[gd_scene load_steps=15 format=3 uid="uid://dy8vjf760prhq"] [ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="1_rsxsi"] [ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="2_18sv4"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fe868"] animation = &"rogue/1H_Melee_Attack_Chop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dqt6d"] animation = &"rogue/Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g5g2g"] animation = &"rogue/Running_A" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_7v7om"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uc6vu"] nodes/Animation/node = SubResource("AnimationNodeAnimation_g5g2g") nodes/Animation/position = Vector2(40, 180) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_7v7om") nodes/TimeScale/position = Vector2(340, 180) nodes/output/position = Vector2(640, 160) node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ryaua"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1dwt2"] advance_mode = 2 advance_condition = &"attack" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_w1i70"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_chmuj"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oa1w1"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"idle" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2nd5h"] xfade_time = 0.2 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_h0y4b"] states/End/position = Vector2(902, 102) states/Start/position = Vector2(189, 123) states/rogue_1H_Melee_Attack_Chop/node = SubResource("AnimationNodeAnimation_fe868") states/rogue_1H_Melee_Attack_Chop/position = Vector2(677, 123) states/rogue_Idle/node = SubResource("AnimationNodeAnimation_dqt6d") states/rogue_Idle/position = Vector2(422, 123) states/running/node = SubResource("AnimationNodeBlendTree_uc6vu") states/running/position = Vector2(422, 285) transitions = ["Start", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_ryaua"), "rogue_Idle", "rogue_1H_Melee_Attack_Chop", SubResource("AnimationNodeStateMachineTransition_1dwt2"), "rogue_1H_Melee_Attack_Chop", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_w1i70"), "rogue_Idle", "running", SubResource("AnimationNodeStateMachineTransition_chmuj"), "running", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_oa1w1"), "rogue_1H_Melee_Attack_Chop", "running", SubResource("AnimationNodeStateMachineTransition_2nd5h")] graph_offset = Vector2(-12, -72) [node name="Rogue" type="Node3D"] [node name="Rogue" parent="." instance=ExtResource("1_rsxsi")] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] root_node = NodePath("../Rogue") libraries = { "rogue": ExtResource("2_18sv4") } [node name="AnimationTree" type="AnimationTree" parent="."] root_node = NodePath("../Rogue") tree_root = SubResource("AnimationNodeStateMachine_h0y4b") anim_player = NodePath("../AnimationPlayer") parameters/conditions/attack = false parameters/conditions/idle = false parameters/conditions/running = false parameters/running/TimeScale/scale = 1.5