39 lines
794 B
GDScript
39 lines
794 B
GDScript
extends Node
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enum TileType {
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None,
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Sand,
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Grass
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}
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var HexPoints = null
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var HexColors = []
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export(Vector2) var hex_scale = Vector2(1, 1) setget set_hex_scale
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# Called when the node enters the scene tree for the first time.
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func _ready():
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set_hex_scale(Vector2(32,32))
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func set_hex_scale(scale):
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hex_scale = scale
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HexPoints = PoolVector2Array()
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var NoneColors = PoolColorArray()
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var SandColors = PoolColorArray()
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var GrassColors = PoolColorArray()
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for i in range (7):
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var angle = (60 * i) * PI / 180
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HexPoints.append(Vector2(cos(angle), sin(angle)) * hex_scale.x / 2)
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NoneColors.append("#555555")
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SandColors.append("#ffa106")
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GrassColors.append("#4b9635")
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HexColors = {
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TileType.None: NoneColors,
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TileType.Sand: SandColors,
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TileType.Grass: GrassColors
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}
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