extends MarginContainer class_name BuildDialog @onready var build_items_container:ItemGrid = %BuildItemsContainer @onready var build_item_resources_container:ItemGrid = %BuildItemResourcesContainer var _inventory:Inventory = null var _build_item_slots:Array[Item] = [] var _build_item_resources:Array[Item] = [] var _recipes:Array[Recipe] = [] var _recipe_for_item:Dictionary = {} func open(recipes:Array[Recipe], inventory:Inventory): _inventory = inventory _recipes = recipes show() if build_items_container.selected_slot == null: build_items_container.select_slot(0) _build_item_slots.clear() for recipe:Recipe in recipes: if not recipe.results[0].is_buildable: continue if recipe.results.size() > 1: push_warning("Invalid recipe '%s': results must only contain single item!", recipe.name) continue _build_item_slots.append(recipe.results[0]) _recipe_for_item[recipe.results[0]] = recipe build_items_container.display(_build_item_slots) func _update_build_item_resources_container(recipe:Recipe) -> void: build_item_resources_container.display(recipe.ingredients) func _unhandled_key_input(event:InputEvent) -> void: var key_event:InputEventKey = event as InputEventKey if visible and key_event.pressed and key_event.get_keycode_with_modifiers() == KEY_ESCAPE: get_viewport().set_input_as_handled() hide() func _on_build_items_container_item_selected(item_slot:ItemSlot) -> void: _build_item_resources.clear() build_item_resources_container.clear_slots() if item_slot.get_item() == null or _recipe_for_item.has(item_slot.get_item()) == null: return _update_build_item_resources_container(_recipe_for_item[item_slot.get_item()])