WIP: Investigating crash on node connection.
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@ -597,6 +597,32 @@ TEST_CASE_FIXTURE(BlendTreeFixture, "[SceneTree][Blendalot][BlendTreeGraph][Chan
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CHECK(blend_tree_graph.node_connection_info[blend2_node_b_index_post_remove].input_subtree_node_indices.has(animation_sampler_node_c_index_post_remove));
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}
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}
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SUBCASE("Reconnect graph") {
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Ref<BLTAnimationNodeBlendTree> blend_tree_node;
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blend_tree_node.instantiate();
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blend_tree_node->add_node(animation_sampler_node_a);
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blend_tree_node->add_node(animation_sampler_node_b);
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blend_tree_node->add_node(animation_sampler_node_c);
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blend_tree_node->add_node(blend2_node_a);
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animation_graph->set_root_animation_node(blend_tree_node);
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GraphEvaluationContext &graph_context = animation_graph->get_context();
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REQUIRE(blend_tree_node->initialize(graph_context) == false);
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REQUIRE(BLTAnimationNodeBlendTree::CONNECTION_OK == blend_tree_node->add_connection(animation_sampler_node_a, blend_tree_node->get_output_node(), "Output"));
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REQUIRE(blend_tree_node->initialize(graph_context) == true);
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REQUIRE(BLTAnimationNodeBlendTree::CONNECTION_OK == blend_tree_node->add_connection(animation_sampler_node_b, blend2_node_a, "Input0"));
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REQUIRE(BLTAnimationNodeBlendTree::CONNECTION_OK == blend_tree_node->add_connection(animation_sampler_node_c, blend2_node_a, "Input1"));
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REQUIRE(BLTAnimationNodeBlendTree::CONNECTION_OK == blend_tree_node->remove_connection(animation_sampler_node_a, blend_tree_node->get_output_node(), "Output"));
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REQUIRE(BLTAnimationNodeBlendTree::CONNECTION_OK == blend_tree_node->add_connection(blend2_node_a, blend_tree_node->get_output_node(), "Output"));
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REQUIRE(blend_tree_node->initialize(graph_context) == true);
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blend_tree_graph.sort_nodes_and_references();
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}
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}
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TEST_CASE_FIXTURE(BlendTreeFixture, "[SceneTree][Blendalot][BlendTreeGraph][EmbeddedBlendTree] BlendTree with an embedded BlendTree subgraph") {
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