PirateTreasureHunt/scenes/Player.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/shovel.svg" type="Texture" id=1]
[ext_resource path="res://assets/pirate.svg" type="Texture" id=2]
[ext_resource path="res://scenes/pirate.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=11]
extents = Vector2( 23, 46.5 )
[node name="PlayerChar" type="Node2D"]
script = ExtResource( 3 )
[node name="Pirate" type="Sprite" parent="."]
scale = Vector2( 0.45498, 0.45498 )
texture = ExtResource( 2 )
[node name="Shovel" type="Sprite" parent="."]
visible = false
scale = Vector2( 0.455, 0.455 )
texture = ExtResource( 1 )
[node name="DigTimer" type="Timer" parent="."]
one_shot = true
[node name="Collider" type="Area2D" parent="."]
collision_mask = 2
[node name="ColShape" type="CollisionShape2D" parent="Collider"]
position = Vector2( 4, -1.5 )
shape = SubResource( 11 )
[connection signal="body_entered" from="Collider" to="." method="_on_Collider_body_entered"]