extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_SimpleButton_pressed(): Globals.game_num_islands = 4; get_tree().change_scene("res://scenes/Game.tscn") func _on_MediumButton_pressed(): Globals.game_num_islands = 6; get_tree().change_scene("res://scenes/Game.tscn") func _on_HardButton_pressed(): Globals.game_num_islands = 10; get_tree().change_scene("res://scenes/Game.tscn")