extends Node2D var tiles = {} var offset_world = Vector2.ZERO var center_coord = Vector2.ZERO var center_world_coord = Vector2.ZERO var tile_local_coords = [] var rect_local = Rect2() var radius_world = 0.0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func set_tile(coord: Vector2, value: String): if HexTileDrawer.TileTypeFromString[value] == HexTileDrawer.TileType.None: if coord in tiles.keys(): tiles.erase(coord) else: tiles[coord] = value update() func set_offset_world(value: Vector2): offset_world = value func clear_island(): tiles = {} update() func calc_bbox(): var coord_min = Vector2.ONE * 10000 var coord_max = Vector2.ONE * -10000 var coords = tiles.keys() for coord in coords: var local_coords = (coord) tile_local_coords.append(local_coords) if local_coords.x < coord_min.x: coord_min.x = local_coords.x if local_coords.y < coord_min.y: coord_min.y = local_coords.y if local_coords.x > coord_max.x: coord_max.x = local_coords.x if local_coords.y > coord_max.y: coord_max.y = local_coords.y var hex_half_size = Vector2 (Globals.hex_size * 0.5, Globals.hex_size * sqrt(3) * 0.25) rect_local = Rect2(coord_min - hex_half_size, coord_max - coord_min + hex_half_size * 2) center_world_coord = Globals.HexToWorld(Globals.WorldToHex(coord_min + 0.5 * (coord_max - coord_min))) center_coord = Globals.WorldToHex(center_world_coord) print ("center coord: " + str(center_coord)) radius_world = max(rect_local.size.x, rect_local.size.y) * 0.5 func save_island(path: String): var island_save_data = File.new() island_save_data.open(path, File.WRITE) island_save_data.store_line (to_json(tiles)) island_save_data.close() func load_island(path: String): var island_save_data = File.new() if !island_save_data.file_exists(path): clear_island() return island_save_data.open(path, File.READ) var data = parse_json(island_save_data.get_line()) island_save_data.close() var data_keys = data.keys() tiles = {} var coord_regex = RegEx.new() coord_regex.compile("\\((?-?\\d+(.?\\d+)?), (?-?\\d+(.?\\d+)?)\\)") var reg_test_result = coord_regex.search("(0, 0)") assert(reg_test_result) reg_test_result = coord_regex.search("(123.124, 552.0)") assert(reg_test_result) for k in data_keys: var coords = Vector2.ZERO var regresult = coord_regex.search(k) if regresult: # print(regresult.get_string("tile_x"), " - ", regresult.get_string("tile_y")) coords = Vector2(float(regresult.get_string("tile_x")), float(regresult.get_string("tile_y"))) tiles[coords] = data[k] name = path calc_bbox() update() func check_overlap(other): var rect_world = calc_rect_world() var rect_world_other = other.calc_rect_world() return rect_world.intersects(rect_world_other) func get_tile_by_world_coord(world_coord: Vector2): var center_world = Globals.WorldToHexCenter(world_coord - offset_world) if center_world in tiles.keys(): return tiles[center_world] return null func calc_rect_world(): var rect_world = Rect2(rect_local) rect_world.position = transform.origin + rect_world.position + offset_world return rect_world func draw_bsphere(): var transform = get_transform() draw_set_transform(transform.origin + offset_world, transform.get_rotation(), transform.get_scale()) draw_circle(center_world_coord, radius_world, Color("#80000033")) draw_circle(center_world_coord, 10, Color.red) func _draw(): print (name, offset_world) for coord in tiles.keys(): draw_set_transform (coord + offset_world, 0, Vector2.ONE) draw_polygon(HexTileDrawer.HexPoints, HexTileDrawer.get_tile_color(tiles[coord])) var transform = get_transform() draw_set_transform(transform.origin + offset_world, transform.get_rotation(), transform.get_scale()) # draw_rect(rect_local, Color.red, false) # draw_bsphere() var default_font = Control.new().get_font("font") draw_string(default_font, Vector2(0, 0), name + str(" ") + str(offset_world))