@tool extends BTAction @export var path_name: String = "" @export var navigation_path_var: StringName = &"navigation_path" var _path:Path3D = null func _generate_name() -> String: return "FindPath(\"%s\") ➜ %s" % [ LimboUtility.decorate_var(path_name), LimboUtility.decorate_var(navigation_path_var) ] func _tick(_delta: float) -> Status: var _blackboard:Blackboard = blackboard if not path_name.is_empty(): _path = agent.get_tree().root.find_child(path_name, true, false) as Path3D if not is_instance_valid(_path): _path = blackboard.get_var("patrol_path") as Path3D if not is_instance_valid(_path): push_error("Could not find path with name %s!" % path_name) return FAILURE blackboard.set_var(navigation_path_var, _path) return SUCCESS