extends AudioStreamPlayer onready var songs = [ preload("res://audio/music/edit_looperman-l-2353443-0126764-yungkimchi-adventure-synthwave-arp.mp3"), preload("res://audio/music/edit_looperman-l-2648038-0125430-imthewizzy-adventure.mp3"), preload("res://audio/music/edit_looperman-l-2762820-0244446-nick-mira-type-8bit-adventure.mp3") ] # Called when the node enters the scene tree for the first time. func _ready(): pass func _on_World_level_started(): if songs == null: return stop() var rng = RandomNumberGenerator.new() rng.randomize() stream = songs[rng.randi() % len(songs)] play()