class_name InventoryDialog extends MarginContainer # Crafting @onready var recipe_list:ItemList = %RecipeList @onready var ingredients_container:ItemGrid = %IngredientsContainer @onready var results_container:ItemGrid = %ResultsContainer @onready var craft_button = %CraftButton # Backpack @onready var inventory_container:ItemGrid = %InventoryContainer var _inventory:Inventory = null var _selected_recipe:Recipe func open(recipes:Array[Recipe], inventory:Inventory): _inventory = inventory show() recipe_list.clear() for recipe in recipes: var index = recipe_list.add_item(recipe.name) recipe_list.set_item_metadata(index, recipe) inventory_container.displayStacks(inventory.get_item_stacks()) recipe_list.select(0) _on_recipe_list_item_selected(0) func _on_close_button_pressed(): hide() func _unhandled_key_input(event:InputEvent): var key_event:InputEventKey = event as InputEventKey if visible and key_event.pressed and key_event.get_keycode_with_modifiers() == KEY_ESCAPE: get_viewport().set_input_as_handled() hide() func update_crafting_widgets(recipe:Recipe): ingredients_container.display(recipe.ingredients) results_container.display(recipe.results) craft_button.disabled = not _inventory.has_all(recipe.ingredients) func _on_recipe_list_item_selected(index): var recipe:Recipe = recipe_list.get_item_metadata(index) _selected_recipe = recipe print("Selected recipe is: " + str(recipe) + " with index " + str(index)) update_crafting_widgets(_selected_recipe) func _on_craft_button_pressed(): for item in _selected_recipe.ingredients: _inventory.remove_item(item) for item in _selected_recipe.results: _inventory.add_item(item) inventory_container.displayStacks(_inventory.get_item_stacks()) update_crafting_widgets(_selected_recipe)