27 lines
574 B
GDScript
27 lines
574 B
GDScript
extends Node2D
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export(Vector2) var pos = Vector2.ZERO setget setget_pos
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var view_camera = null setget set_view_camera
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func setget_pos(value: Vector2):
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update()
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pos = value
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return value
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func set_view_camera(value: Camera2D):
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view_camera = value
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return view_camera
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func _draw():
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var coords = Globals.HexGrid.get_hex_center (pos)
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draw_set_transform(coords, 0, Vector2.ONE)
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draw_polyline(HexTileDrawer.HexPoints, "#f00", 2 * view_camera.zoom.x)
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