PirateTreasureHunt/IslandGenerator.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://IslandGenerator.gd" type="Script" id=1]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
/*
uniform float lod: hint_range(0.0, 5) = 0.0;
void fragment3(){
vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV, lod);
COLOR = color;
}
*/
/*
六角形モザイク by あるる(きのもと 結衣)
Hex Noise by Yui Kinomoto @arlez80
MIT License
*/
//shader_type canvas_item;
uniform vec2 size = vec2( 64.0, 48.0 );
void fragment( )
{
vec2 norm_size = size * SCREEN_PIXEL_SIZE;
bool half = mod( SCREEN_UV.y / 2.0, norm_size.y ) / norm_size.y < 0.5;
vec2 uv = SCREEN_UV + vec2( norm_size.x * 0.5 * float( half ), 0.0 );
vec2 center_uv = floor( uv / norm_size ) * norm_size;
vec2 norm_uv = mod( uv, norm_size ) / norm_size;
center_uv += mix(
vec2( 0.0, 0.0 )
, mix(
mix(
vec2( norm_size.x, -norm_size.y )
, vec2( 0.0, -norm_size.y )
, float( norm_uv.x < 0.5 )
)
, mix(
vec2( 0.0, -norm_size.y )
, vec2( -norm_size.x, -norm_size.y )
, float( norm_uv.x < 0.5 )
)
, float( half )
)
, float( norm_uv.y < 0.3333333 ) * float( norm_uv.y / 0.3333333 < ( abs( norm_uv.x - 0.5 ) * 2.0 ) )
);
COLOR = textureLod( SCREEN_TEXTURE, center_uv, 0.0 );
}
"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/size = Vector2( 64, 48 )
[sub_resource type="Shader" id=3]
code = "shader_type canvas_item;
uniform int amount = 80;
void fragment()
{
vec2 grid_uv = round(UV * float(amount)) / float(amount);
vec4 text = texture(TEXTURE, grid_uv);
COLOR = text;
}"
[sub_resource type="ShaderMaterial" id=4]
shader = SubResource( 3 )
shader_param/amount = 80
[sub_resource type="ImageTexture" id=5]
flags = 0
flags = 0
size = Vector2( 256, 256 )
[node name="IslandGenerator" type="Node2D"]
scale = Vector2( 1.00254, 1 )
script = ExtResource( 1 )
[node name="blur" type="Sprite" parent="."]
material = SubResource( 2 )
scale = Vector2( 0.976278, 1 )
centered = false
[node name="pixelate" type="Sprite" parent="."]
visible = false
material = SubResource( 4 )
scale = Vector2( 1.30352, 0.863349 )
texture = SubResource( 5 )
centered = false
[node name="HBoxContainer" type="HBoxContainer" parent="."]
margin_right = 149.0
margin_bottom = 40.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" type="Button" parent="HBoxContainer"]
margin_right = 71.0
margin_bottom = 40.0
text = "Generate"
[node name="IterationsSpinBox" type="SpinBox" parent="HBoxContainer"]
margin_left = 75.0
margin_right = 149.0
margin_bottom = 40.0
value = 4.0
[connection signal="pressed" from="HBoxContainer/Button" to="." method="_on_Button_pressed"]