extends Node2D onready var Grid = get_node("Grid") onready var GridHighlight = get_node("GridHighlight") onready var Islands = get_node("Islands") onready var EditIslandButton = get_node("UI/TopContainer/EditIslandButton") onready var WorldCamera = get_node("Camera") onready var OffsetValueLabel = get_node("UI/TopContainer/OffsetValue") onready var ZoomValueLabel = get_node("UI/TopContainer/ZoomValue") onready var HexCoordValueLabel = get_node("UI/TopContainer/HexCoordValue") onready var WorldCoordValueLabel = get_node("UI/TopContainer/WorldCoordValue") onready var PlayerChar = get_node("PlayerChar") onready var FPSValueLabel = get_node("UI/TopContainer/FPSValue") var Island = preload("Island.gd") var hex_grid_bbox = [[0,0], [10,10]] var hex_hover = Vector2.ZERO var is_dragging = false var drag_start = null var target = Vector2() var tile_data = {} var islands = [] var current_island = null func _ready(): Grid.view_camera = WorldCamera GridHighlight.view_camera = WorldCamera generate() # Set player starting position PlayerChar.position = Globals.HexGrid.get_hex_center(Vector2(0,0)) func generate(): var rng = RandomNumberGenerator.new() rng.randomize() islands.clear() for island in Islands.get_children(): Islands.remove_child(island) island.queue_free() var radius = 5 var num_islands = 3 for i in range (num_islands): var overlapping = true var find_free_retries = 10 var island = Island.new() var file_name = "user://pirate_game_island_" + str(i) + ".island" island.load_island(file_name) while overlapping and find_free_retries > 0: overlapping = false island.offset = Vector2(rng.randi_range(-radius, radius), rng.randi_range(-radius, radius)) for world_island in Islands.get_children(): overlapping = world_island.check_overlap(island) find_free_retries = find_free_retries - 1 if overlapping: print ("Could not find free spot for island!") else: print ("Retries left: " + str(find_free_retries) ) Islands.add_child(island) func handle_game_event(event): if event is InputEventMouseButton: # Move main character if event.pressed and event.button_index == BUTTON_LEFT: PlayerChar.target = Globals.HexGrid.get_hex_center(Globals.ScreenToHex(event.position, WorldCamera)) return true return false func _unhandled_input(event): if event is InputEventMouseButton: if handle_game_event(event): return # Move camera if event.pressed and event.button_index == 2: is_dragging = true drag_start = (WorldCamera.offset / WorldCamera.zoom.x + event.position) else: is_dragging = false # Zoom Camera if event.pressed and event.button_index == BUTTON_WHEEL_DOWN and event.pressed and WorldCamera.zoom.y < 5.5: WorldCamera.zoom = WorldCamera.zoom * 1.0 / 0.8 elif event.button_index == BUTTON_WHEEL_UP and event.pressed: WorldCamera.zoom = WorldCamera.zoom * 0.8 if 'position' in event: hex_hover = Globals.ScreenToHex(event.position, WorldCamera) GridHighlight.pos = hex_hover HexCoordValueLabel.text = str(hex_hover) WorldCoordValueLabel.text = str(Globals.ScreenToWorld(event.position, WorldCamera)) if is_dragging: WorldCamera.offset = (drag_start - event.position) * WorldCamera.zoom.x OffsetValueLabel.text = str(WorldCamera.offset) ZoomValueLabel.text = str(WorldCamera.zoom) func save_world(path: String): var world_save_data = File.new() world_save_data.open(path, File.WRITE) world_save_data.store_line (to_json(tile_data)) world_save_data.close() func load_world(path: String): var world_save_data = File.new() world_save_data.open(path, File.READ) var data = parse_json(world_save_data.get_line()) world_save_data.close() var data_keys = data.keys() tile_data = {} var coord_regex = RegEx.new() coord_regex.compile("\\((?-?\\d+(.?\\d+)?), (?-?\\d+(.?\\d+)?)\\)") var reg_test_result = coord_regex.search("(0, 0)") assert(reg_test_result) reg_test_result = coord_regex.search("(123.124, 552.0)") assert(reg_test_result) for k in data_keys: var coords = Vector2.ZERO var regresult = coord_regex.search(k) if regresult: print(regresult.get_string("tile_x"), " - ", regresult.get_string("tile_y")) coords = Vector2(float(regresult.get_string("tile_x")), float(regresult.get_string("tile_y"))) tile_data[coords] = data[k] update() func _on_generate_button_pressed(): generate()