# Godot 4+ specific ignores .godot/ # Godot-specific ignores .import/ export.cfg export_presets.cfg # Imported translations (automatically generated from CSV files) *.translation # Mono-specific ignores .mono/ data_*/ mono_crash.*.json # Asset source files we do not want to track assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Assets/fbx/ *.blend1