@tool extends BTAction @export var max_distance:float = 1.0 @export var target_var: StringName = &"target" @export var output_var: StringName = &"target_location" func _generate_name() -> String: return "GetTargetLocation \"%s\" ➜%s" % [ target_var, LimboUtility.decorate_var(target_var) ] func _tick(_delta: float) -> Status: var target_node:Node3D = blackboard.get_var(target_var) if not is_instance_valid(target_node): push_error("Cannot check distance to target: invalid target node!") return FAILURE blackboard.set_var(output_var, target_node.global_position) return SUCCESS