Minor performance improvements.

This commit is contained in:
Martin Felis 2026-01-16 09:54:59 +01:00
parent a5577eceea
commit 0e38a2ef65
2 changed files with 1 additions and 3 deletions

View File

@ -344,8 +344,6 @@ void SyncedAnimationGraph::_apply_animation_data(const AnimationData &output_dat
}
}
}
graph_context.skeleton_3d->force_update_all_bone_transforms();
}
void SyncedAnimationGraph::_set_process(bool p_process, bool p_force) {

View File

@ -282,7 +282,7 @@ void AnimationSamplerNode::_bind_methods() {
void AnimationBlend2Node::evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) {
GodotProfileZone("AnimationBlend2Node::evaluate");
output = *inputs[0];
output = std::move(*inputs[0]);
output.blend(*inputs[1], blend_weight);
}