extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" var GridLevel var highlight_hex_coord = Vector2(0,0) onready var screen_coords = get_node("HBoxContainer/Coords") onready var hex_coords = get_node("HBoxContainer/GridCoords") # Called when the node enters the scene tree for the first time. func _ready(): GridLevel = get_node("GridLevel") update() func _input(event): if 'position' in event: screen_coords.text = str(event.position) var coords = GridLevel.WorldToTileCoords (event.position) hex_coords.text = str(coords) highlight_hex_coord = GridLevel.GetHexCenter(coords) if event is InputEventMouseButton: if event.button_index == BUTTON_LEFT and event.pressed: GridLevel.SetTile (coords.x, coords.y, GridLevel.TileType.Sand) update() func _draw(): draw_set_transform(highlight_hex_coord, 0, Vector2.ONE) draw_polyline(GridLevel.HexPoints, "#ff0000", 4)