119 lines
2.6 KiB
Plaintext
119 lines
2.6 KiB
Plaintext
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://IslandGenerator.gd" type="Script" id=1]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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/*
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uniform float lod: hint_range(0.0, 5) = 0.0;
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void fragment3(){
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vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV, lod);
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COLOR = color;
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}
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*/
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/*
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六角形モザイク by あるる(きのもと 結衣)
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Hex Noise by Yui Kinomoto @arlez80
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MIT License
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*/
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//shader_type canvas_item;
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uniform vec2 size = vec2( 64.0, 48.0 );
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void fragment( )
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{
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vec2 norm_size = size * SCREEN_PIXEL_SIZE;
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bool half = mod( SCREEN_UV.y / 2.0, norm_size.y ) / norm_size.y < 0.5;
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vec2 uv = SCREEN_UV + vec2( norm_size.x * 0.5 * float( half ), 0.0 );
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vec2 center_uv = floor( uv / norm_size ) * norm_size;
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vec2 norm_uv = mod( uv, norm_size ) / norm_size;
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center_uv += mix(
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vec2( 0.0, 0.0 )
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, mix(
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mix(
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vec2( norm_size.x, -norm_size.y )
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, vec2( 0.0, -norm_size.y )
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, float( norm_uv.x < 0.5 )
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)
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, mix(
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vec2( 0.0, -norm_size.y )
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, vec2( -norm_size.x, -norm_size.y )
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, float( norm_uv.x < 0.5 )
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)
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, float( half )
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)
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, float( norm_uv.y < 0.3333333 ) * float( norm_uv.y / 0.3333333 < ( abs( norm_uv.x - 0.5 ) * 2.0 ) )
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);
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COLOR = textureLod( SCREEN_TEXTURE, center_uv, 0.0 );
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}
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"
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[sub_resource type="ShaderMaterial" id=2]
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shader = SubResource( 1 )
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shader_param/size = Vector2( 64, 48 )
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[sub_resource type="Shader" id=3]
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code = "shader_type canvas_item;
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uniform int amount = 80;
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void fragment()
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{
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vec2 grid_uv = round(UV * float(amount)) / float(amount);
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vec4 text = texture(TEXTURE, grid_uv);
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COLOR = text;
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}"
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[sub_resource type="ShaderMaterial" id=4]
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shader = SubResource( 3 )
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shader_param/amount = 80
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[sub_resource type="ImageTexture" id=5]
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flags = 0
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flags = 0
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size = Vector2( 256, 256 )
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[node name="IslandGenerator" type="Node2D"]
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scale = Vector2( 1.00254, 1 )
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script = ExtResource( 1 )
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[node name="blur" type="Sprite" parent="."]
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material = SubResource( 2 )
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scale = Vector2( 0.983894, 1 )
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centered = false
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[node name="pixelate" type="Sprite" parent="."]
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visible = false
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material = SubResource( 4 )
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scale = Vector2( 1.30352, 0.863349 )
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texture = SubResource( 5 )
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centered = false
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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margin_right = 149.0
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margin_bottom = 40.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Button" type="Button" parent="HBoxContainer"]
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margin_right = 71.0
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margin_bottom = 40.0
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text = "Generate"
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[node name="IterationsSpinBox" type="SpinBox" parent="HBoxContainer"]
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margin_left = 75.0
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margin_right = 149.0
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margin_bottom = 40.0
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value = 4.0
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[connection signal="pressed" from="HBoxContainer/Button" to="." method="_on_Button_pressed"]
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