48 lines
1.1 KiB
GDScript
48 lines
1.1 KiB
GDScript
extends Node2D
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var Coin = preload("res://scenes/Coin.tscn")
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var coin_spread = 100
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var coin_lifetime = 5
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# Called when the node enters the scene tree for the first time.
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func _ready():
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assert (Coin != null)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func create_coins (num, _position = null):
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var result = []
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for i in range (num):
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var coin = Coin.instance()
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coin.position = position
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if _position != null:
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coin.position = _position
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coin.velocity = Vector2 (rand_range(-coin_spread, coin_spread), rand_range (-coin_spread, coin_spread))
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coin.lifetime = coin_lifetime
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coin.z_pos = 0
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coin.z_vel = rand_range(300, 800)
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result.push_back(coin)
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return result
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func _unhandled_input(event):
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if 'position' in event:
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var relative_pos = self.transform.affine_inverse() * event.position
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT and event.pressed:
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var coins = create_coins(25, relative_pos)
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for coin in coins:
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add_child(coin)
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