247 lines
8.1 KiB
GDScript
247 lines
8.1 KiB
GDScript
################################################################################
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#(G)odot (U)nit (T)est class
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#
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################################################################################
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#The MIT License (MIT)
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#=====================
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#
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#Copyright (c) 2019 Tom "Butch" Wesley
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#
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#Permission is hereby granted, free of charge, to any person obtaining a copy
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#of this software and associated documentation files (the "Software"), to deal
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#in the Software without restriction, including without limitation the rights
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#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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#copies of the Software, and to permit persons to whom the Software is
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#furnished to do so, subject to the following conditions:
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#
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#The above copyright notice and this permission notice shall be included in
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#all copies or substantial portions of the Software.
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#
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#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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#THE SOFTWARE.
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#
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################################################################################
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# Description
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# -----------
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# Command line interface for the GUT unit testing tool. Allows you to run tests
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# from the command line instead of running a scene. Place this script along with
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# gut.gd into your scripts directory at the root of your project. Once there you
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# can run this script (from the root of your project) using the following command:
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# godot -s -d test/gut/gut_cmdln.gd
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#
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# See the readme for a list of options and examples. You can also use the -gh
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# option to get more information about how to use the command line interface.
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#
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# Version 6.7.0
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################################################################################
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#-------------------------------------------------------------------------------
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# Parses the command line arguments supplied into an array that can then be
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# examined and parsed based on how the gut options work.
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#-------------------------------------------------------------------------------
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class CmdLineParser:
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var _used_options = []
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var _opts = []
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func _init():
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for i in range(OS.get_cmdline_args().size()):
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_opts.append(OS.get_cmdline_args()[i])
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# Parse out multiple comma delimited values from a command line
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# option. Values are separated from option name with "=" and
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# additional values are comma separated.
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func _parse_array_value(full_option):
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var value = _parse_option_value(full_option)
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var split = value.split(',')
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return split
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# Parse out the value of an option. Values are separated from
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# the option name with "="
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func _parse_option_value(full_option):
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var split = full_option.split('=')
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if(split.size() > 1):
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return split[1]
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else:
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return null
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# Search _opts for an element that starts with the option name
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# specified.
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func find_option(name):
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var found = false
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var idx = 0
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while(idx < _opts.size() and !found):
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if(_opts[idx].find(name) == 0):
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found = true
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else:
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idx += 1
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if(found):
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return idx
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else:
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return -1
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func get_array_value(option):
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_used_options.append(option)
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var to_return = []
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var opt_loc = find_option(option)
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if(opt_loc != -1):
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to_return = _parse_array_value(_opts[opt_loc])
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_opts.remove(opt_loc)
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return to_return
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# returns the value of an option if it was specfied, null otherwise. This
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# used to return the default but that became problemnatic when trying to
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# punch through the different places where values could be specified.
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func get_value(option):
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_used_options.append(option)
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var to_return = null
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var opt_loc = find_option(option)
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if(opt_loc != -1):
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to_return = _parse_option_value(_opts[opt_loc])
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_opts.remove(opt_loc)
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return to_return
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# returns true if it finds the option, false if not.
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func was_specified(option):
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_used_options.append(option)
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return find_option(option) != -1
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# Returns any unused command line options. I found that only the -s and
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# script name come through from godot, all other options that godot uses
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# are not sent through OS.get_cmdline_args().
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#
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# This is a onetime thing b/c i kill all items in _used_options
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func get_unused_options():
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var to_return = []
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for i in range(_opts.size()):
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to_return.append(_opts[i].split('=')[0])
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var script_option = to_return.find('-s')
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to_return.remove(script_option + 1)
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to_return.remove(script_option)
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while(_used_options.size() > 0):
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var index = to_return.find(_used_options[0].split("=")[0])
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if(index != -1):
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to_return.remove(index)
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_used_options.remove(0)
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return to_return
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#-------------------------------------------------------------------------------
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# Simple class to hold a command line option
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#-------------------------------------------------------------------------------
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class Option:
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var value = null
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var option_name = ''
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var default = null
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var description = ''
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func _init(name, default_value, desc=''):
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option_name = name
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default = default_value
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description = desc
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value = null#default_value
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func pad(value, size, pad_with=' '):
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var to_return = value
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for i in range(value.length(), size):
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to_return += pad_with
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return to_return
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func to_s(min_space=0):
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var subbed_desc = description
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if(subbed_desc.find('[default]') != -1):
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subbed_desc = subbed_desc.replace('[default]', str(default))
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return pad(option_name, min_space) + subbed_desc
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#-------------------------------------------------------------------------------
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# The high level interface between this script and the command line options
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# supplied. Uses Option class and CmdLineParser to extract information from
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# the command line and make it easily accessible.
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#-------------------------------------------------------------------------------
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var options = []
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var _opts = []
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var _banner = ''
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func add(name, default, desc):
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options.append(Option.new(name, default, desc))
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func get_value(name):
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var found = false
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var idx = 0
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while(idx < options.size() and !found):
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if(options[idx].option_name == name):
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found = true
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else:
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idx += 1
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if(found):
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return options[idx].value
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else:
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print("COULD NOT FIND OPTION " + name)
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return null
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func set_banner(banner):
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_banner = banner
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func print_help():
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var longest = 0
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for i in range(options.size()):
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if(options[i].option_name.length() > longest):
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longest = options[i].option_name.length()
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print('---------------------------------------------------------')
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print(_banner)
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print("\nOptions\n-------")
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for i in range(options.size()):
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print(' ' + options[i].to_s(longest + 2))
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print('---------------------------------------------------------')
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func print_options():
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for i in range(options.size()):
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print(options[i].option_name + '=' + str(options[i].value))
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func parse():
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var parser = CmdLineParser.new()
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for i in range(options.size()):
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var t = typeof(options[i].default)
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# only set values that were specified at the command line so that
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# we can punch through default and config values correctly later.
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# Without this check, you can't tell the difference between the
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# defaults and what was specified, so you can't punch through
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# higher level options.
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if(parser.was_specified(options[i].option_name)):
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if(t == TYPE_INT):
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options[i].value = int(parser.get_value(options[i].option_name))
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elif(t == TYPE_STRING):
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options[i].value = parser.get_value(options[i].option_name)
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elif(t == TYPE_ARRAY):
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options[i].value = parser.get_array_value(options[i].option_name)
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elif(t == TYPE_BOOL):
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options[i].value = parser.was_specified(options[i].option_name)
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elif(t == TYPE_NIL):
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print(options[i].option_name + ' cannot be processed, it has a nil datatype')
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else:
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print(options[i].option_name + ' cannot be processsed, it has unknown datatype:' + str(t))
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var unused = parser.get_unused_options()
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if(unused.size() > 0):
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print("Unrecognized options: ", unused)
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return false
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return true
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