Started working on editor to create and test more complex graphs.
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16
demo/addons/blendalot/blendalot_main_panel.gd
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demo/addons/blendalot/blendalot_main_panel.gd
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@tool
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_hit_me_button_pressed() -> void:
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print("Hello from the main screen plugin!")
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demo/addons/blendalot/blendalot_main_panel.gd.uid
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demo/addons/blendalot/blendalot_main_panel.gd.uid
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uid://dvulvuytt81lw
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demo/addons/blendalot/blendalot_main_panel.tscn
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demo/addons/blendalot/blendalot_main_panel.tscn
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[gd_scene load_steps=2 format=3 uid="uid://31c6depvs0y1"]
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[ext_resource type="Script" uid="uid://dvulvuytt81lw" path="res://addons/blendalot/blendalot_main_panel.gd" id="1_427jg"]
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[node name="BlendalotMainPanel" type="Control" unique_id=1259518158]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource("1_427jg")
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[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=2044593527]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="HitMeButton" type="Button" parent="VBoxContainer" unique_id=1060776498]
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Hit me!"
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[node name="GraphFrame" type="GraphFrame" parent="VBoxContainer" unique_id=184673233]
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layout_mode = 2
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size_flags_vertical = 3
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[connection signal="pressed" from="VBoxContainer/HitMeButton" to="." method="_on_hit_me_button_pressed"]
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45
demo/addons/blendalot/blendalot_plugin.gd
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demo/addons/blendalot/blendalot_plugin.gd
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@tool
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extends EditorPlugin
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const MainPanel = preload("res://addons/blendalot/blendalot_main_panel.tscn")
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var main_panel_instance
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func _enable_plugin() -> void:
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# Add autoloads here.
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pass
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func _disable_plugin() -> void:
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# Remove autoloads here.
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pass
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func _enter_tree() -> void:
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main_panel_instance = MainPanel.instantiate()
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# Add the main panel to the editor's main viewport.
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EditorInterface.get_editor_main_screen().add_child(main_panel_instance)
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# Hide the main panel. Very much required.
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_make_visible(false)
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func _exit_tree() -> void:
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if main_panel_instance:
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main_panel_instance.queue_free()
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func _has_main_screen():
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return true
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func _make_visible(visible):
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if main_panel_instance:
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main_panel_instance.visible = visible
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func _get_plugin_name():
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return "Blendalot"
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func _get_plugin_icon():
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return EditorInterface.get_editor_theme().get_icon("Node", "EditorIcons")
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1
demo/addons/blendalot/blendalot_plugin.gd.uid
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demo/addons/blendalot/blendalot_plugin.gd.uid
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uid://c33pycuedrx4n
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7
demo/addons/blendalot/plugin.cfg
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demo/addons/blendalot/plugin.cfg
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[plugin]
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name="Blendalot Animation Graphs"
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description=""
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author="Martin Felis <martin@fysx.org>"
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version="0.0.1"
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script="blendalot_plugin.gd"
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