70 lines
1.6 KiB
GDScript
70 lines
1.6 KiB
GDScript
extends Node2D
|
|
|
|
var tiles = {}
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
pass # Replace with function body.
|
|
|
|
|
|
func set_tile(coord: Vector2, value: String):
|
|
if HexTileDrawer.TileTypeFromString[value] == HexTileDrawer.TileType.None:
|
|
if coord in tiles.keys():
|
|
tiles.erase(coord)
|
|
else:
|
|
tiles[coord] = value
|
|
|
|
update()
|
|
|
|
|
|
func clear_island():
|
|
tiles = {}
|
|
update()
|
|
|
|
|
|
func save_island(path: String):
|
|
var island_save_data = File.new()
|
|
island_save_data.open(path, File.WRITE)
|
|
island_save_data.store_line (to_json(tiles))
|
|
island_save_data.close()
|
|
|
|
|
|
func load_island(path: String):
|
|
var island_save_data = File.new()
|
|
|
|
if !island_save_data.file_exists(path):
|
|
clear_island()
|
|
return
|
|
|
|
island_save_data.open(path, File.READ)
|
|
|
|
var data = parse_json(island_save_data.get_line())
|
|
island_save_data.close()
|
|
|
|
var data_keys = data.keys()
|
|
tiles = {}
|
|
var coord_regex = RegEx.new()
|
|
coord_regex.compile("\\((?<tile_x>-?\\d+(.?\\d+)?), (?<tile_y>-?\\d+(.?\\d+)?)\\)")
|
|
|
|
var reg_test_result = coord_regex.search("(0, 0)")
|
|
assert(reg_test_result)
|
|
|
|
reg_test_result = coord_regex.search("(123.124, 552.0)")
|
|
assert(reg_test_result)
|
|
|
|
for k in data_keys:
|
|
var coords = Vector2.ZERO
|
|
var regresult = coord_regex.search(k)
|
|
if regresult:
|
|
# print(regresult.get_string("tile_x"), " - ", regresult.get_string("tile_y"))
|
|
coords = Vector2(float(regresult.get_string("tile_x")), float(regresult.get_string("tile_y")))
|
|
tiles[coords] = data[k]
|
|
|
|
update()
|
|
|
|
|
|
func _draw():
|
|
for coord in tiles.keys():
|
|
draw_set_transform (coord, 0, Vector2.ONE)
|
|
draw_polygon(HexTileDrawer.HexPoints, HexTileDrawer.get_tile_color(tiles[coord]))
|