@tool extends BTAction @export var target_name: String = "" @export var output_var: StringName = &"target" func _generate_name() -> String: return "FindTargetByName \"%s\" ➜%s" % [ target_name, LimboUtility.decorate_var(output_var) ] func _tick(_delta: float) -> Status: var node:Node3D = agent.get_tree().root.find_child(target_name, true, false) as Node3D if node == null: return FAILURE blackboard.set_var(output_var, node) return SUCCESS