extends Node2D var GridCoords = Vector2.ZERO # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _process(_delta): GridCoords = Globals.WorldToGridCoord(self.transform.origin) Globals.DebugLabelAdd(str("GridCoords: ", GridCoords)) Globals.DebugLabelAdd(str("Nav Origin: ", self.transform.origin)) func _draw(): draw_circle (Vector2.ZERO, 5, "#ff0000")