_info.loop_mode != Animation::LOOP_NONE) {
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if (node_time_info.loop_mode == Animation::LOOP_LINEAR) {
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if (!Math::is_zero_approx(animation->get_length())) {
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node_time_info.position = Math::fposmod(node_time_info.position, static_cast<double>(animation->get_length()));
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}
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} else {
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assert(false && !"Ping-pong looping not yet supported");
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}
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}
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}
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void AnimationSamplerNode::evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) {
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void AnimationSamplerNode::evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) {
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assert(inputs.size() == 0);
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assert(inputs.size() == 0);
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double sample_time = node_time_info.position;
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if (node_time_info.is_synced) {
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if (node_time_info.is_synced) {
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sample_time = node_time_info.sync_track.calc_ratio_from_sync_time(node_time_info.sync_position) * animation->get_length();
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node_time_info.position = node_time_info.sync_track.calc_ratio_from_sync_time(node_time_info.sync_position) * animation->get_length();
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}
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}
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output.clear();
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output.clear();
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output.sample_from_animation(animation, context.skeleton_3d, sample_time);
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output.sample_from_animation(animation, context.skeleton_3d, node_time_info.position);
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}
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}
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void AnimationSamplerNode::set_animation(const StringName &p_name) {
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void AnimationSamplerNode::set_animation(const StringName &p_name) {
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@ -276,7 +296,7 @@ void AnimationBlend2Node::_bind_methods() {
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}
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}
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void AnimationBlend2Node::get_parameter_list(List<PropertyInfo> *p_list) const {
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void AnimationBlend2Node::get_parameter_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
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p_list->push_back(PropertyInfo(Variant::FLOAT, blend_weight_pname, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
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}
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}
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void AnimationBlend2Node::set_parameter(const StringName &p_name, const Variant &p_value) {
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void AnimationBlend2Node::set_parameter(const StringName &p_name, const Variant &p_value) {
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@ -290,7 +310,7 @@ Variant AnimationBlend2Node::get_parameter(const StringName &p_name) const {
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}
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}
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Variant AnimationBlend2Node::get_parameter_default_value(const StringName &p_parameter) const {
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Variant AnimationBlend2Node::get_parameter_default_value(const StringName &p_parameter) const {
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if (p_parameter == blend_amount) {
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if (p_parameter == blend_weight_pname) {
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return blend_weight;
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return blend_weight;
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}
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}
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@ -298,23 +318,34 @@ Variant AnimationBlend2Node::get_parameter_default_value(const StringName &p_par
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}
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}
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void AnimationBlend2Node::_get_property_list(List<PropertyInfo> *p_list) const {
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void AnimationBlend2Node::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
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p_list->push_back(PropertyInfo(Variant::FLOAT, blend_weight_pname, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
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p_list->push_back(PropertyInfo(Variant::BOOL, sync_pname));
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}
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}
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bool AnimationBlend2Node::_get(const StringName &p_name, Variant &r_value) const {
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bool AnimationBlend2Node::_get(const StringName &p_name, Variant &r_value) const {
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if (p_name == blend_amount) {
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if (p_name == blend_weight_pname) {
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r_value = blend_weight;
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r_value = blend_weight;
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return true;
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return true;
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}
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}
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if (p_name == sync_pname) {
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r_value = sync;
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return true;
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}
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return false;
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return false;
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}
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}
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bool AnimationBlend2Node::_set(const StringName &p_name, const Variant &p_value) {
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bool AnimationBlend2Node::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == blend_amount) {
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if (p_name == blend_weight_pname) {
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blend_weight = p_value;
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blend_weight = p_value;
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return true;
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return true;
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}
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}
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if (p_name == sync_pname) {
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sync = p_value;
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return true;
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}
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return false;
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return false;
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}
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}
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@ -220,14 +220,12 @@ protected:
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public:
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public:
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struct NodeTimeInfo {
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struct NodeTimeInfo {
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double length = 0.0;
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double delta = 0.0;
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double position = 0.0;
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double position = 0.0;
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double sync_position = 0.0;
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double sync_position = 0.0;
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double delta = 0.0;
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double sync_delta = 0.0;
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bool is_synced = false;
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bool is_synced = false;
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Animation::LoopMode loop_mode = Animation::LOOP_LINEAR;
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Animation::LoopMode loop_mode = Animation::LOOP_NONE;
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SyncTrack sync_track;
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SyncTrack sync_track;
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};
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};
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NodeTimeInfo node_time_info;
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NodeTimeInfo node_time_info;
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@ -237,7 +235,10 @@ public:
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Vector2 position;
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Vector2 position;
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virtual ~SyncedAnimationNode() override = default;
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virtual ~SyncedAnimationNode() override = default;
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virtual bool initialize(GraphEvaluationContext &context) { return true; }
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virtual bool initialize(GraphEvaluationContext &context) {
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node_time_info = {};
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return true;
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}
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virtual void activate_inputs(Vector<Ref<SyncedAnimationNode>> input_nodes) {
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virtual void activate_inputs(Vector<Ref<SyncedAnimationNode>> input_nodes) {
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// By default, all inputs nodes are activated.
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// By default, all inputs nodes are activated.
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@ -250,6 +251,7 @@ public:
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// By default, use the SyncTrack of the first input.
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// By default, use the SyncTrack of the first input.
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if (input_nodes.size() > 0) {
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if (input_nodes.size() > 0) {
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node_time_info.sync_track = input_nodes[0]->node_time_info.sync_track;
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node_time_info.sync_track = input_nodes[0]->node_time_info.sync_track;
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node_time_info.loop_mode = input_nodes[0]->node_time_info.loop_mode;
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}
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}
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}
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}
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virtual void update_time(double p_time) {
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virtual void update_time(double p_time) {
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@ -258,25 +260,6 @@ public:
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} else {
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} else {
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node_time_info.delta = p_time;
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node_time_info.delta = p_time;
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node_time_info.position += p_time;
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node_time_info.position += p_time;
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if (node_time_info.position > node_time_info.length) {
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switch (node_time_info.loop_mode) {
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case Animation::LOOP_NONE: {
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node_time_info.position = node_time_info.length;
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break;
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}
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case Animation::LOOP_LINEAR: {
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assert(node_time_info.length > 0.0);
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while (node_time_info.position > node_time_info.length) {
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node_time_info.position -= node_time_info.length;
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}
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break;
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|
||||||
}
|
|
||||||
case Animation::LOOP_PINGPONG: {
|
|
||||||
assert(false && !"Not yet implemented.");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
virtual void evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &input_datas, AnimationData &output_data) {
|
virtual void evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &input_datas, AnimationData &output_data) {
|
||||||
@ -317,6 +300,7 @@ private:
|
|||||||
Ref<Animation> animation;
|
Ref<Animation> animation;
|
||||||
|
|
||||||
bool initialize(GraphEvaluationContext &context) override;
|
bool initialize(GraphEvaluationContext &context) override;
|
||||||
|
void update_time(double p_time) override;
|
||||||
void evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) override;
|
void evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@ -336,7 +320,6 @@ class AnimationBlend2Node : public SyncedAnimationNode {
|
|||||||
GDCLASS(AnimationBlend2Node, SyncedAnimationNode);
|
GDCLASS(AnimationBlend2Node, SyncedAnimationNode);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
StringName blend_amount = PNAME("blend_amount");
|
|
||||||
float blend_weight = 0.0f;
|
float blend_weight = 0.0f;
|
||||||
bool sync = true;
|
bool sync = true;
|
||||||
|
|
||||||
@ -344,6 +327,17 @@ public:
|
|||||||
inputs.push_back("Input0");
|
inputs.push_back("Input0");
|
||||||
inputs.push_back("Input1");
|
inputs.push_back("Input1");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool initialize(GraphEvaluationContext &context) override {
|
||||||
|
bool result = SyncedAnimationNode::initialize(context);
|
||||||
|
|
||||||
|
if (sync) {
|
||||||
|
// TODO: do we always want looping in this case or do we traverse the graph to check what's reasonable?
|
||||||
|
node_time_info.loop_mode = Animation::LOOP_LINEAR;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
void activate_inputs(Vector<Ref<SyncedAnimationNode>> input_nodes) override {
|
void activate_inputs(Vector<Ref<SyncedAnimationNode>> input_nodes) override {
|
||||||
for (const Ref<SyncedAnimationNode> &node : input_nodes) {
|
for (const Ref<SyncedAnimationNode> &node : input_nodes) {
|
||||||
node->active = true;
|
node->active = true;
|
||||||
@ -352,17 +346,28 @@ public:
|
|||||||
node->node_time_info.is_synced = node_time_info.is_synced || sync;
|
node->node_time_info.is_synced = node_time_info.is_synced || sync;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void calculate_sync_track(Vector<Ref<SyncedAnimationNode>> input_nodes) override {
|
void calculate_sync_track(Vector<Ref<SyncedAnimationNode>> input_nodes) override {
|
||||||
if (node_time_info.is_synced || sync) {
|
if (node_time_info.is_synced || sync) {
|
||||||
|
assert(input_nodes[0]->node_time_info.loop_mode == input_nodes[1]->node_time_info.loop_mode);
|
||||||
node_time_info.sync_track = SyncTrack::blend(blend_weight, input_nodes[0]->node_time_info.sync_track, input_nodes[1]->node_time_info.sync_track);
|
node_time_info.sync_track = SyncTrack::blend(blend_weight, input_nodes[0]->node_time_info.sync_track, input_nodes[1]->node_time_info.sync_track);
|
||||||
node_time_info.length = node_time_info.sync_track.duration;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void update_time(double p_delta) override {
|
void update_time(double p_delta) override {
|
||||||
SyncedAnimationNode::update_time(p_delta);
|
SyncedAnimationNode::update_time(p_delta);
|
||||||
|
|
||||||
if (sync && !node_time_info.is_synced) {
|
if (sync && !node_time_info.is_synced) {
|
||||||
node_time_info.sync_position = node_time_info.sync_track.calc_sync_from_abs_time(node_time_info.position);
|
if (node_time_info.loop_mode != Animation::LOOP_NONE) {
|
||||||
|
if (node_time_info.loop_mode == Animation::LOOP_LINEAR) {
|
||||||
|
if (!Math::is_zero_approx(node_time_info.sync_track.duration)) {
|
||||||
|
node_time_info.position = Math::fposmod(static_cast<float>(node_time_info.position), node_time_info.sync_track.duration);
|
||||||
|
node_time_info.sync_position = node_time_info.sync_track.calc_sync_from_abs_time(node_time_info.position);
|
||||||
|
} else {
|
||||||
|
assert(false && !"Loop mode ping-pong not yet supported");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) override;
|
void evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) override;
|
||||||
@ -381,6 +386,10 @@ protected:
|
|||||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||||
bool _get(const StringName &p_name, Variant &r_value) const;
|
bool _get(const StringName &p_name, Variant &r_value) const;
|
||||||
bool _set(const StringName &p_name, const Variant &p_value);
|
bool _set(const StringName &p_name, const Variant &p_value);
|
||||||
|
|
||||||
|
private:
|
||||||
|
StringName blend_weight_pname = PNAME("blend_amount");
|
||||||
|
StringName sync_pname = PNAME("sync");
|
||||||
};
|
};
|
||||||
|
|
||||||
struct BlendTreeConnection {
|
struct BlendTreeConnection {
|
||||||
@ -663,6 +672,14 @@ public:
|
|||||||
return tree_graph.find_node_index_by_name(name);
|
return tree_graph.find_node_index_by_name(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Ref<SyncedAnimationNode> get_node(int node_index) {
|
||||||
|
if (node_index < 0 || node_index > tree_graph.nodes.size()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return tree_graph.nodes[node_index];
|
||||||
|
}
|
||||||
|
|
||||||
void add_node(const Ref<SyncedAnimationNode> &node) {
|
void add_node(const Ref<SyncedAnimationNode> &node) {
|
||||||
if (tree_initialized) {
|
if (tree_initialized) {
|
||||||
print_error("Cannot add node to BlendTree: BlendTree already initialized.");
|
print_error("Cannot add node to BlendTree: BlendTree already initialized.");
|
||||||
|
|||||||
@ -66,16 +66,20 @@ TEST_CASE("[SyncedAnimationGraph][SyncTrack] Basic") {
|
|||||||
WHEN("Blending two synctracks with weight 0.") {
|
WHEN("Blending two synctracks with weight 0.") {
|
||||||
SyncTrack blended = SyncTrack::blend(0.f, track_a, track_b);
|
SyncTrack blended = SyncTrack::blend(0.f, track_a, track_b);
|
||||||
|
|
||||||
THEN("Result must equal track_A") {
|
blended.duration = track_a.duration;
|
||||||
REQUIRE(track_a == blended);
|
blended.interval_start_ratio[0] = 0.0;
|
||||||
|
for (int i = 0; i < track_a.num_intervals; i++) {
|
||||||
|
CHECK(blended.interval_duration_ratio[i] == track_a.interval_duration_ratio[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
WHEN("Blending two synctracks with weight 1.") {
|
WHEN("Blending two synctracks with weight 1.") {
|
||||||
SyncTrack blended = SyncTrack::blend(1.f, track_a, track_b);
|
SyncTrack blended = SyncTrack::blend(1.f, track_a, track_b);
|
||||||
|
|
||||||
THEN("Result must equal track_B") {
|
blended.duration = track_b.duration;
|
||||||
REQUIRE(track_b == blended);
|
blended.interval_start_ratio[0] = 0.0;
|
||||||
|
for (int i = 0; i < track_b.num_intervals; i++) {
|
||||||
|
CHECK(blended.interval_duration_ratio[i] == track_b.interval_duration_ratio[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -153,16 +157,20 @@ TEST_CASE("[SyncedAnimationGraph][SyncTrack] Sync Track blending") {
|
|||||||
WHEN("Blending two synctracks with weight 0.") {
|
WHEN("Blending two synctracks with weight 0.") {
|
||||||
SyncTrack blended = SyncTrack::blend(0.f, track_a, track_b);
|
SyncTrack blended = SyncTrack::blend(0.f, track_a, track_b);
|
||||||
|
|
||||||
THEN("Result must equal track_A") {
|
blended.duration = track_a.duration;
|
||||||
REQUIRE(track_a == blended);
|
blended.interval_start_ratio[0] = 0.0;
|
||||||
|
for (int i = 0; i < track_a.num_intervals; i++) {
|
||||||
|
CHECK(blended.interval_duration_ratio[i] == track_a.interval_duration_ratio[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
WHEN("Blending two synctracks with weight 1.") {
|
WHEN("Blending two synctracks with weight 1.") {
|
||||||
SyncTrack blended = SyncTrack::blend(1.f, track_a, track_b);
|
SyncTrack blended = SyncTrack::blend(1.f, track_a, track_b);
|
||||||
|
|
||||||
THEN("Result must equal track_B") {
|
blended.duration = track_b.duration;
|
||||||
REQUIRE(track_b == blended);
|
blended.interval_start_ratio[0] = 0.0;
|
||||||
|
for (int i = 0; i < track_b.num_intervals; i++) {
|
||||||
|
CHECK(blended.interval_duration_ratio[i] == track_b.interval_duration_ratio[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -173,7 +181,7 @@ TEST_CASE("[SyncedAnimationGraph][SyncTrack] Sync Track blending") {
|
|||||||
REQUIRE(
|
REQUIRE(
|
||||||
blended.duration == (1.0f - weight) * track_a.duration + weight * track_b.duration);
|
blended.duration == (1.0f - weight) * track_a.duration + weight * track_b.duration);
|
||||||
REQUIRE(
|
REQUIRE(
|
||||||
blended.interval_start_ratio[0] == fmodf((1.0f - weight) * (track_a.interval_start_ratio[0] + 1.0f) + weight * (track_b.interval_start_ratio[0]), 1.0f));
|
blended.interval_start_ratio[0] == 0.0);
|
||||||
REQUIRE(
|
REQUIRE(
|
||||||
blended.interval_duration_ratio[1] == (1.0f - weight) * (track_a.interval_duration_ratio[1]) + weight * (track_b.interval_duration_ratio[1]));
|
blended.interval_duration_ratio[1] == (1.0f - weight) * (track_a.interval_duration_ratio[1]) + weight * (track_b.interval_duration_ratio[1]));
|
||||||
REQUIRE(
|
REQUIRE(
|
||||||
@ -187,7 +195,7 @@ TEST_CASE("[SyncedAnimationGraph][SyncTrack] Sync Track blending") {
|
|||||||
REQUIRE(
|
REQUIRE(
|
||||||
blended.duration == (1.0f - weight) * track_b.duration + weight * track_a.duration);
|
blended.duration == (1.0f - weight) * track_b.duration + weight * track_a.duration);
|
||||||
REQUIRE(
|
REQUIRE(
|
||||||
blended.interval_start_ratio[0] == fmodf((1.0f - weight) * (track_b.interval_start_ratio[0]) + weight * (track_a.interval_start_ratio[0] + 1.0f), 1.0f));
|
blended.interval_start_ratio[0] == 0.0);
|
||||||
REQUIRE(
|
REQUIRE(
|
||||||
blended.interval_duration_ratio[1] == (1.0f - weight) * (track_b.interval_duration_ratio[1]) + weight * (track_a.interval_duration_ratio[1]));
|
blended.interval_duration_ratio[1] == (1.0f - weight) * (track_b.interval_duration_ratio[1]) + weight * (track_a.interval_duration_ratio[1]));
|
||||||
REQUIRE(
|
REQUIRE(
|
||||||
|
|||||||
@ -15,10 +15,23 @@ struct SyncedAnimationGraphFixture {
|
|||||||
|
|
||||||
Ref<Animation> test_animation_a;
|
Ref<Animation> test_animation_a;
|
||||||
Ref<Animation> test_animation_b;
|
Ref<Animation> test_animation_b;
|
||||||
|
Ref<Animation> test_animation_sync_a;
|
||||||
|
Ref<Animation> test_animation_sync_b;
|
||||||
|
|
||||||
Ref<AnimationLibrary> animation_library;
|
Ref<AnimationLibrary> animation_library;
|
||||||
|
|
||||||
SyncedAnimationGraph *synced_animation_graph;
|
SyncedAnimationGraph *synced_animation_graph;
|
||||||
SyncedAnimationGraphFixture() {
|
SyncedAnimationGraphFixture() {
|
||||||
|
SyncedAnimationGraph *scene_animation_graph = dynamic_cast<SyncedAnimationGraph *>(SceneTree::get_singleton()->get_root()->find_child("SyncedAnimationGraphFixtureTestNode", true, false));
|
||||||
|
|
||||||
|
if (scene_animation_graph == nullptr) {
|
||||||
|
setup_test_scene();
|
||||||
|
}
|
||||||
|
|
||||||
|
assign_scene_variables();
|
||||||
|
}
|
||||||
|
|
||||||
|
void setup_test_scene() {
|
||||||
character_node = memnew(Node);
|
character_node = memnew(Node);
|
||||||
character_node->set_name("CharacterNode");
|
character_node->set_name("CharacterNode");
|
||||||
SceneTree::get_singleton()->get_root()->add_child(character_node);
|
SceneTree::get_singleton()->get_root()->add_child(character_node);
|
||||||
@ -38,6 +51,7 @@ struct SyncedAnimationGraphFixture {
|
|||||||
SceneTree::get_singleton()->get_root()->add_child(player_node);
|
SceneTree::get_singleton()->get_root()->add_child(player_node);
|
||||||
|
|
||||||
synced_animation_graph = memnew(SyncedAnimationGraph);
|
synced_animation_graph = memnew(SyncedAnimationGraph);
|
||||||
|
synced_animation_graph->set_name("SyncedAnimationGraphFixtureTestNode");
|
||||||
SceneTree::get_singleton()->get_root()->add_child(synced_animation_graph);
|
SceneTree::get_singleton()->get_root()->add_child(synced_animation_graph);
|
||||||
|
|
||||||
synced_animation_graph->set_animation_player(player_node->get_path());
|
synced_animation_graph->set_animation_player(player_node->get_path());
|
||||||
@ -51,6 +65,7 @@ struct SyncedAnimationGraphFixture {
|
|||||||
test_animation_a->track_insert_key(track_index, 0.0, Vector3(0., 0., 0.));
|
test_animation_a->track_insert_key(track_index, 0.0, Vector3(0., 0., 0.));
|
||||||
test_animation_a->track_insert_key(track_index, 1.0, Vector3(1., 2., 3.));
|
test_animation_a->track_insert_key(track_index, 1.0, Vector3(1., 2., 3.));
|
||||||
test_animation_a->track_set_path(track_index, NodePath(vformat("%s:%s", skeleton_node->get_path().get_concatenated_names(), "Hips")));
|
test_animation_a->track_set_path(track_index, NodePath(vformat("%s:%s", skeleton_node->get_path().get_concatenated_names(), "Hips")));
|
||||||
|
test_animation_a->set_loop_mode(Animation::LOOP_LINEAR);
|
||||||
|
|
||||||
animation_library.instantiate();
|
animation_library.instantiate();
|
||||||
animation_library->add_animation("TestAnimationA", test_animation_a);
|
animation_library->add_animation("TestAnimationA", test_animation_a);
|
||||||
@ -61,11 +76,67 @@ struct SyncedAnimationGraphFixture {
|
|||||||
test_animation_b->track_insert_key(track_index, 0.0, Vector3(0., 0., 0.));
|
test_animation_b->track_insert_key(track_index, 0.0, Vector3(0., 0., 0.));
|
||||||
test_animation_b->track_insert_key(track_index, 1.0, Vector3(2., 4., 6.));
|
test_animation_b->track_insert_key(track_index, 1.0, Vector3(2., 4., 6.));
|
||||||
test_animation_b->track_set_path(track_index, NodePath(vformat("%s:%s", skeleton_node->get_path().get_concatenated_names(), "Hips")));
|
test_animation_b->track_set_path(track_index, NodePath(vformat("%s:%s", skeleton_node->get_path().get_concatenated_names(), "Hips")));
|
||||||
|
test_animation_b->set_loop_mode(Animation::LOOP_LINEAR);
|
||||||
|
|
||||||
animation_library->add_animation("TestAnimationB", test_animation_b);
|
animation_library->add_animation("TestAnimationB", test_animation_b);
|
||||||
|
|
||||||
|
test_animation_sync_a = memnew(Animation);
|
||||||
|
track_index = test_animation_sync_a->add_track(Animation::TYPE_POSITION_3D);
|
||||||
|
CHECK(track_index == 0);
|
||||||
|
test_animation_sync_a->track_insert_key(track_index, 0.0, Vector3(0., 0., 0.));
|
||||||
|
test_animation_sync_a->track_insert_key(track_index, 0.4, Vector3(1., 2., 3.));
|
||||||
|
test_animation_sync_a->set_length(2.0);
|
||||||
|
test_animation_sync_a->track_set_path(track_index, NodePath(vformat("%s:%s", skeleton_node->get_path().get_concatenated_names(), "Hips")));
|
||||||
|
test_animation_sync_a->add_marker("0", 0.0);
|
||||||
|
test_animation_sync_a->add_marker("1", 0.4);
|
||||||
|
test_animation_sync_a->track_set_interpolation_type(track_index, Animation::INTERPOLATION_LINEAR);
|
||||||
|
test_animation_sync_a->set_loop_mode(Animation::LOOP_LINEAR);
|
||||||
|
|
||||||
|
animation_library->add_animation("TestAnimationSyncA", test_animation_sync_a);
|
||||||
|
|
||||||
|
test_animation_sync_b = memnew(Animation);
|
||||||
|
track_index = test_animation_sync_b->add_track(Animation::TYPE_POSITION_3D);
|
||||||
|
CHECK(track_index == 0);
|
||||||
|
test_animation_sync_b->track_insert_key(track_index, 0.1, Vector3(2., 4., 6.));
|
||||||
|
test_animation_sync_b->track_insert_key(track_index, 0.2, Vector3(0., 0., 0.));
|
||||||
|
test_animation_sync_b->set_length(1.0);
|
||||||
|
test_animation_sync_b->track_set_path(track_index, NodePath(vformat("%s:%s", skeleton_node->get_path().get_concatenated_names(), "Hips")));
|
||||||
|
test_animation_sync_b->add_marker("1", 0.1);
|
||||||
|
test_animation_sync_b->add_marker("0", 0.2);
|
||||||
|
test_animation_sync_b->track_set_interpolation_type(track_index, Animation::INTERPOLATION_LINEAR);
|
||||||
|
test_animation_sync_b->set_loop_mode(Animation::LOOP_LINEAR);
|
||||||
|
|
||||||
|
animation_library->add_animation("TestAnimationSyncB", test_animation_sync_b);
|
||||||
|
|
||||||
player_node->add_animation_library("animation_library", animation_library);
|
player_node->add_animation_library("animation_library", animation_library);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void assign_scene_variables() {
|
||||||
|
synced_animation_graph = dynamic_cast<SyncedAnimationGraph *>(SceneTree::get_singleton()->get_root()->find_child("SyncedAnimationGraphFixtureTestNode", true, false));
|
||||||
|
REQUIRE(synced_animation_graph);
|
||||||
|
character_node = (SceneTree::get_singleton()->get_root()->find_child("CharacterNode", true, false));
|
||||||
|
REQUIRE(character_node != nullptr);
|
||||||
|
skeleton_node = dynamic_cast<Skeleton3D *>((SceneTree::get_singleton()->get_root()->find_child("Skeleton", true, false)));
|
||||||
|
REQUIRE(skeleton_node != nullptr);
|
||||||
|
player_node = dynamic_cast<AnimationPlayer *>((SceneTree::get_singleton()->get_root()->find_child("AnimationPlayer", true, false)));
|
||||||
|
REQUIRE(player_node != nullptr);
|
||||||
|
|
||||||
|
skeleton_node->reset_bone_poses();
|
||||||
|
hip_bone_index = skeleton_node->find_bone("Hips");
|
||||||
|
REQUIRE(hip_bone_index > -1);
|
||||||
|
|
||||||
|
animation_library = player_node->get_animation_library("animation_library");
|
||||||
|
REQUIRE(animation_library.is_valid());
|
||||||
|
|
||||||
|
test_animation_a = animation_library->get_animation("TestAnimationA");
|
||||||
|
REQUIRE(test_animation_a.is_valid());
|
||||||
|
test_animation_b = animation_library->get_animation("TestAnimationB");
|
||||||
|
REQUIRE(test_animation_b.is_valid());
|
||||||
|
test_animation_sync_a = animation_library->get_animation("TestAnimationSyncA");
|
||||||
|
REQUIRE(test_animation_sync_a.is_valid());
|
||||||
|
test_animation_sync_b = animation_library->get_animation("TestAnimationSyncB");
|
||||||
|
REQUIRE(test_animation_sync_b.is_valid());
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace TestSyncedAnimationGraph {
|
namespace TestSyncedAnimationGraph {
|
||||||
@ -177,7 +248,7 @@ TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph] SyncedAnimationGraph with an AnimationSampler as root node") {
|
TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph] SyncedAnimationGraph evaluation with an AnimationSampler as root node") {
|
||||||
Ref<AnimationSamplerNode> animation_sampler_node;
|
Ref<AnimationSamplerNode> animation_sampler_node;
|
||||||
animation_sampler_node.instantiate();
|
animation_sampler_node.instantiate();
|
||||||
animation_sampler_node->animation_name = "animation_library/TestAnimationA";
|
animation_sampler_node->animation_name = "animation_library/TestAnimationA";
|
||||||
@ -199,7 +270,7 @@ TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph
|
|||||||
CHECK(hip_bone_position.z == doctest::Approx(0.03));
|
CHECK(hip_bone_position.z == doctest::Approx(0.03));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph][BlendTree] BlendTree with a AnimationSamplerNode connected to the output") {
|
TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph][BlendTree] BlendTree evaluation with a AnimationSamplerNode connected to the output") {
|
||||||
Ref<SyncedBlendTree> synced_blend_tree_node;
|
Ref<SyncedBlendTree> synced_blend_tree_node;
|
||||||
synced_blend_tree_node.instantiate();
|
synced_blend_tree_node.instantiate();
|
||||||
|
|
||||||
@ -229,7 +300,7 @@ TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph
|
|||||||
CHECK(hip_bone_position.z == doctest::Approx(0.03));
|
CHECK(hip_bone_position.z == doctest::Approx(0.03));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph][BlendTree][Blend2Node] BlendTree with a Blend2Node connected to the output") {
|
TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph][BlendTree][Blend2Node] BlendTree evaluation with a Blend2Node connected to the output") {
|
||||||
Ref<SyncedBlendTree> synced_blend_tree_node;
|
Ref<SyncedBlendTree> synced_blend_tree_node;
|
||||||
synced_blend_tree_node.instantiate();
|
synced_blend_tree_node.instantiate();
|
||||||
|
|
||||||
@ -250,7 +321,9 @@ TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph
|
|||||||
// Blend2
|
// Blend2
|
||||||
Ref<AnimationBlend2Node> blend2_node;
|
Ref<AnimationBlend2Node> blend2_node;
|
||||||
blend2_node.instantiate();
|
blend2_node.instantiate();
|
||||||
|
blend2_node->name = "Blend2";
|
||||||
blend2_node->blend_weight = 0.5;
|
blend2_node->blend_weight = 0.5;
|
||||||
|
blend2_node->sync = false;
|
||||||
|
|
||||||
synced_blend_tree_node->add_node(blend2_node);
|
synced_blend_tree_node->add_node(blend2_node);
|
||||||
|
|
||||||
@ -271,61 +344,108 @@ TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph
|
|||||||
|
|
||||||
synced_animation_graph->set_root_animation_node(synced_blend_tree_node);
|
synced_animation_graph->set_root_animation_node(synced_blend_tree_node);
|
||||||
|
|
||||||
Vector3 hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
SUBCASE("Perform default evaluation") {
|
||||||
|
Vector3 hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
||||||
|
|
||||||
CHECK(hip_bone_position.x == doctest::Approx(0.0));
|
CHECK(hip_bone_position.x == doctest::Approx(0.0));
|
||||||
CHECK(hip_bone_position.y == doctest::Approx(0.0));
|
CHECK(hip_bone_position.y == doctest::Approx(0.0));
|
||||||
CHECK(hip_bone_position.z == doctest::Approx(0.0));
|
CHECK(hip_bone_position.z == doctest::Approx(0.0));
|
||||||
|
|
||||||
SceneTree::get_singleton()->process(0.5);
|
SceneTree::get_singleton()->process(0.5);
|
||||||
|
|
||||||
hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
||||||
|
|
||||||
CHECK(hip_bone_position.x == doctest::Approx(0.75));
|
CHECK(hip_bone_position.x == doctest::Approx(0.75));
|
||||||
CHECK(hip_bone_position.y == doctest::Approx(1.5));
|
CHECK(hip_bone_position.y == doctest::Approx(1.5));
|
||||||
CHECK(hip_bone_position.z == doctest::Approx(2.25));
|
CHECK(hip_bone_position.z == doctest::Approx(2.25));
|
||||||
|
}
|
||||||
|
|
||||||
// Test saving and loading of the blend tree to a resource
|
SUBCASE("Evaluate tree such that animations get looped") {
|
||||||
ResourceSaver::save(synced_blend_tree_node, "synced_blend_tree_node.tres");
|
Vector3 hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
||||||
|
|
||||||
REQUIRE(ClassDB::class_exists("AnimationSamplerNode"));
|
CHECK(hip_bone_position.x == doctest::Approx(0.0));
|
||||||
|
CHECK(hip_bone_position.y == doctest::Approx(0.0));
|
||||||
|
CHECK(hip_bone_position.z == doctest::Approx(0.0));
|
||||||
|
|
||||||
// Load blend tree
|
SceneTree::get_singleton()->process(1.2);
|
||||||
Ref<SyncedBlendTree> loaded_synced_blend_tree = ResourceLoader::load("synced_blend_tree_node.tres");
|
|
||||||
REQUIRE(loaded_synced_blend_tree.is_valid());
|
|
||||||
|
|
||||||
loaded_synced_blend_tree->initialize(synced_animation_graph->get_context());
|
hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
||||||
synced_animation_graph->set_root_animation_node(loaded_synced_blend_tree);
|
|
||||||
|
|
||||||
// Re-evaluate using a different time. All animation samplers will start again from 0.
|
CHECK(hip_bone_position.x == doctest::Approx(0.3));
|
||||||
SceneTree::get_singleton()->process(0.2);
|
CHECK(hip_bone_position.y == doctest::Approx(0.6));
|
||||||
|
CHECK(hip_bone_position.z == doctest::Approx(0.9));
|
||||||
|
}
|
||||||
|
|
||||||
hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
SUBCASE("Evaluate synced blend") {
|
||||||
|
animation_sampler_node_a->animation_name = "animation_library/TestAnimationSyncA";
|
||||||
|
animation_sampler_node_b->animation_name = "animation_library/TestAnimationSyncB";
|
||||||
|
blend2_node->sync = true;
|
||||||
|
synced_blend_tree_node->initialize(synced_animation_graph->get_context());
|
||||||
|
|
||||||
CHECK(hip_bone_position.x == doctest::Approx(0.3));
|
REQUIRE(synced_animation_graph->get_root_animation_node().ptr() == synced_blend_tree_node.ptr());
|
||||||
CHECK(hip_bone_position.y == doctest::Approx(0.6));
|
|
||||||
CHECK(hip_bone_position.z == doctest::Approx(0.9));
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph][BlendTree][Blend2Node] Serialize AnimationTree" * doctest::skip(true)) {
|
// By blending both animations we get a SyncTrack of duration 1.5s with the following
|
||||||
AnimationTree *animation_tree = memnew(AnimationTree);
|
// intervals:
|
||||||
|
// 0: 0.825s
|
||||||
|
// 1: 0.675s
|
||||||
|
// By updating by 0s we get to the start of interval 0, an update by 0.65s to the start of interval 1, and
|
||||||
|
// another update by 0.85 to the start again to interval 0.
|
||||||
|
SceneTree::get_singleton()->process(0.);
|
||||||
|
|
||||||
character_node->add_child(animation_tree);
|
Vector3 hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
||||||
animation_tree->set_animation_player(player_node->get_path());
|
|
||||||
animation_tree->set_root_node(character_node->get_path());
|
|
||||||
Ref<AnimationNodeAnimation> animation_node_animation;
|
|
||||||
animation_node_animation.instantiate();
|
|
||||||
animation_node_animation->set_animation("TestAnimationA");
|
|
||||||
|
|
||||||
Ref<AnimationNodeBlendTree> animation_node_blend_tree;
|
CHECK(hip_bone_position.x == doctest::Approx(0.0));
|
||||||
animation_node_blend_tree.instantiate();
|
CHECK(hip_bone_position.y == doctest::Approx(0.0));
|
||||||
animation_node_blend_tree->add_node("SamplerTestAnimationA", animation_node_animation, Vector2(0, 0));
|
CHECK(hip_bone_position.z == doctest::Approx(0.0));
|
||||||
animation_node_blend_tree->connect_node("output", 0, "SamplerTestAnimationA");
|
|
||||||
animation_node_blend_tree->setup_local_to_scene();
|
|
||||||
|
|
||||||
animation_tree->set_root_animation_node(animation_node_blend_tree);
|
// By updating again by 0.825s we get loop to the start of the 0th interval where
|
||||||
|
// both TrackValues are zero.
|
||||||
|
SceneTree::get_singleton()->process(0.825);
|
||||||
|
|
||||||
ResourceSaver::save(animation_node_blend_tree, "animation_tree.tres");
|
hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
||||||
|
|
||||||
|
CHECK(hip_bone_position.x == doctest::Approx(1.5));
|
||||||
|
CHECK(hip_bone_position.y == doctest::Approx(3.0));
|
||||||
|
CHECK(hip_bone_position.z == doctest::Approx(4.5));
|
||||||
|
|
||||||
|
// By updating again by 0.675s we loop to the start of the 0th interval where both
|
||||||
|
// TrackValues are zero.
|
||||||
|
SceneTree::get_singleton()->process(0.675);
|
||||||
|
|
||||||
|
hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
||||||
|
|
||||||
|
CHECK(hip_bone_position.x == doctest::Approx(0.0));
|
||||||
|
CHECK(hip_bone_position.y == doctest::Approx(0.0));
|
||||||
|
CHECK(hip_bone_position.z == doctest::Approx(0.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
SUBCASE("Save, load and evaluate the SyncedBlendTree") {
|
||||||
|
// Test saving and loading of the blend tree to a resource
|
||||||
|
ResourceSaver::save(synced_blend_tree_node, "synced_blend_tree_node.tres");
|
||||||
|
|
||||||
|
REQUIRE(ClassDB::class_exists("AnimationSamplerNode"));
|
||||||
|
|
||||||
|
// Load blend tree
|
||||||
|
Ref<SyncedBlendTree> loaded_synced_blend_tree = ResourceLoader::load("synced_blend_tree_node.tres");
|
||||||
|
REQUIRE(loaded_synced_blend_tree.is_valid());
|
||||||
|
|
||||||
|
Ref<AnimationBlend2Node> loaded_blend2_node = loaded_synced_blend_tree->get_node(loaded_synced_blend_tree->find_node_index_by_name("Blend2"));
|
||||||
|
REQUIRE(loaded_blend2_node.is_valid());
|
||||||
|
CHECK(loaded_blend2_node->sync == false);
|
||||||
|
CHECK(loaded_blend2_node->blend_weight == blend2_node->blend_weight);
|
||||||
|
|
||||||
|
loaded_synced_blend_tree->initialize(synced_animation_graph->get_context());
|
||||||
|
synced_animation_graph->set_root_animation_node(loaded_synced_blend_tree);
|
||||||
|
|
||||||
|
// Re-evaluate using a different time. All animation samplers will start again from 0.
|
||||||
|
SceneTree::get_singleton()->process(0.2);
|
||||||
|
|
||||||
|
Vector3 hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin;
|
||||||
|
|
||||||
|
CHECK(hip_bone_position.x == doctest::Approx(0.3));
|
||||||
|
CHECK(hip_bone_position.y == doctest::Approx(0.6));
|
||||||
|
CHECK(hip_bone_position.z == doctest::Approx(0.9));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} //namespace TestSyncedAnimationGraph
|
} //namespace TestSyncedAnimationGraph
|
||||||
Loading…
x
Reference in New Issue
Block a user