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+"Unarmed_Melee_Attack_Kick": SubResource("Animation_mcw7h"), +"Unarmed_Melee_Attack_Punch_A": SubResource("Animation_h5pfv"), +"Unarmed_Melee_Attack_Punch_B": SubResource("Animation_swenk"), +"Unarmed_Pose": SubResource("Animation_xkvuk"), +"Use_Item": SubResource("Animation_qigyb"), +"Walking_A": SubResource("Animation_0sn1s"), +"Walking_B": SubResource("Animation_y5kv3"), +"Walking_Backwards": SubResource("Animation_4sl4o"), +"Walking_C": SubResource("Animation_lt5po") +} + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y6qpf"] +animation = &"rogue_animation_library/Idle" + +[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yhwxe"] +advance_mode = 2 + +[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_duaqv"] +states/rogue_animation_library_Idle/node = SubResource("AnimationNodeAnimation_y6qpf") +states/rogue_animation_library_Idle/position = Vector2(503, 114) +transitions = ["Start", "rogue_animation_library_Idle", SubResource("AnimationNodeStateMachineTransition_yhwxe")] [node name="Engineer" instance=ExtResource("1_6gk6i")] +[node name="Skeleton3D" parent="Rig" index="0"] +bones/0/rotation = Quaternion(0, 1.19209e-07, 0, 1) +bones/1/position = Vector3(0, 0.371737, 0) +bones/1/rotation = Quaternion(-1.11123e-10, 0.0431578, 2.57241e-09, 0.999068) +bones/2/rotation = Quaternion(0, 7.10543e-15, 0, 1) +bones/3/rotation = Quaternion(0, 0, 0, 1) +bones/4/position = Vector3(0.212007, 0.134132, 8.40246e-08) +bones/4/rotation = Quaternion(-0.550623, -0.0594716, -0.648674, 0.522015) +bones/5/rotation = Quaternion(4.4723e-08, -4.4843e-08, -0.49542, 0.868653) +bones/7/rotation = Quaternion(-0.318361, -0.335112, 0.141145, 0.875457) +bones/8/position = Vector3(8.34815e-10, 0.0961251, -0.0575001) +bones/8/rotation = Quaternion(0.00150456, 0.00150455, -0.701561, 0.712606) +bones/9/position = Vector3(-0.212007, 0.134132, 8.40246e-08) +bones/9/rotation = Quaternion(-0.609814, 0.0798409, 0.622833, 0.483561) +bones/10/rotation = Quaternion(1.09816e-08, 8.77754e-08, 0.518609, 0.855012) +bones/12/rotation = Quaternion(-0.317316, 0.310147, -0.223101, 0.867955) +bones/13/position = Vector3(-8.34815e-10, 0.0961251, -0.0575001) +bones/13/rotation = Quaternion(0.00453323, 0.00533948, 0.702375, 0.711772) +bones/16/rotation = Quaternion(-5.8061e-11, -0.0313416, -1.88013e-09, 0.999509) +bones/19/position = Vector3(0.170945, 0.113587, 1.39233e-08) +bones/19/rotation = Quaternion(0.990132, 0.0835362, 0.0783415, 0.0807618) +bones/20/rotation = Quaternion(0.378358, 6.24777e-08, -2.5983e-07, 0.925659) +bones/21/rotation = Quaternion(-0.612755, -0.201833, 0.0736956, 0.760503) +bones/22/rotation = Quaternion(-3.04797e-08, 0.920355, -0.391084, 6.94849e-08) +bones/23/position = Vector3(-0.170945, 0.113587, 1.39233e-08) +bones/23/rotation = Quaternion(0.992103, -0.0329732, 0.0299636, 0.11725) +bones/24/rotation = Quaternion(0.424228, -6.04956e-08, 2.96163e-07, 0.905555) +bones/25/rotation = Quaternion(-0.639417, 0.112754, -0.0219294, 0.760231) +bones/26/rotation = Quaternion(3.04797e-08, 0.920355, -0.391084, -6.94849e-08) +bones/27/position = Vector3(0.170945, 0.29231, 0.575812) +bones/27/rotation = Quaternion(0.707107, -2.29302e-07, -4.60551e-08, 0.707107) +bones/28/position = Vector3(0.202182, 0.0259903, 0.205181) +bones/28/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) +bones/29/position = Vector3(1.94581e-08, 0.362833, -2.42861e-15) +bones/29/rotation = Quaternion(9.65792e-09, 1.77955e-09, 0.985719, -0.168398) +bones/30/position = Vector3(-1.11482e-08, 0.213436, -2.50942e-15) +bones/30/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.9526e-08) +bones/31/position = Vector3(8.58988e-09, 0.16565, -5.09137e-09) +bones/32/rotation = Quaternion(1, -3.10863e-15, 1.94707e-07, -6.91739e-22) +bones/34/position = Vector3(-0.170945, 0.29231, 0.575812) +bones/34/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107) +bones/35/position = Vector3(-0.170945, 0.0259903, 0.245789) +bones/35/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) +bones/36/position = Vector3(1.94581e-08, 0.362833, 2.42861e-15) +bones/36/rotation = Quaternion(-5.83589e-09, 6.43837e-10, 0.994809, 0.101756) +bones/37/position = Vector3(3.75294e-09, 0.213436, 0) +bones/37/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.95261e-08) +bones/38/position = Vector3(-6.31128e-09, 0.16565, 1.36608e-09) +bones/39/rotation = Quaternion(1, 4.44086e-16, 1.94707e-07, 6.91739e-22) +bones/41/position = Vector3(0.453507, 1.10676, -0.588859) +bones/41/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107) +bones/42/position = Vector3(0.520841, 0.768358, -0.0576374) +bones/42/rotation = Quaternion(0.794627, -1.2666e-07, 0.607098, -5.96046e-08) +bones/43/position = Vector3(-0.453507, 1.10676, -0.58886) +bones/43/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107) +bones/44/position = Vector3(-0.510844, 0.768358, 0.0597369) +bones/44/rotation = Quaternion(-0.758253, -1.82539e-07, 0.651961, -1.11759e-08) + [node name="Engineer_Shotgun" parent="Rig/Skeleton3D" index="0"] -transform = Transform3D(-5.17115e-07, -4.93464e-08, -0.999999, -0.999999, -5.5946e-07, 4.54093e-07, -4.43668e-07, 1, -1.83453e-07, -0.883132, 1.04926, -8.59024e-07) +transform = Transform3D(0.986511, -0.163662, 0.00320994, 0.00104748, -0.013296, -0.99991, 0.16369, 0.986426, -0.0129456, -0.490576, 0.620522, 0.106433) visible = false [node name="Engineer_Wrench" parent="Rig/Skeleton3D" index="1"] -transform = Transform3D(0.999999, 9.88405e-08, -4.98676e-07, -4.35653e-07, -8.58306e-07, -0.999999, 3.52662e-08, 1, -7.42514e-07, -0.883132, 1.04926, 0.0846452) +transform = Transform3D(-0.00320993, -0.163662, 0.986511, 0.99991, -0.0132959, 0.00104751, 0.0129454, 0.986427, 0.16369, -0.504429, 0.619396, 0.18993) visible = false [node name="Engineer_Goggles" parent="Rig/Skeleton3D" index="2"] -transform = Transform3D(1, -2.20965e-22, 8.47033e-22, 2.20965e-22, 1, 0, -8.47033e-22, 0, 1, 2.01948e-28, 1.21587, -1.82921e-07) +transform = Transform3D(0.99972, -1.40143e-09, 0.023647, 1.39341e-09, 1, 3.55689e-10, -0.023647, -3.2264e-10, 0.99972, -8.59359e-09, 1.18195, -1.82862e-07) [node name="Engineer_Backpack" parent="Rig/Skeleton3D" index="3"] -transform = Transform3D(1, 1.25214e-21, -1.69407e-21, -1.25214e-21, 1, 7.17465e-43, 1.69407e-21, 1.43493e-42, 1, -3.05176e-05, 1.21587, -1.82921e-07) +transform = Transform3D(0.996275, -5.14962e-09, 0.0862354, 5.13044e-09, 1, 4.44078e-10, -0.0862354, 1.47756e-15, 0.996275, -3.04238e-05, 1.18195, 2.44946e-06) + +[node name="AnimationPlayer" parent="." index="1"] +libraries = { +"": SubResource("AnimationLibrary_hngm2"), +"rogue_animation_library": ExtResource("2_o5o44") +} + +[node name="AnimationTree" type="AnimationTree" parent="." index="2"] +tree_root = SubResource("AnimationNodeStateMachine_duaqv") +anim_player = NodePath("../AnimationPlayer") diff --git a/objects/player.gd b/objects/player.gd index e44249b..58b85c3 100644 --- a/objects/player.gd +++ b/objects/player.gd @@ -65,9 +65,7 @@ func _unhandled_input(_event: InputEvent) -> void: if Input.is_action_just_pressed("ui_accept"): var actionables = actionable_detector.get_overlapping_areas() if actionables.size() > 0: - print("player position: " + str(position) + " actionables position: " + str(actionables[0].global_position)) look_direction = (actionables[0].global_position - position).normalized() -# geometry.look_at(actionables[0].global_position, Vector3.UP) actionables[0].action() get_viewport().set_input_as_handled() diff --git a/scenes/startup_scene.tscn b/scenes/startup_scene.tscn index 9ab346b..7549240 100644 --- a/scenes/startup_scene.tscn +++ b/scenes/startup_scene.tscn @@ -76,72 +76,10 @@ transform = Transform3D(0.839762, 0, 0.542955, 0, 1, 0, -0.542955, 0, 0.839762, [node name="Rogue" parent="." instance=ExtResource("11_4cmvr")] transform = Transform3D(0.288245, 0, -0.408552, 0, 0.5, 0, 0.408552, 0, 0.288245, 0.770785, 0, -0.103924) -[node name="Skeleton3D" parent="Rogue/Rig" index="0"] -bones/1/position = Vector3(-2.84837e-08, 0.0833394, 0.119469) -bones/1/rotation = Quaternion(-0.175269, -1.17364e-07, -2.08937e-08, 0.984521) -bones/2/rotation = Quaternion(-7.55703e-09, 0.167251, -6.91603e-09, 0.985914) -bones/3/rotation = Quaternion(0.0880089, -0.144759, -0.0256382, 0.985212) -bones/4/position = Vector3(0.21746, 0.0758712, -0.0790641) -bones/4/rotation = Quaternion(-0.50947, 0.104276, -0.643679, 0.561467) -bones/5/rotation = Quaternion(-4.50514e-08, -2.70422e-08, -0.586852, 0.809695) -bones/7/rotation = Quaternion(0.484512, -0.207236, 0.521791, 0.670847) -bones/8/rotation = Quaternion(1.60975e-09, 1.60975e-09, -0.707107, 0.707107) -bones/10/position = Vector3(-0.255796, 0.0363052, -0.0434782) -bones/10/rotation = Quaternion(-0.62846, 0.0929782, 0.672582, 0.379508) -bones/11/rotation = Quaternion(-1.47479e-08, 5.90916e-08, 0.47487, 0.880056) -bones/13/rotation = Quaternion(-0.251916, 0.144353, -0.329644, 0.898352) -bones/14/rotation = Quaternion(0.478104, -0.344156, 0.495796, 0.638091) -bones/19/rotation = Quaternion(0.0785513, -0.0203664, 0.0468292, 0.995601) -bones/21/position = Vector3(0.129825, 0.0937154, 0.113309) -bones/21/rotation = Quaternion(0.643386, 0.23148, -0.140509, 0.716051) -bones/22/rotation = Quaternion(0.834207, 8.24215e-09, -5.46128e-07, 0.551451) -bones/23/rotation = Quaternion(-0.375958, 0.0247004, -0.0361405, 0.925602) -bones/25/position = Vector3(-0.152764, 0.0962428, 0.105014) -bones/25/rotation = Quaternion(0.688971, -0.0853366, 0.195185, 0.692777) -bones/26/rotation = Quaternion(0.596211, -4.50314e-08, 3.98116e-07, 0.802828) -bones/27/rotation = Quaternion(-0.673783, -0.132482, 0.048611, 0.725329) -bones/29/position = Vector3(0.47237, 0.29231, 0.748253) -bones/29/rotation = Quaternion(0.695266, 0.12886, -0.12886, 0.695266) -bones/30/position = Vector3(0.281208, 0.0259903, 0.591192) -bones/30/rotation = Quaternion(-0.60678, 0.143396, 0.11246, 0.773698) -bones/31/position = Vector3(0.0185372, 0.302979, -0.06597) -bones/31/rotation = Quaternion(0.00811112, 0.138139, 0.987181, -0.0795382) -bones/36/position = Vector3(-0.385815, 0.29231, 0.793429) -bones/36/rotation = Quaternion(0.695266, -0.12886, 0.12886, 0.695266) -bones/37/position = Vector3(-0.28153, 0.0259903, 0.59293) -bones/37/rotation = Quaternion(-0.60678, -0.143396, -0.11246, 0.773698) -bones/38/position = Vector3(-1.03442e-08, 0.0355176, 2.42861e-15) -bones/38/rotation = Quaternion(-6.43687e-09, 0.707107, 0.707107, -3.64558e-09) -bones/41/rotation = Quaternion(1, 1.69223e-08, 1.98681e-07, -7.45058e-09) -bones/43/position = Vector3(0.453507, 0.516276, -0.541885) -bones/44/position = Vector3(0.424984, 0.307011, -0.211567) -bones/44/rotation = Quaternion(0.635111, 0.31086, 0.31086, -0.635111) -bones/45/position = Vector3(-0.453507, 0.516276, -0.541885) -bones/46/position = Vector3(-0.537515, 0.355068, 0.0136795) -bones/46/rotation = Quaternion(-0.703979, 0.0664364, 0.703979, 0.0664366) - -[node name="Knife_Offhand" parent="Rogue/Rig/Skeleton3D" index="0"] -transform = Transform3D(-0.789721, 0.613466, -5.00991e-08, 9.10955e-07, 1.63913e-06, 0.999999, 0.613465, 0.789721, -1.55019e-06, 0.522692, 0.185527, -0.240803) - -[node name="1H_Crossbow" parent="Rogue/Rig/Skeleton3D" index="1"] -transform = Transform3D(0.122557, -0.273717, -0.95397, -0.991848, 1.2327e-06, -0.127424, 0.034879, 0.96181, -0.271486, -0.431347, 0.220589, 0.081206) - -[node name="2H_Crossbow" parent="Rogue/Rig/Skeleton3D" index="2"] -transform = Transform3D(0.122557, -0.273717, -0.95397, -0.991848, 1.2327e-06, -0.127424, 0.034879, 0.96181, -0.271486, -0.431347, 0.220589, 0.081206) - -[node name="Knife" parent="Rogue/Rig/Skeleton3D" index="3"] -transform = Transform3D(0.95397, -0.273716, 0.122557, 0.127424, 9.55173e-07, -0.991848, 0.271485, 0.96181, 0.0348787, -0.533994, 0.207257, 0.0627638) - -[node name="Throwable" parent="Rogue/Rig/Skeleton3D" index="4"] -transform = Transform3D(0.95397, -0.273716, 0.122557, 0.127424, 1.07529e-06, -0.991848, 0.271485, 0.96181, 0.0348788, -0.58333, 0.207257, 0.236126) - -[node name="Rogue_Cape" parent="Rogue/Rig/Skeleton3D" index="5"] -transform = Transform3D(0.995827, 0.0832756, 0.0373211, -0.088763, 0.978856, 0.184287, -0.0211854, -0.18683, 0.982164, 0.0202564, 0.853573, -0.121643) - [node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="Camera3D" type="Camera3D" parent="."] unique_name_in_owner = true -transform = Transform3D(1, 0, 0, 0, 0.874755, 0.484565, 0, -0.484565, 0.874755, -0.324179, 0.800866, 0.927808) +transform = Transform3D(1, 0, 0, 0, 0.673426, 0.739255, 0, -0.739255, 0.673426, -0.0135226, 1.41155, 0.700904) [editable path="Rogue"]