class_name QuestNeedSomeSeeds extends QuestBase @export var is_seeds_found:bool = false @export var is_seeds_delivered:bool = false func _process(_delta): if is_completed: return var seeds_item:ItemResource = load("res://data/items/seeds.tres") if _player.inventory.has_all([seeds_item]): is_seeds_found = true if is_seeds_delivered: is_completed = true