[gd_scene load_steps=33 format=3 uid="uid://ch0s3dxx3rpir"] [ext_resource type="Script" path="res://objects/player.gd" id="1_qkf7c"] [ext_resource type="Script" path="res://objects/player_right_hand_attachement.gd" id="2_db8xg"] [ext_resource type="PackedScene" uid="uid://dmvl0igyslm80" path="res://assets/tools/Shovel.tscn" id="2_wyjbd"] [ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="4_6j8ok"] [ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="5_0thdi"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"] albedo_color = Color(1, 1, 0.698039, 1) [sub_resource type="CapsuleMesh" id="CapsuleMesh_dwrtd"] material = SubResource("StandardMaterial3D_jd31k") radius = 0.12 height = 0.6 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7kfad"] radius = 0.187322 height = 0.844669 [sub_resource type="SphereShape3D" id="SphereShape3D_wrkyq"] radius = 0.194932 [sub_resource type="Animation" id="Animation_6nify"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("%Geometry/..:tool_damage") tracks/0/interp = 0 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_j2k78"] _data = { "RESET": SubResource("Animation_6nify") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_duxpv"] animation = &"rogue/1H_Melee_Attack_Chop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_njp2v"] animation = &"rogue/1H_Melee_Attack_Slice_Horizontal" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_go27t"] animation = &"rogue/Unarmed_Melee_Attack_Kick" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_glihl"] advance_mode = 2 advance_condition = &"tool_action_chop" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qm71c"] priority = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_t6she"] advance_mode = 2 advance_condition = &"tool_action_slice" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oq6xv"] reset = false switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5ovo5"] reset = false switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkqd"] reset = false switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_bqf2d"] states/Start/position = Vector2(142, 162) states/rogue_1H_Melee_Attack_Chop/node = SubResource("AnimationNodeAnimation_duxpv") states/rogue_1H_Melee_Attack_Chop/position = Vector2(470, 23) states/rogue_1H_Melee_Attack_Slice_Diagonal/node = SubResource("AnimationNodeAnimation_njp2v") states/rogue_1H_Melee_Attack_Slice_Diagonal/position = Vector2(480, 162) states/rogue_Unarmed_Melee_Attack_Kick/node = SubResource("AnimationNodeAnimation_go27t") states/rogue_Unarmed_Melee_Attack_Kick/position = Vector2(485, 257) transitions = ["Start", "rogue_1H_Melee_Attack_Chop", SubResource("AnimationNodeStateMachineTransition_glihl"), "Start", "rogue_Unarmed_Melee_Attack_Kick", SubResource("AnimationNodeStateMachineTransition_qm71c"), "Start", "rogue_1H_Melee_Attack_Slice_Diagonal", SubResource("AnimationNodeStateMachineTransition_t6she"), "rogue_1H_Melee_Attack_Chop", "End", SubResource("AnimationNodeStateMachineTransition_oq6xv"), "rogue_Unarmed_Melee_Attack_Kick", "End", SubResource("AnimationNodeStateMachineTransition_5ovo5"), "rogue_1H_Melee_Attack_Slice_Diagonal", "End", SubResource("AnimationNodeStateMachineTransition_kjkqd")] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dqt6d"] animation = &"rogue/Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g5g2g"] animation = &"rogue/Running_A" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_7v7om"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uc6vu"] nodes/Animation/node = SubResource("AnimationNodeAnimation_g5g2g") nodes/Animation/position = Vector2(40, 180) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_7v7om") nodes/TimeScale/position = Vector2(340, 180) nodes/output/position = Vector2(640, 160) node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ryaua"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_chmuj"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oa1w1"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"idle" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7j7mm"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"interact" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6s34y"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g3yva"] xfade_time = 0.2 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_h0y4b"] states/End/position = Vector2(902, 102) states/Interact/node = SubResource("AnimationNodeStateMachine_bqf2d") states/Interact/position = Vector2(694, 123) states/Start/position = Vector2(189, 123) states/rogue_Idle/node = SubResource("AnimationNodeAnimation_dqt6d") states/rogue_Idle/position = Vector2(422, 123) states/running/node = SubResource("AnimationNodeBlendTree_uc6vu") states/running/position = Vector2(422, 285) transitions = ["Start", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_ryaua"), "rogue_Idle", "running", SubResource("AnimationNodeStateMachineTransition_chmuj"), "running", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_oa1w1"), "rogue_Idle", "Interact", SubResource("AnimationNodeStateMachineTransition_7j7mm"), "Interact", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_6s34y"), "Interact", "running", SubResource("AnimationNodeStateMachineTransition_g3yva")] graph_offset = Vector2(-12, 57.7514) [node name="Player" type="CharacterBody3D"] collision_layer = 3 script = ExtResource("1_qkf7c") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0) visible = false mesh = SubResource("CapsuleMesh_dwrtd") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.399047, 0) shape = SubResource("CapsuleShape3D_7kfad") [node name="ActionableDetector" type="Area3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311) collision_layer = 0 collision_mask = 16 [node name="CollisionShape3D" type="CollisionShape3D" parent="ActionableDetector"] shape = SubResource("SphereShape3D_wrkyq") [node name="BuildLocation" type="Node3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.98728) [node name="RightHandBone" type="BoneAttachment3D" parent="."] transform = Transform3D(-0.001175, -0.0650121, 0.394679, 0.39997, -0.00487941, 0.000386901, 0.00475177, 0.394651, 0.0650216, -0.19617, 0.248974, 0.0428286) bone_name = "Knife" bone_idx = 17 use_external_skeleton = true external_skeleton = NodePath("../Geometry/Rogue/Rig/Skeleton3D") [node name="RightHandAttachement" type="Node3D" parent="RightHandBone"] unique_name_in_owner = true script = ExtResource("2_db8xg") [node name="ShovelScene" parent="RightHandBone/RightHandAttachement" instance=ExtResource("2_wyjbd")] [node name="Geometry" type="Node3D" parent="."] unique_name_in_owner = true transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0) [node name="Rogue" parent="Geometry" instance=ExtResource("4_6j8ok")] [node name="AnimationPlayer" type="AnimationPlayer" parent="Geometry"] root_node = NodePath("../Rogue") libraries = { "": SubResource("AnimationLibrary_j2k78"), "rogue": ExtResource("5_0thdi") } [node name="AnimationTree" type="AnimationTree" parent="Geometry"] root_node = NodePath("../Rogue") tree_root = SubResource("AnimationNodeStateMachine_h0y4b") anim_player = NodePath("../AnimationPlayer") parameters/conditions/idle = false parameters/conditions/interact = false parameters/conditions/running = false parameters/Interact/conditions/tool_action_chop = false parameters/Interact/conditions/tool_action_slice = false parameters/running/TimeScale/scale = 1.5