@tool extends BTAction @export var target_var: StringName = &"target_location" var target_location:Vector3 = Vector3.ZERO func _generate_name() -> String: return "NavigateTo \"%s\"" % [ LimboUtility.decorate_var(target_var) ] func _tick(_delta: float) -> Status: target_location = blackboard.get_var(target_var) var agent_npc:NonPlayerCharacter = agent as NonPlayerCharacter if agent_npc: agent_npc.navigate_to(target_location) var agent_node:Node3D = agent as Node3D if agent_node: var distance_to_target:float = (agent_node.global_position - target_location).length() if distance_to_target < 0.1: return SUCCESS return RUNNING