# GdUnit generated TestSuite class_name GameTest extends GdUnitTestSuite @warning_ignore('unused_parameter') @warning_ignore('return_value_discarded') # TestSuite generated from const __source = 'res://scenes/game.gd' var game_scene:PackedScene = preload("res://scenes/game.tscn") var _unittest_game_profile_path:String = "user://unittest/game_tests/" func test_save_game() -> void: # Output folder must exist DirAccess.make_dir_recursive_absolute(_unittest_game_profile_path) # Create game var game:Game = game_scene.instantiate() add_child(game) # Build stuff var floor_resource = load("res://data/structures/floor.tres") game.build_system.build_structure(floor_resource, Transform3D.IDENTITY) game.build_system.build_structure(floor_resource, Transform3D.IDENTITY.translated(Vector3(1, 0, 0))) # Save game.save_game(_unittest_game_profile_path) # Load and check whether the built stuff can be found. var save_data:SaveGameResource = load(_unittest_game_profile_path + "/savegame.tres") as SaveGameResource assert_that(len(save_data.built_structures.keys())).is_equal(1) assert_that(save_data.built_structures.has(floor_resource)).is_equal(true) assert_that(len(save_data.built_structures[floor_resource])).is_equal(2)