16 lines
367 B
GDScript
16 lines
367 B
GDScript
extends Node2D
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var HasTreasure = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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get_node("treasuredigsite").visible = HasTreasure
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get_node("digsite").visible = not HasTreasure
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update()
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