[gd_scene load_steps=2 format=3 uid="uid://dy8vjf760prhq"] [ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="1_ps6bc"] [node name="Rogue" instance=ExtResource("1_ps6bc")] [node name="Skeleton3D" parent="Rig" index="0"] bones/1/position = Vector3(0, 0.392064, 0) bones/1/rotation = Quaternion(-1.11123e-10, 0.0431578, 2.57241e-09, 0.999068) bones/4/rotation = Quaternion(-0.559906, -0.0608803, -0.643974, 0.517779) bones/5/rotation = Quaternion(3.65498e-08, -4.88301e-08, -0.494719, 0.869053) bones/7/rotation = Quaternion(-0.321065, -0.325319, 0.145726, 0.87741) bones/8/rotation = Quaternion(-3.6586e-09, 6.87811e-09, -0.707107, 0.707107) bones/10/rotation = Quaternion(-0.618244, 0.0807287, 0.618012, 0.478873) bones/11/rotation = Quaternion(2.09853e-08, 5.12855e-08, 0.517939, 0.855417) bones/13/rotation = Quaternion(-0.319291, 0.300524, -0.22735, 0.869512) bones/14/rotation = Quaternion(-1.02444e-09, -4.24391e-09, 0.707107, 0.707107) bones/19/rotation = Quaternion(-5.8061e-11, -0.0313416, -1.88013e-09, 0.999509) bones/21/rotation = Quaternion(0.993715, 0.0837146, 0.0735038, 0.0109185) bones/22/rotation = Quaternion(0.195602, 6.26228e-08, -1.32239e-07, 0.980683) bones/23/rotation = Quaternion(-0.517564, -0.209497, 0.0436549, 0.828452) bones/25/rotation = Quaternion(0.997322, -0.0294574, 0.0315293, 0.0590483) bones/26/rotation = Quaternion(0.274008, -6.38135e-08, 1.92761e-07, 0.961727) bones/27/rotation = Quaternion(-0.559039, 0.114513, -0.00862763, 0.82115) bones/28/rotation = Quaternion(3.04797e-08, 0.920355, -0.391084, -6.94849e-08) bones/29/rotation = Quaternion(0.707107, -2.29302e-07, -4.60551e-08, 0.707107) bones/30/position = Vector3(0.202182, 0.0259903, 0.205181) bones/30/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) bones/31/rotation = Quaternion(9.65792e-09, 1.77955e-09, 0.985719, -0.168398) bones/32/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.9526e-08) bones/34/rotation = Quaternion(1, -3.10863e-15, 1.94707e-07, -6.91739e-22) bones/36/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107) bones/37/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) bones/38/rotation = Quaternion(-5.83589e-09, 6.43837e-10, 0.994809, 0.101756) bones/39/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.95261e-08) bones/44/position = Vector3(0.520841, 0.788312, -0.0576373) bones/44/rotation = Quaternion(0.794627, -1.11759e-07, 0.607098, -5.96046e-08) bones/46/position = Vector3(-0.510844, 0.788312, 0.0597369) bones/46/rotation = Quaternion(-0.758253, -1.52737e-07, 0.651961, -1.11759e-08) [node name="Knife_Offhand" parent="Rig/Skeleton3D" index="0"] transform = Transform3D(4.18024e-07, 0.262863, 0.964832, 0.999999, -3.99356e-07, -9.13908e-08, 4.9995e-07, 0.964833, -0.262863, 0.507764, 0.636705, -0.0185362) visible = false [node name="1H_Crossbow" parent="Rig/Skeleton3D" index="1"] transform = Transform3D(0.988701, -0.149895, 4.88869e-07, 1.74261e-07, -3.68729e-07, -0.999999, 0.149895, 0.988701, -6.19239e-07, -0.489506, 0.745658, 0.096339) visible = false [node name="2H_Crossbow" parent="Rig/Skeleton3D" index="2"] transform = Transform3D(0.988701, -0.149895, 4.88869e-07, 1.74261e-07, -3.68729e-07, -0.999999, 0.149895, 0.988701, -6.19239e-07, -0.489506, 0.745658, 0.096339) visible = false [node name="Knife" parent="Rig/Skeleton3D" index="3"] transform = Transform3D(-4.8469e-07, -0.149894, 0.988701, 0.999999, -2.20542e-07, 1.925e-07, 4.69992e-07, 0.988701, 0.149894, -0.491058, 0.64103, 0.10658) visible = false [node name="Throwable" parent="Rig/Skeleton3D" index="4"] transform = Transform3D(-4.6895e-07, -0.149894, 0.988701, 0.999999, -2.05809e-07, 1.78814e-07, 4.57477e-07, 0.988701, 0.149894, -0.518076, 0.64103, 0.28479) visible = false [node name="Rogue_Cape" parent="Rig/Skeleton3D" index="5"] transform = Transform3D(0.996275, -5.14962e-09, 0.0862353, 5.13043e-09, 1, 4.44077e-10, -0.0862353, 1.8939e-15, 0.996275, -4.17227e-09, 1.20227, 1.53446e-15)