extends Node2D var Player var Level var GameCamera var DebugLayer var NavTarget var DebugLabel var DigSite var DiggedSites = {} # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): Player = get_node("Player") Level = get_node("Level") GameCamera = get_node("GameCamera") DebugLayer = get_node("DebugLayer") NavTarget = get_node("DebugLayer/NavTarget") DebugLabel = GameCamera.get_node("Widgets/HBoxContainer/DebugLabel") DigSite = preload("res://DigSite.tscn") Globals.DebugLabel = DebugLabel Player.connect("DigSiteReached", self, "handle_dig_site_reached") Player.connect("DigStop", self, "handle_dig_stop") func handle_dig_site_reached(dig_grid_coords): if not DiggedSites.has(dig_grid_coords): print ("Starting digging at ", dig_grid_coords) var new_digsite = DigSite.instance() new_digsite.transform.origin = dig_grid_coords print ("digsite world:", new_digsite.transform.origin) Level.add_child(new_digsite) DiggedSites[dig_grid_coords] = true Player.start_dig() func handle_dig_stop(): print ("Stopping digging") func _process(delta): Globals.ClearDebugLabel() GameCamera.transform.origin = Player.transform.origin func _input(event): if event is InputEventMouseButton: if event.button_index == BUTTON_LEFT and event.pressed: var event_world_pos = GameCamera.screenToWorld(event.position) NavTarget.transform.origin = event_world_pos Player.NavTarget = Globals.WorldToGridCenter(event_world_pos) DebugLabel.text = str(event_world_pos) if event.button_index == BUTTON_WHEEL_UP and event.pressed: print("Wheel up")