[gd_scene load_steps=33 format=3 uid="uid://ch0s3dxx3rpir"] [ext_resource type="Script" path="res://objects/player.gd" id="1_qkf7c"] [ext_resource type="Script" path="res://objects/player_right_hand_attachement.gd" id="2_db8xg"] [ext_resource type="PackedScene" uid="uid://dmvl0igyslm80" path="res://assets/tools/Shovel.tscn" id="2_wyjbd"] [ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="4_6j8ok"] [ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="5_0thdi"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"] albedo_color = Color(1, 1, 0.698039, 1) [sub_resource type="CapsuleMesh" id="CapsuleMesh_dwrtd"] material = SubResource("StandardMaterial3D_jd31k") radius = 0.12 height = 0.6 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7kfad"] radius = 0.187322 height = 0.844669 [sub_resource type="SphereShape3D" id="SphereShape3D_wrkyq"] radius = 0.194932 [sub_resource type="Animation" id="Animation_6nify"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("%Geometry/..:tool_damage") tracks/0/interp = 0 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_j2k78"] _data = { "RESET": SubResource("Animation_6nify") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_duxpv"] animation = &"rogue/1H_Melee_Attack_Chop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_njp2v"] animation = &"rogue/1H_Melee_Attack_Slice_Horizontal" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_go27t"] animation = &"rogue/Unarmed_Melee_Attack_Kick" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_glihl"] advance_mode = 2 advance_condition = &"tool_action_chop" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qm71c"] priority = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_t6she"] advance_mode = 2 advance_condition = &"tool_action_slice" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oq6xv"] reset = false switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5ovo5"] reset = false switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkqd"] reset = false switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_bqf2d"] states/Start/position = Vector2(142, 162) states/rogue_1H_Melee_Attack_Chop/node = SubResource("AnimationNodeAnimation_duxpv") states/rogue_1H_Melee_Attack_Chop/position = Vector2(470, 23) states/rogue_1H_Melee_Attack_Slice_Diagonal/node = SubResource("AnimationNodeAnimation_njp2v") states/rogue_1H_Melee_Attack_Slice_Diagonal/position = Vector2(480, 162) states/rogue_Unarmed_Melee_Attack_Kick/node = SubResource("AnimationNodeAnimation_go27t") states/rogue_Unarmed_Melee_Attack_Kick/position = Vector2(485, 257) transitions = ["Start", "rogue_1H_Melee_Attack_Chop", SubResource("AnimationNodeStateMachineTransition_glihl"), "Start", "rogue_Unarmed_Melee_Attack_Kick", SubResource("AnimationNodeStateMachineTransition_qm71c"), "Start", "rogue_1H_Melee_Attack_Slice_Diagonal", SubResource("AnimationNodeStateMachineTransition_t6she"), "rogue_1H_Melee_Attack_Chop", "End", SubResource("AnimationNodeStateMachineTransition_oq6xv"), "rogue_Unarmed_Melee_Attack_Kick", "End", SubResource("AnimationNodeStateMachineTransition_5ovo5"), "rogue_1H_Melee_Attack_Slice_Diagonal", "End", SubResource("AnimationNodeStateMachineTransition_kjkqd")] graph_offset = Vector2(0, 79) [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dqt6d"] animation = &"rogue/Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g5g2g"] animation = &"rogue/Running_A" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_7v7om"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uc6vu"] nodes/Animation/node = SubResource("AnimationNodeAnimation_g5g2g") nodes/Animation/position = Vector2(40, 180) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_7v7om") nodes/TimeScale/position = Vector2(340, 180) nodes/output/position = Vector2(640, 160) node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ryaua"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_chmuj"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oa1w1"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"idle" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7j7mm"] xfade_time = 0.1 advance_mode = 2 advance_condition = &"interact" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6s34y"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g3yva"] xfade_time = 0.2 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_h0y4b"] states/End/position = Vector2(902, 102) states/Interact/node = SubResource("AnimationNodeStateMachine_bqf2d") states/Interact/position = Vector2(694, 123) states/Start/position = Vector2(189, 123) states/rogue_Idle/node = SubResource("AnimationNodeAnimation_dqt6d") states/rogue_Idle/position = Vector2(422, 123) states/running/node = SubResource("AnimationNodeBlendTree_uc6vu") states/running/position = Vector2(422, 285) transitions = ["Start", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_ryaua"), "rogue_Idle", "running", SubResource("AnimationNodeStateMachineTransition_chmuj"), "running", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_oa1w1"), "rogue_Idle", "Interact", SubResource("AnimationNodeStateMachineTransition_7j7mm"), "Interact", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_6s34y"), "Interact", "running", SubResource("AnimationNodeStateMachineTransition_g3yva")] graph_offset = Vector2(-12, 57.7514) [node name="Player" type="CharacterBody3D"] collision_layer = 3 script = ExtResource("1_qkf7c") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0) visible = false mesh = SubResource("CapsuleMesh_dwrtd") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.399047, 0) shape = SubResource("CapsuleShape3D_7kfad") [node name="ActionableDetector" type="Area3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311) collision_layer = 0 collision_mask = 16 [node name="CollisionShape3D" type="CollisionShape3D" parent="ActionableDetector"] shape = SubResource("SphereShape3D_wrkyq") [node name="BuildLocation" type="Node3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.98728) [node name="RightHandBone" type="BoneAttachment3D" parent="."] transform = Transform3D(-0.000808071, -0.0634631, 0.394932, 0.399985, -0.00338096, 0.000274934, 0.00329465, 0.394919, 0.0634677, -0.196422, 0.250954, 0.0421328) bone_name = "Knife" bone_idx = 17 use_external_skeleton = true external_skeleton = NodePath("../Geometry/Rogue/Rig/Skeleton3D") [node name="RightHandAttachement" type="Node3D" parent="RightHandBone"] unique_name_in_owner = true script = ExtResource("2_db8xg") [node name="ShovelScene" parent="RightHandBone/RightHandAttachement" instance=ExtResource("2_wyjbd")] [node name="Geometry" type="Node3D" parent="."] unique_name_in_owner = true transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0) [node name="Rogue" parent="Geometry" instance=ExtResource("4_6j8ok")] [node name="Skeleton3D" parent="Geometry/Rogue/Rig" index="0"] bones/0/rotation = Quaternion(0, 1.19209e-07, 0, 1) bones/1/position = Vector3(0, 0.386198, 0) bones/1/rotation = Quaternion(-1.11123e-10, 0.0431578, 2.57241e-09, 0.999068) bones/2/rotation = Quaternion(0, 7.10543e-15, 0, 1) bones/4/position = Vector3(0.212007, 0.134132, 8.40246e-08) bones/4/rotation = Quaternion(-0.555519, -0.0631045, -0.654455, 0.509024) bones/5/rotation = Quaternion(1.81368e-08, -6.33466e-08, -0.477413, 0.878679) bones/7/rotation = Quaternion(-0.317798, -0.326169, 0.136363, 0.879786) bones/8/position = Vector3(8.34815e-10, 0.0961251, -0.0575001) bones/8/rotation = Quaternion(0.00139643, 0.00139642, -0.701961, 0.712212) bones/10/position = Vector3(-0.212007, 0.134132, 8.40246e-08) bones/10/rotation = Quaternion(-0.614663, 0.0830297, 0.627351, 0.470877) bones/11/rotation = Quaternion(8.33e-09, 4.82012e-08, 0.50143, 0.865198) bones/13/rotation = Quaternion(-0.316164, 0.30041, -0.217973, 0.873088) bones/14/position = Vector3(-8.34815e-10, 0.0961251, -0.0575001) bones/14/rotation = Quaternion(0.00288213, 0.00339473, 0.704106, 0.710081) bones/19/rotation = Quaternion(-5.8061e-11, -0.0313416, -1.88013e-09, 0.999509) bones/21/position = Vector3(0.170945, 0.113587, 1.39233e-08) bones/21/rotation = Quaternion(0.992999, 0.0832003, 0.0753553, 0.0367805) bones/22/rotation = Quaternion(0.262887, 6.48726e-08, -1.83382e-07, 0.964827) bones/23/rotation = Quaternion(-0.552533, -0.20729, 0.054077, 0.80549) bones/24/rotation = Quaternion(-3.04797e-08, 0.920355, -0.391084, 6.94849e-08) bones/25/position = Vector3(-0.170945, 0.113587, 1.39233e-08) bones/25/rotation = Quaternion(0.995919, -0.0305595, 0.0310078, 0.0790601) bones/26/rotation = Quaternion(0.325495, -6.26467e-08, 2.26499e-07, 0.945544) bones/27/rotation = Quaternion(-0.586435, 0.114109, -0.0129731, 0.801813) bones/28/rotation = Quaternion(3.04797e-08, 0.920355, -0.391084, -6.94849e-08) bones/29/position = Vector3(0.170945, 0.29231, 0.575812) bones/29/rotation = Quaternion(0.707107, -2.29302e-07, -4.60551e-08, 0.707107) bones/30/position = Vector3(0.202182, 0.0259903, 0.205181) bones/30/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) bones/31/position = Vector3(1.94581e-08, 0.362833, -2.42861e-15) bones/31/rotation = Quaternion(9.65792e-09, 1.77955e-09, 0.985719, -0.168398) bones/32/position = Vector3(-1.11482e-08, 0.213436, -2.50942e-15) bones/32/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.9526e-08) bones/33/position = Vector3(8.58988e-09, 0.16565, -5.09137e-09) bones/34/rotation = Quaternion(1, -3.10863e-15, 1.94707e-07, -6.91739e-22) bones/36/position = Vector3(-0.170945, 0.29231, 0.575812) bones/36/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107) bones/37/position = Vector3(-0.170945, 0.0259903, 0.245789) bones/37/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) bones/38/position = Vector3(1.94581e-08, 0.362833, 2.42861e-15) bones/38/rotation = Quaternion(-5.83589e-09, 6.43837e-10, 0.994809, 0.101756) bones/39/position = Vector3(3.75294e-09, 0.213436, 0) bones/39/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.95261e-08) bones/40/position = Vector3(-6.31128e-09, 0.16565, 1.36608e-09) bones/41/rotation = Quaternion(1, 4.44086e-16, 1.94707e-07, 6.91739e-22) bones/43/position = Vector3(0.453507, 1.10676, -0.588859) bones/43/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107) bones/44/position = Vector3(0.520841, 0.775574, -0.0576374) bones/44/rotation = Quaternion(0.794627, -1.2666e-07, 0.607098, -5.96046e-08) bones/45/position = Vector3(-0.453507, 1.10676, -0.58886) bones/45/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107) bones/46/position = Vector3(-0.510844, 0.775574, 0.0597369) bones/46/rotation = Quaternion(-0.758253, -1.82539e-07, 0.651961, -1.11759e-08) [node name="Knife_Offhand" parent="Geometry/Rogue/Rig/Skeleton3D" index="0"] transform = Transform3D(1.88613e-06, 0.262865, 0.964832, 0.999886, -0.014497, 0.00394805, 0.0150252, 0.964723, -0.262835, 0.50754, 0.623272, -0.0198059) [node name="1H_Crossbow" parent="Geometry/Rogue/Rig/Skeleton3D" index="1"] transform = Transform3D(0.987331, -0.158658, 0.00202018, 0.000687315, -0.00845254, -0.999963, 0.15867, 0.987297, -0.00823678, -0.489622, 0.732096, 0.095967) [node name="2H_Crossbow" parent="Geometry/Rogue/Rig/Skeleton3D" index="2"] transform = Transform3D(0.987331, -0.158658, 0.00202018, 0.000687315, -0.00845254, -0.999963, 0.15867, 0.987297, -0.00823678, -0.489622, 0.732096, 0.095967) [node name="Knife" parent="Geometry/Rogue/Rig/Skeleton3D" index="3"] transform = Transform3D(-0.00202018, -0.158658, 0.987331, 0.999963, -0.00845239, 0.000687336, 0.00823663, 0.987297, 0.158669, -0.491055, 0.627384, 0.105332) [node name="Throwable" parent="Geometry/Rogue/Rig/Skeleton3D" index="4"] transform = Transform3D(-0.00202016, -0.158658, 0.987331, 0.999963, -0.00845237, 0.000687321, 0.00823661, 0.987297, 0.158669, -0.519652, 0.62586, 0.283288) [node name="Rogue_Cape" parent="Geometry/Rogue/Rig/Skeleton3D" index="5"] transform = Transform3D(0.996275, -5.14962e-09, 0.0862354, 5.13044e-09, 1, 4.44078e-10, -0.0862354, 1.47756e-15, 0.996275, -4.17227e-09, 1.19641, 1.19714e-15) [node name="AnimationPlayer" type="AnimationPlayer" parent="Geometry"] root_node = NodePath("../Rogue") libraries = { "": SubResource("AnimationLibrary_j2k78"), "rogue": ExtResource("5_0thdi") } [node name="AnimationTree" type="AnimationTree" parent="Geometry"] root_node = NodePath("../Rogue") tree_root = SubResource("AnimationNodeStateMachine_h0y4b") anim_player = NodePath("../AnimationPlayer") parameters/conditions/idle = false parameters/conditions/interact = false parameters/conditions/running = false parameters/Interact/conditions/tool_action_chop = false parameters/Interact/conditions/tool_action_slice = false parameters/running/TimeScale/scale = 1.5 [editable path="Geometry/Rogue"]