@tool class_name PickupItem extends Node3D var editor_child_scene:Node3D = null @export var item:Item: get: return item set(value): if value != item: item = value if not Engine.is_editor_hint(): return if editor_child_scene != null: editor_child_scene.queue_free() editor_child_scene = item.scene.instantiate() add_child(editor_child_scene) editor_child_scene.owner = self # Called when the node enters the scene tree for the first time. func _ready(): var item_scene = item.scene.instantiate() add_child(item_scene) func _on_area_3d_body_entered(body): if body.has_method("on_item_picked_up"): body.on_item_picked_up(item) queue_free()