PirateTreasureHunt/scenes/HexTileDrawer.gd

58 lines
1.4 KiB
GDScript

extends Node2D
enum TileType {
None,
Sand,
Grass,
DeepGrass
}
var TileTypeFromString = { "None": TileType.None, "Sand": TileType.Sand, "Grass": TileType.Grass }
var HexPoints = null
var HexColors = []
export(Vector2) var hex_scale = Vector2(1, 1) setget set_hex_scale
# Called when the node enters the scene tree for the first time.
func _ready():
print ("Initialized")
set_hex_scale(Vector2(Globals.hex_size,Globals.hex_size))
func set_hex_scale(scale):
hex_scale = scale
HexPoints = PoolVector2Array()
for i in range (7):
var angle = (60 * i) * PI / 180
HexPoints.append(Vector2(cos(angle), sin(angle)) * hex_scale.x / 2)
var NoneColors = create_color_array ("#885555")
var SandColors = create_color_array ("#ffa106")
var GrassColors = create_color_array ("#4b9635")
var DeepGrassColors = create_color_array ("#2b5d1d")
HexColors = {
TileType.None: NoneColors,
TileType.Sand: SandColors,
TileType.Grass: GrassColors,
TileType.DeepGrass: DeepGrassColors
}
func create_color_array(color: Color):
var result = PoolColorArray()
for _i in range (7):
result.append(color)
return result
func get_tile_color (type_name: String):
match type_name:
"None": return HexColors[TileType.None]
"Sand": return HexColors[TileType.Sand]
"Grass": return HexColors[TileType.Grass]
"DeepGrass": return HexColors[TileType.DeepGrass]
_ : return null