[gd_scene load_steps=33 format=3 uid="uid://ch0s3dxx3rpir"] [ext_resource type="Script" path="res://objects/player.gd" id="1_qkf7c"] [ext_resource type="Script" path="res://objects/player_right_hand_attachement.gd" id="2_db8xg"] [ext_resource type="PackedScene" uid="uid://dmvl0igyslm80" path="res://assets/tools/Shovel.tscn" id="2_wyjbd"] [ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="4_6j8ok"] [ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="5_0thdi"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"] albedo_color = Color(1, 1, 0.698039, 1) [sub_resource type="CapsuleMesh" id="CapsuleMesh_dwrtd"] material = SubResource("StandardMaterial3D_jd31k") radius = 0.12 height = 0.6 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7kfad"] radius = 0.187322 height = 0.844669 [sub_resource type="SphereShape3D" id="SphereShape3D_wrkyq"] radius = 0.194932 [sub_resource type="Animation" id="Animation_6nify"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("%Geometry/..:tool_damage") tracks/0/interp = 0 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_j2k78"] _data = { "RESET": SubResource("Animation_6nify") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_duxpv"] animation = &"rogue/1H_Melee_Attack_Chop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_njp2v"] animation = &"rogue/1H_Melee_Attack_Slice_Horizontal" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_go27t"] animation = &"rogue/Unarmed_Melee_Attack_Kick" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_glihl"] advance_mode = 2 advance_condition = &"tool_action_chop" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qm71c"] priority = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_t6she"] advance_mode = 2 advance_condition = &"tool_action_slice" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oq6xv"] reset = false switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5ovo5"] reset = false switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkqd"] reset = false switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_bqf2d"] states/Start/position = Vector2(142, 162) states/rogue_1H_Melee_Attack_Chop/node = SubResource("AnimationNodeAnimation_duxpv") states/rogue_1H_Melee_Attack_Chop/position = Vector2(470, 23) states/rogue_1H_Melee_Attack_Slice_Diagonal/node = SubResource("AnimationNodeAnimation_njp2v") states/rogue_1H_Melee_Attack_Slice_Diagonal/position = Vector2(480, 162) states/rogue_Unarmed_Melee_Attack_Kick/node = SubResource("AnimationNodeAnimation_go27t") states/rogue_Unarmed_Melee_Attack_Kick/position = Vector2(485, 257) transitions = ["Start", "rogue_1H_Melee_Attack_Chop", SubResource("AnimationNodeStateMachineTransition_glihl"), "Start", "rogue_Unarmed_Melee_Attack_Kick", SubResource("AnimationNodeStateMachineTransition_qm71c"), "Start", "rogue_1H_Melee_Attack_Slice_Diagonal", SubResource("AnimationNodeStateMachineTransition_t6she"), "rogue_1H_Melee_Attack_Chop", "End", SubResource("AnimationNodeStateMachineTransition_oq6xv"), "rogue_Unarmed_Melee_Attack_Kick", "End", SubResource("AnimationNodeStateMachineTransition_5ovo5"), "rogue_1H_Melee_Attack_Slice_Diagonal", "End", SubResource("AnimationNodeStateMachineTransition_kjkqd")] graph_offset = Vector2(0, 79) [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dqt6d"] animation = &"rogue/Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g5g2g"] animation = &"rogue/Running_A" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_7v7om"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uc6vu"] nodes/Animation/node = SubResource("AnimationNodeAnimation_g5g2g") nodes/Animation/position = Vector2(40, 180) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_7v7om") nodes/TimeScale/position = Vector2(340, 180) nodes/output/position = Vector2(640, 160) node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ryaua"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_chmuj"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oa1w1"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"idle" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7j7mm"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"interact" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6s34y"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g3yva"] xfade_time = 0.2 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_h0y4b"] states/End/position = Vector2(902, 102) states/Interact/node = SubResource("AnimationNodeStateMachine_bqf2d") states/Interact/position = Vector2(694, 123) states/Start/position = Vector2(189, 123) states/rogue_Idle/node = SubResource("AnimationNodeAnimation_dqt6d") states/rogue_Idle/position = Vector2(422, 123) states/running/node = SubResource("AnimationNodeBlendTree_uc6vu") states/running/position = Vector2(422, 285) transitions = ["Start", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_ryaua"), "rogue_Idle", "running", SubResource("AnimationNodeStateMachineTransition_chmuj"), "running", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_oa1w1"), "rogue_Idle", "Interact", SubResource("AnimationNodeStateMachineTransition_7j7mm"), "Interact", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_6s34y"), "Interact", "running", SubResource("AnimationNodeStateMachineTransition_g3yva")] graph_offset = Vector2(-12, 57.7514) [node name="Player" type="CharacterBody3D"] collision_layer = 3 script = ExtResource("1_qkf7c") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0) visible = false mesh = SubResource("CapsuleMesh_dwrtd") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.399047, 0) shape = SubResource("CapsuleShape3D_7kfad") [node name="ActionableDetector" type="Area3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311) collision_layer = 0 collision_mask = 16 [node name="CollisionShape3D" type="CollisionShape3D" parent="ActionableDetector"] shape = SubResource("SphereShape3D_wrkyq") [node name="BuildLocation" type="Node3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.98728) [node name="RightHandBone" type="BoneAttachment3D" parent="."] transform = Transform3D(-0.000355374, -0.0615158, 0.395241, 0.399997, -0.0015009, 0.000125934, 0.00146382, 0.395238, 0.0615168, -0.196426, 0.253977, 0.0423942) bone_name = "Knife" bone_idx = 17 use_external_skeleton = true external_skeleton = NodePath("../Geometry/Rogue/Rig/Skeleton3D") [node name="RightHandAttachement" type="Node3D" parent="RightHandBone"] unique_name_in_owner = true script = ExtResource("2_db8xg") [node name="ShovelScene" parent="RightHandBone/RightHandAttachement" instance=ExtResource("2_wyjbd")] [node name="Geometry" type="Node3D" parent="."] unique_name_in_owner = true transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0) [node name="Rogue" parent="Geometry" instance=ExtResource("4_6j8ok")] [node name="Skeleton3D" parent="Geometry/Rogue/Rig" index="0"] bones/0/rotation = Quaternion(0, 1.19209e-07, 0, 1) bones/1/position = Vector3(0, 0.389752, 0) bones/1/rotation = Quaternion(-1.11123e-10, 0.0431578, 2.57241e-09, 0.999068) bones/2/rotation = Quaternion(0, 7.10543e-15, 0, 1) bones/4/position = Vector3(0.212007, 0.134132, 8.40246e-08) bones/4/rotation = Quaternion(-0.55801, -0.0619593, -0.648941, 0.51348) bones/5/rotation = Quaternion(1.96982e-08, -4.3963e-08, -0.486423, 0.873723) bones/7/rotation = Quaternion(-0.319509, -0.325501, 0.141342, 0.878627) bones/8/position = Vector3(8.34815e-10, 0.0961251, -0.0575001) bones/8/rotation = Quaternion(0.000690466, 0.000690435, -0.704567, 0.709636) bones/10/position = Vector3(-0.212007, 0.134132, 8.40246e-08) bones/10/rotation = Quaternion(-0.616723, 0.0818303, 0.62242, 0.474921) bones/11/rotation = Quaternion(2.05049e-08, 5.23177e-08, 0.510019, 0.860163) bones/13/rotation = Quaternion(-0.317791, 0.300232, -0.222949, 0.8713) bones/14/position = Vector3(-8.34815e-10, 0.0961251, -0.0575001) bones/14/rotation = Quaternion(0.00127961, 0.00150719, 0.705778, 0.70843) bones/19/rotation = Quaternion(-5.8061e-11, -0.0313416, -1.88013e-09, 0.999509) bones/21/position = Vector3(0.170945, 0.113587, 1.39233e-08) bones/21/rotation = Quaternion(0.993492, 0.0834361, 0.0743162, 0.0221156) bones/22/rotation = Quaternion(0.224683, 6.63181e-08, -1.53341e-07, 0.974432) bones/23/rotation = Quaternion(-0.532678, -0.208619, 0.0480771, 0.818792) bones/24/rotation = Quaternion(-3.04797e-08, 0.920355, -0.391084, 6.94849e-08) bones/25/position = Vector3(-0.170945, 0.113587, 1.39233e-08) bones/25/rotation = Quaternion(0.996786, -0.029905, 0.0313134, 0.0673989) bones/26/rotation = Quaternion(0.295482, -6.32887e-08, 2.05301e-07, 0.955348) bones/27/rotation = Quaternion(-0.570454, 0.114367, -0.0104161, 0.813262) bones/28/rotation = Quaternion(3.04797e-08, 0.920355, -0.391084, -6.94849e-08) bones/29/position = Vector3(0.170945, 0.29231, 0.575812) bones/29/rotation = Quaternion(0.707107, -2.29302e-07, -4.60551e-08, 0.707107) bones/30/position = Vector3(0.202182, 0.0259903, 0.205181) bones/30/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) bones/31/position = Vector3(1.94581e-08, 0.362833, -2.42861e-15) bones/31/rotation = Quaternion(9.65792e-09, 1.77955e-09, 0.985719, -0.168398) bones/32/position = Vector3(-1.11482e-08, 0.213436, -2.50942e-15) bones/32/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.9526e-08) bones/33/position = Vector3(8.58988e-09, 0.16565, -5.09137e-09) bones/34/rotation = Quaternion(1, -3.10863e-15, 1.94707e-07, -6.91739e-22) bones/36/position = Vector3(-0.170945, 0.29231, 0.575812) bones/36/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107) bones/37/position = Vector3(-0.170945, 0.0259903, 0.245789) bones/37/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) bones/38/position = Vector3(1.94581e-08, 0.362833, 2.42861e-15) bones/38/rotation = Quaternion(-5.83589e-09, 6.43837e-10, 0.994809, 0.101756) bones/39/position = Vector3(3.75294e-09, 0.213436, 0) bones/39/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.95261e-08) bones/40/position = Vector3(-6.31128e-09, 0.16565, 1.36608e-09) bones/41/rotation = Quaternion(1, 4.44086e-16, 1.94707e-07, 6.91739e-22) bones/43/position = Vector3(0.453507, 1.10676, -0.588859) bones/43/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107) bones/44/position = Vector3(0.520841, 0.782657, -0.0576374) bones/44/rotation = Quaternion(0.794627, -1.2666e-07, 0.607098, -5.96046e-08) bones/45/position = Vector3(-0.453507, 1.10676, -0.58886) bones/45/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107) bones/46/position = Vector3(-0.510844, 0.782657, 0.0597369) bones/46/rotation = Quaternion(-0.758253, -1.82539e-07, 0.651961, -1.11759e-08) [node name="Knife_Offhand" parent="Geometry/Rogue/Rig/Skeleton3D" index="0"] transform = Transform3D(5.20757e-06, 0.262874, 0.96483, 0.999971, -0.00716806, 0.00194798, 0.00742836, 0.964803, -0.262867, 0.507662, 0.630718, -0.0191397) [node name="1H_Crossbow" parent="Geometry/Rogue/Rig/Skeleton3D" index="1"] transform = Transform3D(0.988103, -0.15379, 0.000888439, 0.000314816, -0.00375239, -0.999992, 0.153792, 0.988096, -0.00365969, -0.489565, 0.739608, 0.0961331) [node name="2H_Crossbow" parent="Geometry/Rogue/Rig/Skeleton3D" index="2"] transform = Transform3D(0.988103, -0.15379, 0.000888439, 0.000314816, -0.00375239, -0.999992, 0.153792, 0.988096, -0.00365969, -0.489565, 0.739608, 0.0961331) [node name="Knife" parent="Geometry/Rogue/Rig/Skeleton3D" index="3"] transform = Transform3D(-0.000888434, -0.15379, 0.988103, 0.999992, -0.00375224, 0.000314836, 0.00365954, 0.988096, 0.153792, -0.491065, 0.634942, 0.105985) [node name="Throwable" parent="Geometry/Rogue/Rig/Skeleton3D" index="4"] transform = Transform3D(-0.000888418, -0.15379, 0.988103, 0.999992, -0.00375223, 0.000314822, 0.00365953, 0.988096, 0.153792, -0.518785, 0.634265, 0.284086) [node name="Rogue_Cape" parent="Geometry/Rogue/Rig/Skeleton3D" index="5"] transform = Transform3D(0.996275, -5.14962e-09, 0.0862354, 5.13044e-09, 1, 4.44078e-10, -0.0862354, 1.47756e-15, 0.996275, -4.17227e-09, 1.19996, 1.19714e-15) [node name="AnimationPlayer" type="AnimationPlayer" parent="Geometry"] root_node = NodePath("../Rogue") libraries = { "": SubResource("AnimationLibrary_j2k78"), "rogue": ExtResource("5_0thdi") } [node name="AnimationTree" type="AnimationTree" parent="Geometry"] root_node = NodePath("../Rogue") tree_root = SubResource("AnimationNodeStateMachine_h0y4b") anim_player = NodePath("../AnimationPlayer") parameters/conditions/idle = false parameters/conditions/interact = false parameters/conditions/running = false parameters/Interact/conditions/tool_action_chop = false parameters/Interact/conditions/tool_action_slice = false parameters/running/TimeScale/scale = 1.5 [editable path="Geometry/Rogue"]