@tool extends Control const DialogueConstants = preload("../constants.gd") const DialogueSettings = preload("../settings.gd") const OPEN_OPEN = 100 const OPEN_CLEAR = 101 const TRANSLATIONS_GENERATE_LINE_IDS = 100 const TRANSLATIONS_SAVE_CHARACTERS_TO_CSV = 201 const TRANSLATIONS_SAVE_TO_CSV = 202 const TRANSLATIONS_IMPORT_FROM_CSV = 203 const ITEM_SAVE = 100 const ITEM_SAVE_AS = 101 const ITEM_CLOSE = 102 const ITEM_CLOSE_ALL = 103 const ITEM_CLOSE_OTHERS = 104 const ITEM_COPY_PATH = 200 const ITEM_SHOW_IN_FILESYSTEM = 201 enum TranslationSource { CharacterNames, Lines } @onready var parse_timer := $ParseTimer # Dialogs @onready var new_dialog: FileDialog = $NewDialog @onready var save_dialog: FileDialog = $SaveDialog @onready var open_dialog: FileDialog = $OpenDialog @onready var export_dialog: FileDialog = $ExportDialog @onready var import_dialog: FileDialog = $ImportDialog @onready var errors_dialog: AcceptDialog = $ErrorsDialog @onready var settings_dialog: AcceptDialog = $SettingsDialog @onready var settings_view := $SettingsDialog/SettingsView @onready var build_error_dialog: AcceptDialog = $BuildErrorDialog @onready var close_confirmation_dialog: ConfirmationDialog = $CloseConfirmationDialog @onready var updated_dialog: AcceptDialog = $UpdatedDialog @onready var find_in_files_dialog: AcceptDialog = $FindInFilesDialog @onready var find_in_files: Control = $FindInFilesDialog/FindInFiles # Toolbar @onready var new_button: Button = %NewButton @onready var open_button: MenuButton = %OpenButton @onready var save_all_button: Button = %SaveAllButton @onready var find_in_files_button: Button = %FindInFilesButton @onready var test_button: Button = %TestButton @onready var search_button: Button = %SearchButton @onready var insert_button: MenuButton = %InsertButton @onready var translations_button: MenuButton = %TranslationsButton @onready var settings_button: Button = %SettingsButton @onready var support_button: Button = %SupportButton @onready var docs_button: Button = %DocsButton @onready var version_label: Label = %VersionLabel @onready var update_button: Button = %UpdateButton @onready var search_and_replace := %SearchAndReplace # Code editor @onready var content: HSplitContainer = %Content @onready var files_list := %FilesList @onready var files_popup_menu: PopupMenu = %FilesPopupMenu @onready var title_list := %TitleList @onready var code_edit := %CodeEdit @onready var errors_panel := %ErrorsPanel # The Dialogue Manager plugin var editor_plugin: EditorPlugin # The currently open file var current_file_path: String = "": set(next_current_file_path): current_file_path = next_current_file_path files_list.current_file_path = current_file_path if current_file_path == "": save_all_button.disabled = true test_button.disabled = true search_button.disabled = true insert_button.disabled = true translations_button.disabled = true content.dragger_visibility = SplitContainer.DRAGGER_HIDDEN files_list.hide() title_list.hide() code_edit.hide() errors_panel.hide() else: test_button.disabled = false search_button.disabled = false insert_button.disabled = false translations_button.disabled = false content.dragger_visibility = SplitContainer.DRAGGER_VISIBLE files_list.show() title_list.show() code_edit.show() code_edit.text = open_buffers[current_file_path].text code_edit.errors = [] code_edit.clear_undo_history() code_edit.set_cursor(DialogueSettings.get_caret(current_file_path)) code_edit.grab_focus() _on_code_edit_text_changed() errors_panel.errors = [] code_edit.errors = [] get: return current_file_path # A reference to the currently open files and their last saved text var open_buffers: Dictionary = {} # Which thing are we exporting translations for? var translation_source: TranslationSource = TranslationSource.Lines func _ready() -> void: apply_theme() # Start with nothing open self.current_file_path = "" # Set up the update checker version_label.text = "v%s" % editor_plugin.get_version() update_button.editor_plugin = editor_plugin update_button.on_before_refresh = func on_before_refresh(): # Save everything DialogueSettings.set_user_value("just_refreshed", { current_file_path = current_file_path, open_buffers = open_buffers }) return true # Did we just load from an addon version refresh? var just_refreshed = DialogueSettings.get_user_value("just_refreshed", null) if just_refreshed != null: DialogueSettings.set_user_value("just_refreshed", null) call_deferred("load_from_version_refresh", just_refreshed) # Hook up the search toolbar search_and_replace.code_edit = code_edit # Connect menu buttons insert_button.get_popup().id_pressed.connect(_on_insert_button_menu_id_pressed) translations_button.get_popup().id_pressed.connect(_on_translations_button_menu_id_pressed) code_edit.main_view = self code_edit.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY if DialogueSettings.get_setting("wrap_lines", false) else TextEdit.LINE_WRAPPING_NONE var editor_settings: EditorSettings = editor_plugin.get_editor_interface().get_editor_settings() editor_settings.settings_changed.connect(_on_editor_settings_changed) _on_editor_settings_changed() # Reopen any files that were open when Godot was closed if editor_settings.get_setting("text_editor/behavior/files/restore_scripts_on_load"): var reopen_files: Array = DialogueSettings.get_user_value("reopen_files", []) for reopen_file in reopen_files: open_file(reopen_file) self.current_file_path = DialogueSettings.get_user_value("most_recent_reopen_file", "") save_all_button.disabled = true close_confirmation_dialog.ok_button_text = DialogueConstants.translate(&"confirm_close.save") close_confirmation_dialog.add_button(DialogueConstants.translate(&"confirm_close.discard"), true, "discard") settings_view.editor_plugin = editor_plugin errors_dialog.dialog_text = DialogueConstants.translate(&"errors_in_script") func _exit_tree() -> void: DialogueSettings.set_user_value("reopen_files", open_buffers.keys()) DialogueSettings.set_user_value("most_recent_reopen_file", self.current_file_path) func _unhandled_input(event: InputEvent) -> void: if not visible: return if event is InputEventKey and event.is_pressed(): var shortcut: String = Engine.get_meta("DialogueManagerPlugin").get_editor_shortcut(event) match shortcut: "close_file": get_viewport().set_input_as_handled() close_file(current_file_path) "save": get_viewport().set_input_as_handled() save_file(current_file_path) "find_in_files": get_viewport().set_input_as_handled() _on_find_in_files_button_pressed() "run_test_scene": get_viewport().set_input_as_handled() _on_test_button_pressed() func apply_changes() -> void: save_files() # Load back to the previous buffer regardless of if it was actually saved func load_from_version_refresh(just_refreshed: Dictionary) -> void: if just_refreshed.has("current_file_content"): # We just loaded from a version before multiple buffers var file: FileAccess = FileAccess.open(just_refreshed.current_file_path, FileAccess.READ) var file_text: String = file.get_as_text() open_buffers[just_refreshed.current_file_path] = { pristine_text = file_text, text = just_refreshed.current_file_content } else: open_buffers = just_refreshed.open_buffers if just_refreshed.current_file_path != "": editor_plugin.get_editor_interface().edit_resource(load(just_refreshed.current_file_path)) else: editor_plugin.get_editor_interface().set_main_screen_editor("Dialogue") updated_dialog.dialog_text = DialogueConstants.translate(&"update.success").format({ version = update_button.get_version() }) updated_dialog.popup_centered() func new_file(path: String, content: String = "") -> void: if open_buffers.has(path): remove_file_from_open_buffers(path) var file: FileAccess = FileAccess.open(path, FileAccess.WRITE) if content == "": if DialogueSettings.get_setting("new_with_template", true): file.store_string("\n".join([ "~ this_is_a_node_title", "", "Nathan: [[Hi|Hello|Howdy]], this is some dialogue.", "Nathan: Here are some choices.", "- First one", "\tNathan: You picked the first one.", "- Second one", "\tNathan: You picked the second one.", "- Start again => this_is_a_node_title", "- End the conversation => END", "Nathan: For more information see the online documentation.", "", "=> END" ])) else: file.store_string(content) editor_plugin.get_editor_interface().get_resource_filesystem().scan() # Open a dialogue resource for editing func open_resource(resource: DialogueResource) -> void: open_file(resource.resource_path) func open_file(path: String) -> void: if not open_buffers.has(path): var file: FileAccess = FileAccess.open(path, FileAccess.READ) var text = file.get_as_text() open_buffers[path] = { cursor = Vector2.ZERO, text = text, pristine_text = text } DialogueSettings.add_recent_file(path) build_open_menu() files_list.files = open_buffers.keys() files_list.select_file(path) self.current_file_path = path func show_file_in_filesystem(path: String) -> void: var file_system_dock: FileSystemDock = Engine.get_meta("DialogueManagerPlugin") \ .get_editor_interface() \ .get_file_system_dock() file_system_dock.navigate_to_path(path) # Save any open files func save_files() -> void: save_all_button.disabled = true var saved_files: PackedStringArray = [] for path in open_buffers: if open_buffers[path].text != open_buffers[path].pristine_text: saved_files.append(path) save_file(path, false) if saved_files.size() > 0: Engine.get_meta("DialogueCache").reimport_files(saved_files) # Save a file func save_file(path: String, rescan_file_system: bool = true) -> void: var buffer = open_buffers[path] files_list.mark_file_as_unsaved(path, false) save_all_button.disabled = files_list.unsaved_files.size() == 0 # Don't bother saving if there is nothing to save if buffer.text == buffer.pristine_text: return buffer.pristine_text = buffer.text # Save the current text var file: FileAccess = FileAccess.open(path, FileAccess.WRITE) file.store_string(buffer.text) file.close() if rescan_file_system: Engine.get_meta("DialogueManagerPlugin") \ .get_editor_interface() \ .get_resource_filesystem()\ .scan() func close_file(file: String) -> void: if not file in open_buffers.keys(): return var buffer = open_buffers[file] if buffer.text == buffer.pristine_text: remove_file_from_open_buffers(file) else: close_confirmation_dialog.dialog_text = DialogueConstants.translate(&"confirm_close").format({ path = file.get_file() }) close_confirmation_dialog.popup_centered() func remove_file_from_open_buffers(file: String) -> void: if not file in open_buffers.keys(): return var current_index = open_buffers.keys().find(file) open_buffers.erase(file) if open_buffers.size() == 0: self.current_file_path = "" else: current_index = clamp(current_index, 0, open_buffers.size() - 1) self.current_file_path = open_buffers.keys()[current_index] files_list.files = open_buffers.keys() # Apply theme colors and icons to the UI func apply_theme() -> void: if is_instance_valid(editor_plugin) and is_instance_valid(code_edit): var scale: float = editor_plugin.get_editor_interface().get_editor_scale() var editor_settings = editor_plugin.get_editor_interface().get_editor_settings() code_edit.theme_overrides = { scale = scale, background_color = editor_settings.get_setting("text_editor/theme/highlighting/background_color"), current_line_color = editor_settings.get_setting("text_editor/theme/highlighting/current_line_color"), error_line_color = editor_settings.get_setting("text_editor/theme/highlighting/mark_color"), critical_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_markers/critical_color"), notice_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_markers/notice_color"), titles_color = editor_settings.get_setting("text_editor/theme/highlighting/control_flow_keyword_color"), text_color = editor_settings.get_setting("text_editor/theme/highlighting/text_color"), conditions_color = editor_settings.get_setting("text_editor/theme/highlighting/keyword_color"), mutations_color = editor_settings.get_setting("text_editor/theme/highlighting/function_color"), members_color = editor_settings.get_setting("text_editor/theme/highlighting/member_variable_color"), strings_color = editor_settings.get_setting("text_editor/theme/highlighting/string_color"), numbers_color = editor_settings.get_setting("text_editor/theme/highlighting/number_color"), symbols_color = editor_settings.get_setting("text_editor/theme/highlighting/symbol_color"), comments_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_color"), jumps_color = Color(editor_settings.get_setting("text_editor/theme/highlighting/control_flow_keyword_color"), 0.7), font_size = editor_settings.get_setting("interface/editor/code_font_size") } new_button.icon = get_theme_icon("New", "EditorIcons") new_button.tooltip_text = DialogueConstants.translate(&"start_a_new_file") open_button.icon = get_theme_icon("Load", "EditorIcons") open_button.tooltip_text = DialogueConstants.translate(&"open_a_file") save_all_button.icon = get_theme_icon("Save", "EditorIcons") save_all_button.tooltip_text = DialogueConstants.translate(&"start_all_files") find_in_files_button.icon = get_theme_icon("ViewportZoom", "EditorIcons") find_in_files_button.tooltip_text = DialogueConstants.translate(&"find_in_files") test_button.icon = get_theme_icon("PlayScene", "EditorIcons") test_button.tooltip_text = DialogueConstants.translate(&"test_dialogue") search_button.icon = get_theme_icon("Search", "EditorIcons") search_button.tooltip_text = DialogueConstants.translate(&"search_for_text") insert_button.icon = get_theme_icon("RichTextEffect", "EditorIcons") insert_button.text = DialogueConstants.translate(&"insert") translations_button.icon = get_theme_icon("Translation", "EditorIcons") translations_button.text = DialogueConstants.translate(&"translations") settings_button.icon = get_theme_icon("Tools", "EditorIcons") settings_button.tooltip_text = DialogueConstants.translate(&"settings") support_button.icon = get_theme_icon("Heart", "EditorIcons") support_button.text = DialogueConstants.translate(&"sponsor") support_button.tooltip_text = DialogueConstants.translate(&"show_support") docs_button.icon = get_theme_icon("Help", "EditorIcons") docs_button.text = DialogueConstants.translate(&"docs") update_button.apply_theme() # Set up the effect menu var popup: PopupMenu = insert_button.get_popup() popup.clear() popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.wave_bbcode"), 0) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.shake_bbcode"), 1) popup.add_separator() popup.add_icon_item(get_theme_icon("Time", "EditorIcons"), DialogueConstants.translate(&"insert.typing_pause"), 3) popup.add_icon_item(get_theme_icon("ViewportSpeed", "EditorIcons"), DialogueConstants.translate(&"insert.typing_speed_change"), 4) popup.add_icon_item(get_theme_icon("DebugNext", "EditorIcons"), DialogueConstants.translate(&"insert.auto_advance"), 5) popup.add_separator(DialogueConstants.translate(&"insert.templates")) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.title"), 6) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.dialogue"), 7) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.response"), 8) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.random_lines"), 9) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.random_text"), 10) popup.add_separator(DialogueConstants.translate(&"insert.actions")) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.jump"), 11) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.end_dialogue"), 12) # Set up the translations menu popup = translations_button.get_popup() popup.clear() popup.add_icon_item(get_theme_icon("Translation", "EditorIcons"), DialogueConstants.translate(&"generate_line_ids"), TRANSLATIONS_GENERATE_LINE_IDS) popup.add_separator() popup.add_icon_item(get_theme_icon("FileList", "EditorIcons"), DialogueConstants.translate(&"save_characters_to_csv"), TRANSLATIONS_SAVE_CHARACTERS_TO_CSV) popup.add_icon_item(get_theme_icon("FileList", "EditorIcons"), DialogueConstants.translate(&"save_to_csv"), TRANSLATIONS_SAVE_TO_CSV) popup.add_icon_item(get_theme_icon("AssetLib", "EditorIcons"), DialogueConstants.translate(&"import_from_csv"), TRANSLATIONS_IMPORT_FROM_CSV) # Dialog sizes new_dialog.min_size = Vector2(600, 500) * scale save_dialog.min_size = Vector2(600, 500) * scale open_dialog.min_size = Vector2(600, 500) * scale export_dialog.min_size = Vector2(600, 500) * scale import_dialog.min_size = Vector2(600, 500) * scale settings_dialog.min_size = Vector2(1000, 600) * scale settings_dialog.max_size = Vector2(1000, 600) * scale find_in_files_dialog.min_size = Vector2(800, 600) * scale ### Helpers # Refresh the open menu with the latest files func build_open_menu() -> void: var menu = open_button.get_popup() menu.clear() menu.add_icon_item(get_theme_icon("Load", "EditorIcons"), DialogueConstants.translate(&"open.open"), OPEN_OPEN) menu.add_separator() var recent_files = DialogueSettings.get_recent_files() if recent_files.size() == 0: menu.add_item(DialogueConstants.translate(&"open.no_recent_files")) menu.set_item_disabled(2, true) else: for path in recent_files: if FileAccess.file_exists(path): menu.add_icon_item(get_theme_icon("File", "EditorIcons"), path) menu.add_separator() menu.add_item(DialogueConstants.translate(&"open.clear_recent_files"), OPEN_CLEAR) if menu.id_pressed.is_connected(_on_open_menu_id_pressed): menu.id_pressed.disconnect(_on_open_menu_id_pressed) menu.id_pressed.connect(_on_open_menu_id_pressed) # Get the last place a CSV, etc was exported func get_last_export_path(extension: String) -> String: var filename = current_file_path.get_file().replace(".dialogue", "." + extension) return DialogueSettings.get_user_value("last_export_path", current_file_path.get_base_dir()) + "/" + filename # Check the current text for errors func parse() -> void: # Skip if nothing to parse if current_file_path == "": return var parser = DialogueManagerParser.new() var errors: Array[Dictionary] = [] if parser.parse(code_edit.text, current_file_path) != OK: errors = parser.get_errors() code_edit.errors = errors errors_panel.errors = errors parser.free() func show_build_error_dialog() -> void: build_error_dialog.dialog_text = DialogueConstants.translate(&"errors_with_build") build_error_dialog.popup_centered() # Generate translation line IDs for any line that doesn't already have one func generate_translations_keys() -> void: randomize() seed(Time.get_unix_time_from_system()) var parser = DialogueManagerParser.new() var cursor: Vector2 = code_edit.get_cursor() var lines: PackedStringArray = code_edit.text.split("\n") var key_regex = RegEx.new() key_regex.compile("\\[ID:(?.*?)\\]") # Make list of known keys var known_keys = {} for i in range(0, lines.size()): var line = lines[i] var found = key_regex.search(line) if found: var text = "" var l = line.replace(found.strings[0], "").strip_edges().strip_edges() if l.begins_with("- "): text = parser.extract_response_prompt(l) elif ":" in l: text = l.split(":")[1] else: text = l known_keys[found.strings[found.names.get("key")]] = text # Add in any that are missing for i in lines.size(): var line = lines[i] var l = line.strip_edges() if parser.is_line_empty(l): continue if parser.is_condition_line(l, true): continue if parser.is_title_line(l): continue if parser.is_mutation_line(l): continue if parser.is_goto_line(l): continue if parser.is_import_line(l): continue if "[ID:" in line: continue var key = "t" + str(randi() % 1000000).sha1_text().substr(0, 10) while key in known_keys: key = "t" + str(randi() % 1000000).sha1_text().substr(0, 10) var text = "" if l.begins_with("- "): text = parser.extract_response_prompt(l) else: text = l.substr(l.find(":") + 1) lines[i] = line.replace(text, text + " [ID:%s]" % key) known_keys[key] = text code_edit.text = "\n".join(lines) code_edit.set_cursor(cursor) _on_code_edit_text_changed() parser.free() # Add a translation file to the project settings func add_path_to_project_translations(path: String) -> void: var translations: PackedStringArray = ProjectSettings.get_setting("internationalization/locale/translations") if not path in translations: translations.append(path) ProjectSettings.save() # Export dialogue and responses to CSV func export_translations_to_csv(path: String) -> void: var default_locale: String = DialogueSettings.get_setting("default_csv_locale", "en") var file: FileAccess # If the file exists, open it first and work out which keys are already in it var existing_csv: Dictionary = {} var column_count: int = 2 var default_locale_column: int = 1 var character_column: int = -1 var notes_column: int = -1 if FileAccess.file_exists(path): file = FileAccess.open(path, FileAccess.READ) var is_first_line = true var line: Array while !file.eof_reached(): line = file.get_csv_line() if is_first_line: is_first_line = false column_count = line.size() for i in range(1, line.size()): if line[i] == default_locale: default_locale_column = i elif line[i] == "_character": character_column = i elif line[i] == "_notes": notes_column = i # Make sure the line isn't empty before adding it if line.size() > 0 and line[0].strip_edges() != "": existing_csv[line[0]] = line # The character column wasn't found in the existing file but the setting is turned on if character_column == -1 and DialogueSettings.get_setting("include_character_in_translation_exports", false): character_column = column_count column_count += 1 existing_csv["keys"].append("_character") # The notes column wasn't found in the existing file but the setting is turned on if notes_column == -1 and DialogueSettings.get_setting("include_notes_in_translation_exports", false): notes_column = column_count column_count += 1 existing_csv["keys"].append("_notes") # Start a new file file = FileAccess.open(path, FileAccess.WRITE) if not FileAccess.file_exists(path): var headings: PackedStringArray = ["keys", default_locale] if DialogueSettings.get_setting("include_character_in_translation_exports", false): character_column = headings.size() headings.append("_character") if DialogueSettings.get_setting("include_notes_in_translation_exports", false): notes_column = headings.size() headings.append("_notes") file.store_csv_line(headings) column_count = headings.size() # Write our translations to file var known_keys: PackedStringArray = [] var dialogue: Dictionary = DialogueManagerParser.parse_string(code_edit.text, current_file_path).lines # Make a list of stuff that needs to go into the file var lines_to_save = [] for key in dialogue.keys(): var line: Dictionary = dialogue.get(key) if not line.type in [DialogueConstants.TYPE_DIALOGUE, DialogueConstants.TYPE_RESPONSE]: continue if line.translation_key in known_keys: continue known_keys.append(line.translation_key) var line_to_save: PackedStringArray = [] if existing_csv.has(line.translation_key): line_to_save = existing_csv.get(line.translation_key) line_to_save.resize(column_count) existing_csv.erase(line.translation_key) else: line_to_save.resize(column_count) line_to_save[0] = line.translation_key line_to_save[default_locale_column] = line.text if character_column > -1: line_to_save[character_column] = "(response)" if line.type == DialogueConstants.TYPE_RESPONSE else line.character if notes_column > -1: line_to_save[notes_column] = line.notes lines_to_save.append(line_to_save) # Store lines in the file, starting with anything that already exists that hasn't been touched for line in existing_csv.values(): file.store_csv_line(line) for line in lines_to_save: file.store_csv_line(line) file.close() editor_plugin.get_editor_interface().get_resource_filesystem().scan() editor_plugin.get_editor_interface().get_file_system_dock().call_deferred("navigate_to_path", path) # Add it to the project l10n settings if it's not already there var language_code: RegExMatch = RegEx.create_from_string("^[a-z]{2,3}").search(default_locale) var translation_path: String = path.replace(".csv", ".%s.translation" % language_code.get_string()) call_deferred("add_path_to_project_translations", translation_path) func export_character_names_to_csv(path: String) -> void: var file: FileAccess # If the file exists, open it first and work out which keys are already in it var existing_csv = {} var commas = [] if FileAccess.file_exists(path): file = FileAccess.open(path, FileAccess.READ) var is_first_line = true var line: Array while !file.eof_reached(): line = file.get_csv_line() if is_first_line: is_first_line = false for i in range(2, line.size()): commas.append("") # Make sure the line isn't empty before adding it if line.size() > 0 and line[0].strip_edges() != "": existing_csv[line[0]] = line # Start a new file file = FileAccess.open(path, FileAccess.WRITE) if not file.file_exists(path): file.store_csv_line(["keys", DialogueSettings.get_setting("default_csv_locale", "en")]) # Write our translations to file var known_keys: PackedStringArray = [] var character_names: PackedStringArray = DialogueManagerParser.parse_string(code_edit.text, current_file_path).character_names # Make a list of stuff that needs to go into the file var lines_to_save = [] for character_name in character_names: if character_name in known_keys: continue known_keys.append(character_name) if existing_csv.has(character_name): var existing_line = existing_csv.get(character_name) existing_line[1] = character_name lines_to_save.append(existing_line) existing_csv.erase(character_name) else: lines_to_save.append(PackedStringArray([character_name, character_name] + commas)) # Store lines in the file, starting with anything that already exists that hasn't been touched for line in existing_csv.values(): file.store_csv_line(line) for line in lines_to_save: file.store_csv_line(line) file.close() editor_plugin.get_editor_interface().get_resource_filesystem().scan() editor_plugin.get_editor_interface().get_file_system_dock().call_deferred("navigate_to_path", path) # Add it to the project l10n settings if it's not already there var translation_path: String = path.replace(".csv", ".en.translation") call_deferred("add_path_to_project_translations", translation_path) # Import changes back from an exported CSV by matching translation keys func import_translations_from_csv(path: String) -> void: var cursor: Vector2 = code_edit.get_cursor() if not FileAccess.file_exists(path): return # Open the CSV file and build a dictionary of the known keys var keys: Dictionary = {} var file: FileAccess = FileAccess.open(path, FileAccess.READ) var csv_line: Array while !file.eof_reached(): csv_line = file.get_csv_line() if csv_line.size() > 1: keys[csv_line[0]] = csv_line[1] var parser: DialogueManagerParser = DialogueManagerParser.new() # Now look over each line in the dialogue and replace the content for matched keys var lines: PackedStringArray = code_edit.text.split("\n") var start_index: int = 0 var end_index: int = 0 for i in range(0, lines.size()): var line: String = lines[i] var translation_key: String = parser.extract_translation(line) if keys.has(translation_key): if parser.is_dialogue_line(line): start_index = 0 # See if we need to skip over a character name line = line.replace("\\:", "!ESCAPED_COLON!") if ": " in line: start_index = line.find(": ") + 2 lines[i] = (line.substr(0, start_index) + keys.get(translation_key) + " [ID:" + translation_key + "]").replace("!ESCAPED_COLON!", ":") elif parser.is_response_line(line): start_index = line.find("- ") + 2 # See if we need to skip over a character name line = line.replace("\\:", "!ESCAPED_COLON!") if ": " in line: start_index = line.find(": ") + 2 end_index = line.length() if " =>" in line: end_index = line.find(" =>") if " [if " in line: end_index = line.find(" [if ") lines[i] = (line.substr(0, start_index) + keys.get(translation_key) + " [ID:" + translation_key + "]" + line.substr(end_index)).replace("!ESCAPED_COLON!", ":") code_edit.text = "\n".join(lines) code_edit.set_cursor(cursor) parser.free() func show_search_form(is_enabled: bool) -> void: if code_edit.last_selected_text: search_and_replace.input.text = code_edit.last_selected_text search_and_replace.visible = is_enabled search_button.set_pressed_no_signal(is_enabled) search_and_replace.focus_line_edit() ### Signals func _on_editor_settings_changed() -> void: var editor_settings: EditorSettings = editor_plugin.get_editor_interface().get_editor_settings() code_edit.minimap_draw = editor_settings.get_setting("text_editor/appearance/minimap/show_minimap") code_edit.minimap_width = editor_settings.get_setting("text_editor/appearance/minimap/minimap_width") code_edit.scroll_smooth = editor_settings.get_setting("text_editor/behavior/navigation/smooth_scrolling") func _on_open_menu_id_pressed(id: int) -> void: match id: OPEN_OPEN: open_dialog.popup_centered() OPEN_CLEAR: DialogueSettings.clear_recent_files() build_open_menu() _: var menu = open_button.get_popup() var item = menu.get_item_text(menu.get_item_index(id)) open_file(item) func _on_files_list_file_selected(file_path: String) -> void: self.current_file_path = file_path func _on_insert_button_menu_id_pressed(id: int) -> void: match id: 0: code_edit.insert_bbcode("[wave amp=25 freq=5]", "[/wave]") 1: code_edit.insert_bbcode("[shake rate=20 level=10]", "[/shake]") 3: code_edit.insert_bbcode("[wait=1]") 4: code_edit.insert_bbcode("[speed=0.2]") 5: code_edit.insert_bbcode("[next=auto]") 6: code_edit.insert_text_at_cursor("~ title") 7: code_edit.insert_text_at_cursor("Nathan: This is Some Dialogue") 8: code_edit.insert_text_at_cursor("Nathan: Choose a Response...\n- Option 1\n\tNathan: You chose option 1\n- Option 2\n\tNathan: You chose option 2") 9: code_edit.insert_text_at_cursor("% Nathan: This is random line 1.\n% Nathan: This is random line 2.\n%1 Nathan: This is weighted random line 3.") 10: code_edit.insert_text_at_cursor("Nathan: [[Hi|Hello|Howdy]]") 11: code_edit.insert_text_at_cursor("=> title") 12: code_edit.insert_text_at_cursor("=> END") func _on_translations_button_menu_id_pressed(id: int) -> void: match id: TRANSLATIONS_GENERATE_LINE_IDS: generate_translations_keys() TRANSLATIONS_SAVE_CHARACTERS_TO_CSV: translation_source = TranslationSource.CharacterNames export_dialog.filters = PackedStringArray(["*.csv ; Translation CSV"]) export_dialog.current_path = get_last_export_path("csv") export_dialog.popup_centered() TRANSLATIONS_SAVE_TO_CSV: translation_source = TranslationSource.Lines export_dialog.filters = PackedStringArray(["*.csv ; Translation CSV"]) export_dialog.current_path = get_last_export_path("csv") export_dialog.popup_centered() TRANSLATIONS_IMPORT_FROM_CSV: import_dialog.current_path = get_last_export_path("csv") import_dialog.popup_centered() func _on_export_dialog_file_selected(path: String) -> void: DialogueSettings.set_user_value("last_export_path", path.get_base_dir()) match path.get_extension(): "csv": match translation_source: TranslationSource.CharacterNames: export_character_names_to_csv(path) TranslationSource.Lines: export_translations_to_csv(path) func _on_import_dialog_file_selected(path: String) -> void: DialogueSettings.set_user_value("last_export_path", path.get_base_dir()) import_translations_from_csv(path) func _on_main_view_theme_changed(): apply_theme() func _on_main_view_visibility_changed() -> void: if visible and is_instance_valid(code_edit): code_edit.grab_focus() func _on_new_button_pressed() -> void: new_dialog.current_file = "" new_dialog.popup_centered() func _on_new_dialog_file_selected(path: String) -> void: new_file(path) open_file(path) func _on_save_dialog_file_selected(path: String) -> void: new_file(path, code_edit.text) open_file(path) func _on_open_button_about_to_popup() -> void: build_open_menu() func _on_open_dialog_file_selected(path: String) -> void: open_file(path) func _on_save_all_button_pressed() -> void: save_files() func _on_find_in_files_button_pressed() -> void: find_in_files_dialog.popup_centered() find_in_files.prepare() func _on_code_edit_text_changed() -> void: title_list.titles = code_edit.get_titles() var buffer = open_buffers[current_file_path] buffer.text = code_edit.text files_list.mark_file_as_unsaved(current_file_path, buffer.text != buffer.pristine_text) save_all_button.disabled = open_buffers.values().filter(func(d): return d.text != d.pristine_text).size() == 0 parse_timer.start(1) func _on_code_edit_active_title_change(title: String) -> void: title_list.select_title(title) DialogueSettings.set_user_value("run_title", title) func _on_code_edit_caret_changed() -> void: DialogueSettings.set_caret(current_file_path, code_edit.get_cursor()) func _on_code_edit_error_clicked(line_number: int) -> void: errors_panel.show_error_for_line_number(line_number) func _on_title_list_title_selected(title: String) -> void: code_edit.go_to_title(title) code_edit.grab_focus() func _on_parse_timer_timeout() -> void: parse_timer.stop() parse() func _on_errors_panel_error_pressed(line_number: int, column_number: int) -> void: code_edit.set_caret_line(line_number) code_edit.set_caret_column(column_number) code_edit.grab_focus() func _on_search_button_toggled(button_pressed: bool) -> void: show_search_form(button_pressed) func _on_search_and_replace_open_requested() -> void: show_search_form(true) func _on_search_and_replace_close_requested() -> void: search_button.set_pressed_no_signal(false) search_and_replace.visible = false code_edit.grab_focus() func _on_settings_button_pressed() -> void: settings_view.prepare() settings_dialog.popup_centered() func _on_settings_view_script_button_pressed(path: String) -> void: settings_dialog.hide() editor_plugin.get_editor_interface().edit_resource(load(path)) func _on_test_button_pressed() -> void: save_file(current_file_path) if errors_panel.errors.size() > 0: errors_dialog.popup_centered() return DialogueSettings.set_user_value("is_running_test_scene", true) DialogueSettings.set_user_value("run_resource_path", current_file_path) var test_scene_path: String = DialogueSettings.get_setting("custom_test_scene_path", "res://addons/dialogue_manager/test_scene.tscn") editor_plugin.get_editor_interface().play_custom_scene(test_scene_path) func _on_settings_dialog_confirmed() -> void: settings_view.apply_settings_changes() parse() code_edit.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY if DialogueSettings.get_setting("wrap_lines", false) else TextEdit.LINE_WRAPPING_NONE code_edit.grab_focus() func _on_support_button_pressed() -> void: OS.shell_open("https://patreon.com/nathanhoad") func _on_docs_button_pressed() -> void: OS.shell_open("https://github.com/nathanhoad/godot_dialogue_manager") func _on_files_list_file_popup_menu_requested(at_position: Vector2) -> void: files_popup_menu.position = Vector2(get_viewport().position) + files_list.global_position + at_position files_popup_menu.popup() func _on_files_list_file_middle_clicked(path: String): close_file(path) func _on_files_popup_menu_about_to_popup() -> void: files_popup_menu.clear() var shortcuts: Dictionary = Engine.get_meta("DialogueManagerPlugin").get_editor_shortcuts() files_popup_menu.add_item(DialogueConstants.translate(&"buffer.save"), ITEM_SAVE, OS.find_keycode_from_string(shortcuts.get("save")[0].as_text_keycode())) files_popup_menu.add_item(DialogueConstants.translate(&"buffer.save_as"), ITEM_SAVE_AS) files_popup_menu.add_item(DialogueConstants.translate(&"buffer.close"), ITEM_CLOSE, OS.find_keycode_from_string(shortcuts.get("close_file")[0].as_text_keycode())) files_popup_menu.add_item(DialogueConstants.translate(&"buffer.close_all"), ITEM_CLOSE_ALL) files_popup_menu.add_item(DialogueConstants.translate(&"buffer.close_other_files"), ITEM_CLOSE_OTHERS) files_popup_menu.add_separator() files_popup_menu.add_item(DialogueConstants.translate(&"buffer.copy_file_path"), ITEM_COPY_PATH) files_popup_menu.add_item(DialogueConstants.translate(&"buffer.show_in_filesystem"), ITEM_SHOW_IN_FILESYSTEM) func _on_files_popup_menu_id_pressed(id: int) -> void: match id: ITEM_SAVE: save_file(current_file_path) ITEM_SAVE_AS: save_dialog.popup_centered() ITEM_CLOSE: close_file(current_file_path) ITEM_CLOSE_ALL: for path in open_buffers.keys(): close_file(path) ITEM_CLOSE_OTHERS: for path in open_buffers.keys(): if path != current_file_path: close_file(path) ITEM_COPY_PATH: DisplayServer.clipboard_set(current_file_path) ITEM_SHOW_IN_FILESYSTEM: show_file_in_filesystem(current_file_path) func _on_code_edit_external_file_requested(path: String, title: String) -> void: open_file(path) if title != "": code_edit.go_to_title(title) else: code_edit.set_caret_line(0) func _on_close_confirmation_dialog_confirmed() -> void: save_file(current_file_path) remove_file_from_open_buffers(current_file_path) func _on_close_confirmation_dialog_custom_action(action: StringName) -> void: if action == "discard": remove_file_from_open_buffers(current_file_path) close_confirmation_dialog.hide() func _on_find_in_files_result_selected(path: String, cursor: Vector2, length: int) -> void: open_file(path) code_edit.select(cursor.y, cursor.x, cursor.y, cursor.x + length)