[configuration] entry_symbol = "debug_draw_3d_library_init" compatibility_minimum = "4.1.4" reloadable = false [dependencies] ; example.x86_64 = { "relative or absolute path to the dependency" : "the path relative to the exported project", } ; ------------------------------------- ; debug macos = { } windows.x86_64 = { } linux.x86_64 = { } ; by default godot is using threads web.wasm32.nothreads = {} web.wasm32 = {} android.arm32 = { } android.arm64 = { } android.x86_32 = { } android.x86_64 = { } ios = {} ; ------------------------------------- ; release no debug draw macos.template_release = { } windows.template_release.x86_64 = { } linux.template_release.x86_64 = { } web.template_release.wasm32.nothreads = { } web.template_release.wasm32 = { } android.template_release.arm32 = { } android.template_release.arm64 = { } android.template_release.x86_32 = { } android.template_release.x86_64 = { } ios.template_release = {} ; ------------------------------------- ; release forced debug draw macos.template_release.forced_dd3d = { } windows.template_release.x86_64.forced_dd3d = { } linux.template_release.x86_64.forced_dd3d = { } web.template_release.wasm32.nothreads.forced_dd3d = { } web.template_release.wasm32.forced_dd3d = { } ios.template_release.forced_dd3d = {} [libraries] ; ------------------------------------- ; debug macos = "libs/libdd3d.macos.editor.universal.framework" windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll" linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so" web.wasm32.nothreads = "libs/libdd3d.web.template_debug.wasm32.wasm" web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.threads.wasm" android.arm32 = "libs/libdd3d.android.template_debug.arm32.so" android.arm64 = "libs/libdd3d.android.template_debug.arm64.so" android.x86_32 = "libs/libdd3d.android.template_debug.x86_32.so" android.x86_64 = "libs/libdd3d.android.template_debug.x86_64.so" ios = "libs/libdd3d.ios.template_debug.universal.dylib" ; ------------------------------------- ; release no debug draw macos.template_release = "libs/libdd3d.macos.template_release.universal.framework" windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll" linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so" web.template_release.wasm32.nothreads = "libs/libdd3d.web.template_release.wasm32.wasm" web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.threads.wasm" android.template_release.arm32 = "libs/libdd3d.android.template_release.arm32.so" android.template_release.arm64 = "libs/libdd3d.android.template_release.arm64.so" android.template_release.x86_32 = "libs/libdd3d.android.template_release.x86_32.so" android.template_release.x86_64 = "libs/libdd3d.android.template_release.x86_64.so" ios.template_release = "libs/libdd3d.ios.template_release.universal.dylib" ; ------------------------------------- ; release forced debug draw macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.framework" windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll" linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so" web.template_release.wasm32.nothreads.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm" web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm" ios.template_release.forced_dd3d = "libs/libdd3d.ios.template_release.universal.enabled.dylib" ; ------------------------------------- ; DOUBLE PRECISION ; ------------------------------------- ; ------------------------------------- ; debug macos.double = "libs/libdd3d.macos.editor.universal.double.framework" windows.x86_64.double = "libs/libdd3d.windows.editor.x86_64.double.dll" linux.x86_64.double = "libs/libdd3d.linux.editor.x86_64.double.so" web.wasm32.nothreads.double = "libs/libdd3d.web.template_debug.wasm32.double.wasm" web.wasm32.double = "libs/libdd3d.web.template_debug.wasm32.threads.double.wasm" android.arm32.double = "libs/libdd3d.android.template_debug.arm32.double.so" android.arm64.double = "libs/libdd3d.android.template_debug.arm64.double.so" android.x86_32.double = "libs/libdd3d.android.template_debug.x86_32.double.so" android.x86_64.double = "libs/libdd3d.android.template_debug.x86_64.double.so" ios.double = "libs/libdd3d.ios.template_debug.universal.dylib" ; ------------------------------------- ; release no debug draw macos.template_release.double = "libs/libdd3d.macos.template_release.universal.double.framework" windows.template_release.x86_64.double = "libs/libdd3d.windows.template_release.x86_64.double.dll" linux.template_release.x86_64.double = "libs/libdd3d.linux.template_release.x86_64.double.so" web.template_release.wasm32.nothreads.double = "libs/libdd3d.web.template_release.wasm32.double.wasm" web.template_release.wasm32.double = "libs/libdd3d.web.template_release.wasm32.threads.double.wasm" android.template_release.arm32.double = "libs/libdd3d.android.template_release.arm32.double.so" android.template_release.arm64.double = "libs/libdd3d.android.template_release.arm64.double.so" android.template_release.x86_32.double = "libs/libdd3d.android.template_release.x86_32.double.so" android.template_release.x86_64.double = "libs/libdd3d.android.template_release.x86_64.double.so" ios.template_release.double = "libs/libdd3d.ios.template_release.universal.double.dylib" ; ------------------------------------- ; release forced debug draw macos.template_release.forced_dd3d.double = "libs/libdd3d.macos.template_release.universal.enabled.double.framework" windows.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.windows.template_release.x86_64.enabled.double.dll" linux.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.linux.template_release.x86_64.enabled.double.so" web.template_release.wasm32.nothreads.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.enabled.double.wasm" web.template_release.wasm32.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.threads.enabled.double.wasm" ios.template_release.forced_dd3d.double = "libs/libdd3d.ios.template_release.universal.enabled.double.dylib"