extends Camera2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func ScreenToWorld (pos_screen: Vector2): var camera_offset = OS.get_window_safe_area().size * 0.5 * zoom - transform.origin return (pos_screen * zoom - camera_offset) func WorldToScreen (pos_world: Vector2): pass # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass